Mass Effect Andromeda is a massive game with a number of planets for players to explore and now Bioware has revealed that they considered procedurally generated planets like No Man’s Sky.
Speaking with Finder, Bioware’s Fabrice Condominas said that the studio keeps an eye on what is happening in the game industry and by time No Man’s Sky was revealed they were very deep in development.
He added that they did try procedural generation for Mass Effect Andromeda but it didn’t generate any satisfactory results for Bioware.
But we noticed that it was very focused on procedural worlds and we tried that, actually, over a year. Our conclusion at the time was that it wasn’t for us in the sense that it wasn’t for the type of game we were doing. Because all the content we build we try and make to a high quality, but when we tried procedurally generated content we never reached the level of quality we wanted.
He added that those planets that players scan from a distance were the result of procedural generation experiments that were abandoned in favor of quality over quantity.
That idea certainly crossed our minds and yes we tried those things, but in the end we went with quality over quantity. The game is already huge, so I don’t think people will feel lost on things to do.
Bioware has been criticized a bit due to the animations for Mass Effect Andromeda, however, Naughty Dog animator, Jonathon Cooper, defended the studio by explaining why the animations for the game are like this.
Mass Effect Andromeda is an action-adventure game developed by Bioware for PC, Xbox One and PlayStation 4.