“Horizon Zero Dawn story will be deep and human, helping players to connect with Aloy”, this is what writer John Gonzales said during a recent interview with RedBull Games.
According to his words, it’s very important for Aloy to know where she comes from, she has personal reason for going out on this quest, and that’s why players will find extremely satisfying to play as her in this game.
Horizon Zero Dawn is, in this sense, a mix of various elements as design, gameplay and narrative all come together to tell a story of humanity and self consciousness.
By the way, the development team didn’t start with the idea of making an RPG when working at Horizon Zero Dawn.
They started working on an open world game, adding elements based on how some elements could go with the concept.
Here you can find what Mathis de Jonge, director of Horizon Zero Dawn, told to Gameinformer.
We’ve been working at this concept from the point of view of a developer, thinking about what kind of elements could work with this game and its concept. And then we’ve added everything you see in it. We haven’t said from the start that this will be an RPG, and it necessarily needs to have these features. It was always decided that we should have worked on the concept, adding features and other stuff based on what’s best for this game.
Do you think Horizon Zero Dawn story will stay true to people expectations?
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Guerrilla Games’ Horizon Zero Dawn is releasing on February 28, 2017 for PlayStation 4 only.