Call Of Duty franchise is known for its linear story telling with big explosions and groundbreaking characters. However, the character part does not apply to the recent entries in the franchise, but we are hopeful that things will change with Call Of Duty Infinite Warfare.
It looks like Call Of Duty Infinite Warfare will take some risks in its story telling and characters. According to the Call Of Duty Infinite Warfare’s narrative director, Taylor Kurosaki, revealed that Call Of Duty Infinite Warfare characters will live and die based on player’s decisions during missions.
Taylor Kurosaki revealed when a fans asked about the decisions effecting the characters and overall story. However, Kurosaki did not specified that player’s decisions will change the overall story of the game or not.
It seems that Infinity ward has taken a page out of Treyarch’s book, as in Call Of Duty Black ops 2 characters died or lived based on player’s decision. We speculate that Infinity Ward will fully utilize the idea and their will be multiple endings based on different decision.
The reason we are confident about Call Of Duty Infinite Warfare’s single-player is Taylor Kurosaki. Kurosaki is a former Naughty Dog developer who has worked on the games like Uncharted and Crash Bandicoot. So given his experience we believe that single-player for Call Of Duty Infinite Warfare will be breathtaking.
Speaking of the characters living and dying, Infinity Ward detailed the characters for Call Of Duty Infinite Warfare at San Diego Comic Con 2016. The dveloper detailed the main characters of the game including Captain Nick Reyes played by Brian Bloom, Lieutnant Nora Salter played by Gray Hyder, Ethan played by Jeffrey Nordling and Staff Sergeant Omar played by David Harewood.
Call Of Duty Infinite Warfare is scheduled to release on November 4, 2016 for PC, Xbox One and PlayStation 4. A remaster version Of Call Of Duty Modern Warfare will also release with the game, but will only be available with special editions.