Deus Ex Mankind Divided developers are now “embracing the idea of choice and consequence,” thanks to what developers learned from Human Revolution.
Eidos Montreal says they wanted to make players work for the ending they want in Human Revolution, rather than leaving things to the press of a button. For Mankind Divided, Eidos will finally realize that vision and won’t be leaving things to the press of a button.
For Human Revolution we actually didn’t want [the ending to be dictated by] a press of a button, [but we had to] for production reasons and timeline and schedule. We actually wanted to have the player do things, and we believed that if you really believed in your ending you’d have to work for it. Really what we wanted to do from the get go was, ‘can we really push the narrative in ways where choices you make early on can impact later’? Now we’re embracing the idea of choice and consequence.
Choices and their consequence will have a big impact on the ending of the game. Players will forge their own story and how it plays out.
Deus Ex Mankind Divided will release on February 23, 2016 for PlayStation 4, Xbox One and PC.