The Last Story Items Guide – Weapons, Armor, Keys, Dyes and Crafting Materials

By   /   Mar 18, 2012


Being a mercenary has its advantages, but if you mean business in The Last Story, you need to have the perfect equipment. It certainly helps if your whole team has good equipment and that is only possible if you scourge the Ruli Island and find everything that’s worth the time and effort.

If you have decided to take this challenging task, let us assist you by pointing you in the right directions to find your desired items in The Last Story!

Table of Content

The Last Story Weapons Locations

We have listed the weapons by category and have detailed how you can get each weapon in the game.

Arrows

Arrow
It’s the default weapon’s ammunition, unlimited.

Paralyze
(Drop Item + Arrow Shop) – Paralyze Enemies.

Exploding Arrow
Explosion on contact.

Wizard Killer
Strong against wizards.

Silver Arrow
Strong against vampires.

Prank Banana
(Drop Item, Arrow Shop) – Its victims will slip and fall.

Firework
(Arrow Shop) – It is to distract NPCs.

Charm Arrow
(Side Quest) – It is used in a side quest.

Sleep Arrow
Kanan, Chapter 27.

Destruct Arrow
(Multiplayer Fray Only) – Explosive Arrow.

Heal Arrow
(Multiplayer Supression) – Heals on contact.

Long Swords & Blades

Equipped by: Elza, Quark, Seiren and Jackal

Blade
It is a default weapon; it can be upgraded to Rune Blade, which has 5% Chance to Deal and 2x damage.

Rogue Edge
It is a default weapon which can be obtained from Ariel’s Tavern Weapon Shop; the slash damage is 1.5x.

Killer Cutter
It can be obtained from Ariel’s Tavern Weapon Shop, it upgrades to Nightmare.

Gladiator
It can be obtained from Ariel’s Tavern Weapon Shop.

Para Axe
It can be obtained from Ariel’s Tavern Weapon Shop, upgrades to Raijin Axe, which has 10% paralyzing and 30% Lightning Strikes.

Knight Sword
It can be obtained from Ariel’s Tavern Weapon Shop and Chapter 19.

Blood Sword
Drop item, chapter 16.

Justice
It can be obtained from Ariel’s Tavern Weapon Shop or at the end of the game.

Duel Sword
You will get it in the chapter 19.

Palladium
You will get it in Chapter 22.

Divine Beast Sword
It is in the East River Gate Treasure Chest; it will upgrade to Divine Beast Fang Sword, which is an elemental plant too but has Critical Hit Rate of +30%.

Chaos Blade
You will get it after defeating Berith in Chapter 34, its upgraded to Stranger which is Star elemental, movement Speed +15% and Slash Damage is 1.5x.

General Sword
You can get it in the chapter 35.

Undead Edge
You’ll get it by defeating Skeletons and the undead.

Phantom Sword
It’s stuck in the wall of the Haunted Mansion of Chapter 20. It deals 1.5x Damage against humans.

Death
Defeat Nebrious and get the item holding Slash Damage 1.5x, and 5% Instant Death Cause.

Fallen Angel’s Sword
You will get it from Earl Arganan, it is Star Elemental and Dunk Slash Damage 1.3x

Lapis Lazuli
You will get it in a treasure chest, chapter 22. It is Star Elemental, G.Burst Damage is 5.0x

Flame Lizard
You can get it by defeating the queen of Abyss. The damage against lizards is 1.4x

Air Blade
It is a rare drop in the Arena Season 2. It has a 30% chance to recover 25% HP.

Lizard Edge
Locations: Robber’s Hideout, Chest; Defeat Lizardmen, Craftsman’s Alley Weapon shop, chp 19.

Ogre Hammer
By defeating Ogres.

Gurg Edge
You can get it from the Craftsman’s Alley Weapon Shop.

Gurg Blade
You can get it from the Craftsman’s Alley Weapon Shop. It upgrades to Magmajium, which has a 2.0x damage against Gurg and 2.0x Dunk Slash Damage.

Magmajium
Damage against Gurg is 2.0x and Dunk Slash Damage is 2.0x

Fang
It’s a Doppel Ganger, Chapter 14. It can upgrade to Blue Blade, which is Ice Elemental; Skill gauge Recovery Rate is 2.0x. The Blue Blade can upgrade to Black Hole, which has the same attributes.

Karma
Get it from Mystic spider, chapter 15. It is fire elemental and upgrades to Sun Blade, which has Magic Circle Spread Damage of 4.0x and can be upgraded o Star Burst.

Star Burst
Skills: Fire Elemental, Wind: Magic Circle Spread Damage 4X.

Grand Swell
You can get it from Kraken, Chapter 25. It ignores Spiders’ Front Guard ability and upgrades to Juken Grand.

Juken Grand
Skills: Ignores Spiders’ Front Guard Ability, Plant Elemental

Nanashi
Get it by Sumuruu in Arena Season 2. It’s Ice Elemental, and has 1% Ignore Enemy Defense. Upgrades to Mu no Ken Nanashi.

Mu no Ken Nanashi
You can get it by upgrading Nanashi. It has 20% Ignore Enemy Defense.

Sanctuary
Drops from enemy in turret basement, chapter 34. It’s Light Elemental and upgrades to Caliburn, which has Critical Hit Rate of +20%.

Speed Star
It increases the movement speed by 15%, you can get it by defeating Marbas, Chapter 16.

Defender
Abilities: Guarding, Damage Reduced 50% and you get it as an enemy drop, Arena Season 2.

Healel
Chapter 26, enemy.

Hosoi Mikazuki
How to get: Cocoon boss, Chapter 1; Rare Treasure in Roberr’s hideout, chapter 6. It has 80% Chance to deal a damage of 1.2x.

Shishiou
It is found in the mysterious forest fountain. You’ll have 30% chance to ignore the enemy defense against the chain attacks.

Oni
You will find it in the Underground Labyrinth, there is a 5% chance to regain life after defeating an enemy.

Zola’s Sword
Finish the quest of Starving Kid. It is darkness elemental.

Rokujou Hannya
It is obtained by upgrading Zola’s sword, dark elemental and the damage against humans is 2.0x.

Emperor
You will get it after defeating Jill in chapter 38.

North Wing
Defeat Zefa, Magic Damage is 1.2x.

South Wing
Defeat Zefa, The spell casting time is 50% when your tension is maxed.

West Wing
It’s at the place where Jackal was, Chapter 40. It can inflict Beto-Beto status by 5%.

East Wing
It’s at the place where Jackal was, Chapter 40. It can inflict Petrify status by 5%.

Zan Lance
Defeat Zangurg with it and he drops it, arrows will become burst arrows by this.

Traive
You’ll get it by defeating the last boss (Elza, Quark only).

Blunt Copper Sword
Good for selling, drop item (Lizards/Gurgs).

Blunt Silver Sword
Good for selling, its obtained by upgrading Copper Sword.

Blunt Gold Sword
It’s obtained by upgrading Silver Sword, good for selling.

Blunt Diamond Sword
It’s good for selling and can be upgraded to Real Blunt Sword.

Daggers & Knives

Dagger
Default Weapon.

Magic Dagger
Get it from Ariel’s Tavern Weapon Shop, Chapter 7.

Enchant
Get it from the Weapon Shop, Chapter 19.

Wise Dagger
It’s at the Ogre Statue, Chapter 23.

Sorcerer
An enemy of chapter 35 has it.

Witchcraft
Atar of chapter 40.

Memento Dagger
Clear the Shipwrect, chapter 14. It upgrades to Mugenshin Dagger.

Dagger of Infinite Depth (Yuris Only)
It upgrades to Memento Dagger, it has Casting Speed +80% and TP gain +30%.

Gurg Dagger
Craftsman’s Alley Weapon Shop.

Arganan dagger
Treasure Chest, Chapter 42. It is light elemental and casting speed is +40%.

Other Weapons

Hoe
It has a 1% chance to instant kill enemies, get it from Toy Coins sub-quest.

Ladle
10% chance to retrieve gold in 30% of damage dealt when attacking the enemies, get it by completing Lost Kitten sub-quest.

Wine Bottle
It’s next to the drunken man (Tavern Salamander) at night. It has 10% chance to cause dizzy status on the enemies.

Leek
You will get this from the old man on the eastern river. It has 10% chance to cause dizzy status on the enemies.

Frying Pan
You will get this from the old man on the eastern river. It has 10% chance to charm enemies.

Kitchen Knife
You will get this from the old man on the eastern river, 5% chance to receive gold in 30% damage dealt while attacking the enemies.

Hammer
You will get this from the old man on the eastern river. It has 10% chance to silence the enemies.

Axe
You will get this from the old man on the eastern river. 1% chance for instant killing enemies.

Lance
You will get this from the old man on the eastern river. The chance to stone enemies is 10%.

Pitchfork
You will get this from the old man on the eastern river, 5% chance to paralyze enemies.

Wood Club
You will get this from the old man on the eastern river. Dizzy status to enemies, 10% chance.

Chair
You will get this from the old man on the eastern river, 10% chance to silence the enemies.

Online Multiplayer Rewards

Following items can only obtained through multiplayer.

Fray Mode

Coral
10% Inflict Paralyze Status, Phys/Mag Attack 1.2x

Rose
Phys/Mag Attack 1.2x, G.Burst 2% Damage X5.0

Sunflower
Phys/Mag Attack 1.2x

Piko-Piko Hammer
5% Cause Instant Death, Phys/Mag Attack 1.2x

Zero Sword
Movement Speed +15%, Phys/mag attack 1.2x

Other

Claw Sword (defeat Kraken Online)
G.Burst – 25% Recover 100% Damage Dealt, Phys/Mag Attack 1.2x

Trident (defeat cocoon online)
Dunk Slash: 25% 2.0x damage, phys/mag attack 1.2x

Eclipse (Defeat Murru Online)
phys/mag attack 1.2x, Slash: 25% 2.0x damage

Dragon (Defeat Atar Online)
G.Burst – 25% Heal Allies, 25% Damage Dealt

Crossbows

Crossbow
Default Weapon.

Snipe Bow
You can get it from the Craftsman’s Alley Weapon store, chapter 19. Headshot damage is 1.5x.

Deadly Bow
You will get it in chapter 19, the underground secret path. Shoot the crystal stalactite with a burst arrow where Lotta falls into the pit.

Fast Bow
Chapter 21, defeat Lesser Shade within the time.

The Last Story Armor

Key
NAME (D: , MD:)
D= Defense
MD = Magic Defense

Cloth Armor (D:10 , MD:10)

  • Cloth Armor +1 (D:25 , MD:30)
  • Cloth Armor +2 (D:40 , MD:50)
  • Cloth Armor +3 (D:60 , MD:70)
  • Cloth Armor +4 (D:75 , MD:90)
  • Cloth Armor +5 (D:90 , MD:105)
  • Cloth Armor +6 (D:110 , MD:135) & Chant Speed +5%
  • Cloth Armor +7 (D:140 , MD:165) & Chant Speed +5%
  • Cloth Armor +8 (D:160 , MD:190) & Chant Speed +10%
  • Cloth Armor +9 (D:185 , MD:220) & Chant Speed +15%
  • Cloth Armor +10 (D:198 , MD:236) & Chant Speed +15%
  • Cloth Armor +11 (D:212 , MD:252) & Chant Speed +15%

Cloth Legs (D:10, MD:10)

  • Cloth Legs +1 (D:25 , MD:30 )
  • Cloth Legs +2 (D:40 , MD:50 )
  • Cloth Legs +3 (D:60 , MD:70 )
  • Cloth Legs +4 (D:75 , MD:90 )
  • Cloth Legs +5 (D:90 , MD:105 )
  • Cloth Legs +6 (D:110 , MD:135 )
  • Cloth Legs +7 (D:140 , MD:165 ) & Max HP increased +5%
  • Cloth Legs +8 (D:160 , MD:190 ) & Max HP increased +10%
  • Cloth Legs +9 (D:185 , MD:220 ) & Max HP increased +20%
  • Cloth Legs +10 (D:198 , MD:236 ) & Max HP increased +20%
  • Cloth Legs +11 (D:185 , MD:252 ) & Max HP increased +20%

Stealth Armor (D:10 , MD:10)

  • Stealth Armor +1 (D:25 , MD:30)
  • Stealth Armor +2 (D:40 , MD:50)
  • Stealth Armor +3 (D:55 , MD:70)
  • Stealth Armor +4 (D:70 , MD:90)
  • Stealth Armor +5 (D:85 , MD:110)
  • Stealth Armor +6 (D:105 , MD:140) & HP Recovery by 1% per second while hiding
  • Stealth Armor +7 (D:130 , MD:170) & HP Recovery by 1% per second while hiding
  • Stealth Armor +8 (D:150 , MD:200) & HP Recovery by 3% per second while hiding
  • Stealth Armor +9 (D:175 , MD:230) & HP Recovery by 5% per second while hiding
  • Stealth Armor +10 (D:187 , MD:247) & HP Recovery by 5% per second while hiding
  • Stealth Armor +11 (D:200 , MD:264) & HP Recovery by 5% per second while hiding

Stealth Legs (D:10 , MD:10)

  • Stealth Legs +1 (D:25 , MD:30)
  • Stealth Legs +2 (D:40 , MD:50)
  • Stealth Legs +3 (D:55 , MD:70)
  • Stealth Legs +4 (D:70 , MD:90)
  • Stealth Legs +5 (D:85 , MD:110)
  • Stealth Legs +6 (D:105 , MD:140)
  • Stealth Legs +7 (D:130 , MD:170) & Movement Speed 10%
  • Stealth Legs +8 (D:150 , MD:200) & Movement Speed 12%
  • Stealth Legs +9 (D:175 , MD:230) & Movement Speed 15%
  • Stealth Legs +10 (D:187 , MD:247) & Movement Speed 15%
  • Stealth Legs +11 (D:200 , MD:264) & Movement Speed 15%

Hunter Armor (D:10 , MD:10)

  • Hunter Armor +1 (D:30 , MD:30)
  • Hunter Armor +2 (D:45, MD:45)
  • Hunter Armor +3 (D:65 , MD:60)
  • Hunter Armor +4 (D:85 , MD:80)
  • Hunter Armor +5 (D:100 , MD:95)
  • Hunter Armor +6 (D:130 , MD:120) & HP Increased 10%
  • Hunter Armor +7 (D:155 , MD:145) & HP Increased 10%
  • Hunter Armor +8 (D:180 , MD:170) & HP Increased 20%
  • Hunter Armor +9 (D:210 , MD:200) & HP Increased 30%
  • Hunter Armor +10 (D:225 , MD:214) & HP Increased 30%
  • Hunter Armor +11 (D:240 , MD:229) & HP Increased 30%

Hunter Legs (D:10 , MD:10)

  • Hunter Legs +1 (D:30 , MD:30)
  • Hunter Legs +2 (D:45 , MD:45)
  • Hunter Legs +3 (D:65 , MD:60)
  • Hunter Legs +4 (D:85 , MD:80)
  • Hunter Legs +5 (D:100 , MD:95)
  • Hunter Legs +6 (D:130 , MD:120)
  • Hunter Legs +7 (D:155 , MD:145) & HP Increased 5%
  • Hunter Legs +8 (D:180 , MD:170) & HP Increased 10%
  • Hunter Legs +9 (D:210 , MD:200) & HP Increased 20%
  • Hunter Legs +10 (D:225 , MD:214) & HP Increased 20%

Feather Armor (D:10 , MD:10)

  • Feather Armor +1 (D:30 , MD:30)
  • Feather Armor +2 (D:45 , MD:45)
  • Feather Armor +3 (D:60 , MD:65)
  • Feather Armor +4 (D:80 , MD:85)
  • Feather Armor +5 (D:95 , MD:100)
  • Feather Armor +6 (D:120 , MD:130) & Magic Chant Speed Increased 5%
  • Feather Armor +7 (D:145 , MD:155) & Magic Chant Speed Increased 5%
  • Feather Armor +8 (D:170 , MD:180) & Magic Chant Speed Increased 10%
  • Feather Armor +9 (D:200 , MD:210) & Magic Chant Speed Increased 15%
  • Feather Armor +10 (D:214 , MD:225) & Magic Chant Speed Increased 15%
  • Feather Armor +11 (D:229 , MD:240) & Magic Chant Speed Increased 15%

Feather Legs (D:10 , MD:10)

  • Feather Legs +1 (D:30 , MD:30)
  • Feather Legs +2 (D: 45, MD:45)
  • Feather Legs +3 (D:60 , MD:65)
  • Feather Legs +4 (D:80 , MD:85)
  • Feather Legs +5 (D: 95, MD:100)
  • Feather Legs +6 (D:120 , MD:130)
  • Feather Legs +7 (D: 145, MD:155) & 10% TP Volume Increase
  • Feather Legs +8 (D:170 , MD:180) & 20% TP Volume Increase
  • Feather Legs +9 (D:200 , MD:210) & 20% TP Volume Increase
  • Feather Legs +10 (D:214 , MD:225) & 20% TP Volume Increase
  • Feather Legs +11 (D:229 , MD:240) & 20% TP Volume Increase

Brave Armor (D:10 , MD:10)

  • Brave Armor +1 (D:25 , MD:30)
  • Brave Armor +2 (D:40 , MD:50)
  • Brave Armor +3 (D:55 , MD:70)
  • Brave Armor +4 (D:70 , MD:90)
  • Brave Armor +5 (D:85 , MD:110)
  • Brave Armor +6 (D:105 , MD:140) & Magic Defense, Defense 3% increased
  • Brave Armor +7 (D:130 , MD:170) & Magic Defense, Defense 3% increased
  • Brave Armor +8 (D:150 , MD:200) & Magic Defense, Defense 4% increased
  • Brave Armor +9 (D:175 , MD:230) & Magic Defense, Defense 5% increased
  • Brave Armor +10 (D:187 , MD:247) & Magic Defense, Defense 5% increased
  • Brave Armor +11 (D:200 , MD:264) & Magic Defense, Defense 5% increased

Brave Legs (D:10, MD:10)

  • Brave Legs +1 (D:25, MD:30)
  • Brave Legs +2 (D:40, MD:50)
  • Brave Legs +3 (D:55, MD:70)
  • Brave Legs +4 (D:70, MD:90)
  • Brave Legs +5 (D:85, MD:110)
  • Brave Legs +6 (D:105, MD:140)
  • Brave Legs +7 (D:130, MD:170) & Magic Defense, Defense 3% increased
  • Brave Legs +8 (D:150, MD:200) & Magic Defense, Defense 4% increased
  • Brave Legs +9 (D:175, MD:230) & Magic Defense, Defense 5% increased
  • Brave Legs +10 (D:187, MD:247) & Magic Defense, Defense 5% increased
  • Brave Legs +11 (D:200, MD:264) & Magic Defense, Defense 5% increased

Heavy Armor (D:10, MD:10 )

  • Heavy Armor +1 (D:30, MD:25 )
  • Heavy Armor +2 (D:50, MD:40 )
  • Heavy Armor +3 (D:70, MD:55 )
  • Heavy Armor +4 (D:90, MD:70 )
  • Heavy Armor +5 (D:110, MD:85 )
  • Heavy Armor +6 (D:140, MD:105 ) & Damage taken while guarding decreased 10%
  • Heavy Armor +7 (D:170, MD:130 ) & Damage taken while guarding decreased 10%
  • Heavy Armor +8 (D:200, MD:150 ) & Damage taken while guarding decreased20 %

Heavy Armor +9 (D:230, MD:175 ) & Damage taken while guarding decreased 30%
Heavy Armor +10 (D:247, MD:187 ) & Damage taken while guarding decreased 30%
Heavy Armor +11 (D:264, MD:200 ) & Damage taken while guarding decreased 30%

Heavy Legs (D:10, MD:10)

  • Heavy Legs +1 (D:30, MD:25)
  • Heavy Legs +2 (D:50, MD:40)
  • Heavy Legs +3 (D:70, MD:55)
  • Heavy Legs +4 (D:90, MD:70)
  • Heavy Legs +5 (D:110, MD:85)
  • Heavy Legs +6 (D:140, MD:105)
  • Heavy Legs +7 (D:170, MD:130) & TP Increased 10%
  • Heavy Legs +8 (D:200, MD:150) & TP Increased 20%
  • Heavy Legs +9 (D:230, MD:175) & TP Increased 20%
  • Heavy Legs +10 (D:247, MD:187) & TP Increased 20%
  • Heavy Legs +11 (D:264, MD:200) & TP Increased 20%

Leather Armor (D:10, MD:10)

  • Leather Armor +1 (D:30, MD:25)
  • Leather Armor +2 (D:50, MD:40)
  • Leather Armor +3 (D:70, MD:55)
  • Leather Armor +4 (D:90, MD:70)
  • Leather Armor +5 (D:110, MD:85)
  • Leather Armor +6 (D:140, MD:105) & While Hiding HP recovery by 1%
  • Leather Armor +7 (D:170, MD:130) & While Hiding HP recovery by 1%
  • Leather Armor +8 (D:200, MD:150) & While Hiding HP recovery by 3%
  • Leather Armor +9(D:230, MD:175) & While Hiding HP recovery by 5%
  • Leather Armor +10 (D:247, MD:187) & While Hiding HP recovery by 5%
  • Leather Armor +11 (D:264, MD:200) & While Hiding HP recovery by 5%

Leather Legs (D:10, MD:10)

  • Leather Legs +1 (D:30, MD:25)
  • Leather Legs +2 (D:50, MD:40)
  • Leather Legs +3 (D:70, MD:55)
  • Leather Legs +4 (D:90, MD:70)
  • Leather Legs +5 (D:110, MD:85)
  • Leather Legs +6 (D:140, MD:105)
  • Leather Legs +7 (D:170, MD:130) & Movement Speed +10%
  • Leather Legs +8 (D:200, MD:150) & Movement Speed +12%
  • Leather Legs +9 (D:230, MD:175) & Movement Speed +15%
  • Leather Legs +10 (D:247, MD:187) & Movement Speed +15%
  • Leather Legs +11 (D:264, MD:200) & Movement Speed +15%

Dragon Armor (D:15, MD:15)

  • Dragon Armor +1 (D:40, MD:40)
  • Dragon Armor +2 (D:60, MD:60)
  • Dragon Armor +3 (D:85, MD:85) & When Barrier is on, 50% less damage
  • Dragon Armor +4 (D:110, MD:110) & When Barrier is on, 50% less damage
  • Dragon Armor +5 (D:135, MD:135) & When Barrier is on, 50% less damage
  • Dragon Armor +6 (D:170, MD:170) & When Barrier is on, 50% less damage
  • Dragon Armor +7 (D:205, MD:205) & When Barrier is on, 90% less damage
  • Dragon Armor +8 (D:240, MD:240) & When Barrier is on, 90% less damage
  • Dragon Armor +9 (D:280, MD:280) & When Barrier is on, 90% less damage
  • Dragon Armor +10 (D:295, MD:295) & When Barrier is on, 90% less damage
  • Dragon Armor +11 (D:310, MD:310) & When Barrier is on, 90% less damage
  • Dragon Armor +12 (D:325, MD:325) & When Barrier is on, 90% less damage
  • Dragon Armor +13 (D:340, MD:340) & When Barrier is on, 90% less damage
  • Dragon Armor +14 (D:355, MD:355) & When Barrier is on, 90% less damage
  • Dragon Armor +15 (D:370, MD:370) & When Barrier is on, 90% less damage
  • Dragon Armor +16 (D:385, MD:385) & When Barrier is on, 90% less damage
  • Dragon Armor +17 (D:400, MD:400) & When Barrier is on, 90% less damage
  • Dragon Armor +18 (D:415, MD:415) & When Barrier is on, 90% less damage
  • Dragon Armor +19 (D:430, MD:430) & When Barrier is on, 90% less damage
  • Dragon Armor +20 (D:445, MD:445) & When Barrier is on, 90% less damage
  • Dragon Armor +21 (D:460, MD:460) & When Barrier is on, 90% less damage
  • Dragon Armor +22 (D:475, MD:475) & When Barrier is on, 90% less damage
  • Dragon Armor +23 (D:490, MD:490) & When Barrier is on, 90% less damage
  • Dragon Armor +24 (D:505, MD:505) & When Barrier is on, 90% less damage
  • Dragon Armor +25 (D:520, MD:520) & When Barrier is on, 90% less damage
  • Dragon Armor +26 (D:535, MD:535) & When Barrier is on, 90% less damage
  • Dragon Armor +27 (D:550, MD:550) & When Barrier is on, 90% less damage
  • Dragon Armor +28 (D:565, MD:565) & When Barrier is on, 90% less damage
  • Dragon Armor +29 (D:580, MD:580) & When Barrier is on, 90% less damage
  • Dragon Armor +30 (D:595, MD:610) & When Barrier is on, 90% less damage
  • Dragon Armor +31 (D:610 MD:610) & When Barrier is on, 90% less damage
  • Dragon Armor +32 (D:625, MD:625) & When Barrier is on, 90% less damage

Dragon Legs (D:15, MD:15)

  • Dragon Legs +1 (D:,40 MD:40)
  • Dragon Legs +2 (D:60, MD:60)
  • Dragon Legs +3 (D:85, MD:85) & Knockback chance reduced 10%
  • Dragon Legs +4 (D:110, MD:110) & Knockback chance reduced 10%
  • Dragon Legs +5 (D:135, MD:135) & Knockback chance reduced 10%
  • Dragon Legs +6 (D:170, MD:170) & Knockback chance reduced 60%
  • Dragon Legs +7 (D:205, MD:205) & Knockback chance reduced 60%
  • Dragon Legs +8 (D:240, MD:240) & Knockback chance reduced 60%
  • Dragon Legs +9 (D:280, MD:280) & Knockback chance reduced 100%
  • Dragon Legs +10 (D:295, MD:295) & Knockback chance reduced 100%
  • Dragon Legs +11 (D:310, MD:310) & Knockback chance reduced 100%
  • Dragon Legs +12 (D:325, MD:325) & Knockback chance reduced 100%
  • Dragon Legs +13 (D:340, MD:340) & Knockback chance reduced 100%
  • Dragon Legs +14 (D:355, MD:355) & Knockback chance reduced 100%
  • Dragon Legs +15 (D:370, MD:370) & Knockback chance reduced 100%
  • Dragon Legs +16 (D:385, MD:385) & Knockback chance reduced 100%
  • Dragon Legs +17 (D:400, MD:400) & Knockback chance reduced 100%
  • Dragon Legs +18 (D:415, MD:415) & Knockback chance reduced 100%
  • Dragon Legs +19 (D:430, MD:430) & Knockback chance reduced 100%
  • Dragon Legs +20 (D:445, MD:445) & Knockback chance reduced 100%
  • Dragon Legs +21 (D:460, MD:460) & Knockback chance reduced 100%
  • Dragon Legs +22 (D:475, MD:475) & Knockback chance reduced 100%

Kanan’s Dress (D:5, MD:15)

  • Kanan’s Dress +1 (D:15, MD:35)
  • Kanan’s Dress +2 (D:25, MD:55)
  • Kanan’s Dress +3 (D:35, MD:80)
  • Kanan’s Dress +4 (D:45, MD:100)
  • Kanan’s Dress +5 (D:55, MD:125)
  • Kanan’s Dress +6 (D:140, MD:310)
  • Kanan’s Dress +7 (D:380, MD:380) & Recovery 1% per second, hiding.
  • Kanan’s Dress +8 (D:100, MD:220) & Hidden Recovery
  • Kanan’s Dress +9 (D:115, MD:255) & Hidden Recovery

Kanan’s One Piece (D:0, MD:15)

  • Kanan’s One Piece +1 (D:0, MD:35)
  • Kanan’s One Piece +2 (D:0, MD:60)
  • Kanan’s One Piece +3 (D:0, MD:85)
  • Kanan’s One Piece +4 (D:0, MD:105)
  • Kanan’s One Piece +5 (D:0, MD:130)
  • Kanan’s One Piece +6 (D:0, MD:330)
  • Kanan’s One Piece +7 (D:360, MD:400) & When Barrier is on, 50% damage reduced.
  • Kanan’s One Piece +8 (D:0, MD:230) & When Barrier is on, 50% damage reduced.
  • Kanan’s One Piece +9 (D:0, MD:265) & When Barrier is on, 90% damage reduced.

The Last Story Merchant Items

You can buy and sell these items to make profit; most are found during quests or are dropped from enemies.

Wine, Seedling, Fertilizer, Fur, Silk, Copper, Iron, Diamonds, Wheat, Sugar, Egg, Banana, Almond, Coconut are often found around the Ruli Island & the merchants. The Small, Normal and Large Pumpkins are located at the Pumpkin Patch.

The Fertilizer, High-Grade Fertilizers are also located throughout the Ruli Island, but the legendary fertilizers are obtained during side-quests. Gigantic Shark Fin – Trista’s Ship.

The Last Story Crafting Materials

The following are used to upgrade weapons and armor.

  • Sylph Bowstring (Drop Item)
  • Salamander Bone (Treasure Chests)
  • Pirate Ring (Drop Item of the enemies near sea)
  • Noble Ring (Drop Item)
  • Royal Ring (Ghoul – Arena Season 3)
  • Sun Stone (Drop Item)
  • Gurg Sand (Drop Item)
  • Gurg Stardust (Drop Item)
  • Gurg Esoteric Writings (Gurg Lost and Found)
  • Lizard Eyetooth (The Trader)
  • Skull (Drop Item, Chests)
  • Ogre Nail (Drop Item, Ogre)
  • Gnome’s Copper Ore (Various areas)
  • Gnome’s Silver Ore (Various Areas)
  • Gnome’s Gold Ore (Various Areas)
  • Light of the outsider (Various Areas)
  • Heart of the outsider (Multiplayer)
  • Particle of the outsider (Various Areas & Dungeons)
  • Dragon Fang (Treasure Chest: Ruli City)
  • Monster Cocoon (Multiplayer)
  • Nebirious Splinter (Multiplayer)
  • Muruu’s Shell (Multiplayer)
  • Kraken Leg (Multiplayer)
  • Atar’s Claw (Multiplayer)
  • Indigo Thread (East River Gate)
  • Silver Thread (East River Gate)
  • Old Alloy (Drop Item, Mad Kraken)

The following are the ingredients for different dyes and are located at various locations.

  • Red Igenous Rock (Red Dye)
  • Yellow Fish Scale (Yellow Dye)
  • Green Clover (Green Dye)
  • Khaki Bullet (Khaki Dye)
  • Spring Vegetable Seed (Spring Dye)
  • Midsummer Coral (Summer Dye)
  • Fallen Autumn Leaf (Autumn Dye)
  • Wintersky Stardust (Winter Dye)

The following are the ingredients for different effects in the multiplayer.

  • Boric Acid Dangos (Bug Effect)
  • Deodorant (Odor Effect)
  • Protective Charm (Holy Light Effect)
  • Black Record (Music Effect)
  • Heart Card (Heart Effect)
  • Starfish (Star Effect)
  • Sparkly Crystal (Sparkly Effect)
  • Black Hazy Spirit (Darkness Effect)
  • Natural Water (Water Effect)
  • Snowman (Snow Effect)
  • Torch (Flame Effect)
  • Rainbow Marble (Rainbow Light Effect)
  • Light Marble (Light Effect)

Dyes

The dyes are used to color your equipment with different shades.

  • Silver Dye (Silver)
  • Red Dye (Red)
  • Pink Dye (Pink)
  • Purple Dye (Purple)
  • Blue Dye (Blue)
  • Black Dye (Black)
  • Green Dye (Green)
  • Khaki Dye (Khaki)
  • Yellow Dye (Yellow)
  • Orange Dye (Orange)
  • Beige Dye (Beige)
  • Brown Dye (Brown)
  • Spring Dye (Sprinklike)
  • Summer Dye (Summery)
  • Autumn Dye (Autmunlike)
  • Winter Dye (Winter-like)

Multiplayer Dyes (Fray Mode)
Light Dyes; Red Light Dye, Green Light Dye, Blue Light Dye, Seven Lights Dye.

Pattern Dyes (Flames, water-like etc.); Flame Dye, White Flame Dye, Rainy Day Dye, Splash Dye, Darkness Flare Dye, Darkness Plant Dye, Sparkling Silver Dye, Sparkling Gold Dye.

Coming Star Dye
This dye has sparkling stars floating around the area.

Popping Star Dye
It has sparkling stars jumping out.

Flying Star Dye
It has sparkling falling stars shining.

Heart Beating Dye
It overflows with the love of maiden’s fluttering heart.

Heart Pounding Dye
It overflows with the love of maiden’s shaking heart.

Love-Love Dye
This overflows with the love of maiden.

Rock Dye, Pop Dye, Ballad Dye
These have musical notes jumping out.

God’s Halo, Buddha’s Halo
The light of god & Buddha engulfs these dyes.

Tsuun Smelling Dye, Muwa Smelling Dye, Ue Smelling Dye
These dyes release different smells which makes you feel different.

Pesky Fly Dye
This dye makes flies gather around you.

Pesky Moth Dye
This dye makes moths gather around you.

Shining Blue Butterfly Dye, Shining Yellow Butterfly dye
These dye’s look like the dance of the butterflies.

Status Boosting Items

Ruli City Items

  • Grindstone (+1 Physical Attack)
  • Hardening Stone (+1 Physical Defense)
  • Rui Stone (+1 Magic Attack)
  • Ruli Sand (+1 Magic Defense)
  • Soldier’s Vessel (+10 HP)

These affect the entire party:

  • Grindstone Set (+1 Physical Attack)
  • Hardening Stone Set (+1 Physical Defense)
  • Ruli Stone Set (+1 Magic Attack)
  • Ruli Sand Set (+1 Magic Defense)
  • Soldier’s Vessel Set (+10 HP)

Drop Items

  • Steadfast Heart (+1 Arrow Damage)
  • High Grade Grind Stone (+5 Physical Attack)
  • Raven Feather Set (+5 Speed)
  • High Grade Ruli Stone (+5 Magic Attack)
  • High Grade Ruli Sand (+5 Magic Defense)
  • High Grade Soldier’s Vessel (+50 HP)
  • Falcon Feather (+5 Speed)

Tower of Ordeal

  • Sharp Eye (+5 Arrow Damage)
  • Ferocious Sword (+10 Physical Attack)
  • Solid Shield (+10 Physical Defense)
  • Brave Samurai (+100 HP)
  • Gentle Hand (+10 Speed)

Seek Mode Items

  • Unshaking Heart (+0.1 Arrow Damage)
  • Unswaying Heart (+0.2 Arrow Damage)
  • Steady Heart (+0.5 Arrow Damage)

Keys & Misc Items

Dragon Skin (Various Locations)
It is used as a material for sturdy armor.

Lens (Various Locations)
These are used to make a telescope.

Passage Permission (Chapter 8)
It is required to enter Ruli Castle.

Lift Key (Chapter 11)
Lift, Gurg Ship.

Rusted Keys (Chapter 11)
Prison Cell, Gurg Ship.

Cargo Hold (Chapter 11)
The cargo deck door, gurg ship.

Poison Antidote (Chapter 14)
Its an antidote which is used against sea monster poison.

Alcohol Shelf Key (Chapter 16)
Alcohol Shelf, Captain’s Room.

Rusty Key (Chapter 20)
Hidden Room, Aristocrat Villa.

Lotta’s Wife’s Glasses (Chapter 20)
Given to her wife by loffa.

Ivory Fangs (Chapter 24)
It is used to open the hidden stair-case, labyrinth.

Magatama of Ordeal (Chapter 23)
It is used to place souls in stone statues.

Trista’s Medal (Chapter 23)
General Trista will give you this medal.

Inner Garden Key (Chapter 27)
Door between inner garden and grand hall.

Sewer Key (Chapter 25)
Harbor Sewers.

Lotta’s Ring
A magic ring which unveils invisible things.

Treasury Key (Chapter 43)
It opens the treasury, underground maze.

Altar Gate Key (Chapter 43)
The door to altar room.

Toy Coin (Toy Coin)
It’s used by children to play.

Delicious Liquor
Sweet liquor of Ruli Island, Chapter 4.

Ancient Forbidden Book (Chapter 24)
An old book.

Tutorial Script (Glitch)
A book of mysterious materials.

Summon Stone (Chapter 35)
It will allow you to summon persons.

Cooling Natural Medicine (The Starving Kid)
Traditional Medicine.

Ariel’s Boxed Lunch (The Starving Kid)
Special Lunch (Vegetables/meat)

Sweat Wiping Tower (The Starving Kid)
A tower.

Book of Basic Magic (The Starving Kid)
A magic book

Aristocrat’s Information (The Starving Kid)
A book which explains the behavior of an aristocrat.

High Grade Jewel (The Starving Kid)
A jewel of the valley of spirits.

Zola’s Ship’s Log
A book which has songs written on it.

Fashionable Style Magazine (Epilogue)
Info on the Empire’s clothes and accessories.

Letter to girlfriend (Epilogue)
A letter by a Ruli Knight.

Gurg Doll (Chapter 29)
A doll which represents the image of a girl.

Gurg Comb
A comb which is made by different materials of the Gurg Continent.

Gurg Iron Pot (Chapter 29)
The pot which is used to stand a lot of heat.

Dye Storehouse key (Retrieve the key)
Dye Storehouse, workshop.

Medicine Storehouse Key (Glitch Item)
Medicine Storehouse, workshop.

Angel’s Thread (Blue Bird)
It is an angel-like thread.

Stimulating Bleach (Blue Bird)
This bleach gives you a unique look by making your armor invisible.

Shocking Bleach (Retrieve The Key)
This bleach gives you a unique look by making your legs invisible.

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