Might & Magic Heroes VI Map Locations Guide

Find out everything there is to know about trait boosting locations and unique buildings through this Might & Magic Heroes VI Map Locations guide.

There are unique buildings and locations evenly distributed in Heroes VI Maps that will give your attributes a boost, but there is a limitation to the number of times you can visit these buildings. Our Might & Magic Heroes VI Map Locations guide gives a brief overview of these locations and the benefits of visiting them.

Might & Magic Heroes VI Map Locations

Angelic Shrine
Gives 5 Magic Power and Morale for a week, you can visit it once every 7 days.

Arcane Library
+1-3 Magic Power, or +1-3 Magic Defense. There is a bonus depending onto your heroes level, each hero can visit it once.

Arena
The hero will have to defeat a number of enemies inside (it’s a training so creatures lost will be returned after) It adds +2 Might Power or Might Defense, you can visit it once with every hero.

Armorsmith
Each hero can visit it once, +1 Might Defense.

Artifact Merchant
Buy & Sell artifacts.

Beacon
You can increase your morale here, can be visited before each combat.

Blind Maiden
+5 Hero’s destiny, can be visited before each combat.

Blind Maiden on Sea
Destiny +5, can be visited before each combat.

Centaur Statue
+5 movement, and +10% to ranged damage. You can visit it once a week.

Crematorium
The area around it is hidden for enemies.

Crystal of Power
+1 Magic Power to the hero, each hero can visit it once.

Crystal of Revelation
+1 Magic Defense to the hero, each hero can visit it once.

Demonic Shrine
5 Might Power and Destiny for 7 days, can be visited once a week.

Dragon Nexus
The Hero’s base mana will be doubled, you can visit it once a week.

Dragon Vein
Hero’s Mana will be replenished. You can visit it once a week.

Griffin Statue
The flyers have 20% extra health for 7 days, you can visit once a week.

Hellforge
+5 Magic Power and Might power for 7 days, can be visited once a week.

Lighthouse
The movement points of the sailing heroes are raised (doubled).

Lighthouse
The hero’s morale can be increased by a random number. You will only be allowed to use this once in a battle.

Reverie Shrine
You will get a bonus of +10 to the initiative, and a bonus of +5 to might attack, but only once in a battle

Mother Earth Shrine
The health of the creatures in Hero’s army will be increased by 10% for the next combat, you may visit it before each combat.

Observatory
It can reveal the surrounding area for no cost.

Rally Flag
Movement Points are increased, Leadership and Destiny is +5 for the next combat, it can be visited before every combat.

Shipyard
You can buy ships from here. They will cost 1000 gold and 20 wood

Shrine of Chivalry
+1 combat movement, +5 Morale for 7 days, you can visit it once a week.

Shrine of the Frozen Pearl
+10 initiatives for 7 days, can be visited once a week.

Shrine of the Angels
+5 magic power and leadership till the end of the on-going week. You can only use this once in a week.

Shrine of the Knight
+1 unit’s movement radius and +5 morale for a week. You may only use this once in seven turns.

Shrine of the Demons
+5 might power, and luck for a week’s time. This may only be used once per week.

Wheel of Time
-20% movement points, while the enemy will have -10 initiative. You can only use this once per week.

Crematory
This will hide the nearest location for an enemy.

Chorus
+5 leadership and magic power for the upcoming battle. You may use this one in a week.

Dead Field
The living creature will have -10% hit points and attack in the next battle. You may use this once per battle

Shrine of the Seventh Dragon
You can level up your hero here, costs 11000 gold and 7 crystals. Each hero can visit it once.

Shrine of the Water Element
If a friendly unit gets any damage, they will get a ice armor spell

Sigil of Arkath
+5 Magic and Might Defense for 7 days, you can visit it once per week.

Signpost
Information board.

Soul Harvester
+10 Magic Power for 7 days, can be visited once every week.

Spirit Gate – One Way Entrance
You’ll directly teleport to the exit building.

Spirit Gate – One way Exit
This is the exit of the one way Monolith

Spirit Gate – Two Way
This will teleport the hero to another gate of the Two Way Spirit.

Stables
Movement Points +5 for 7 days, can be visited once every week.

Stone of Enlightenment
Each hero can visit it once and gain 2500 experience points.

Subterranean Gate (Entrance and Exit)
Entrance leads you to the subterran level and the exit takes you back to the surface level.

Weaponsmith
+1 Might Power, each hero can visit it once

Whirlpool One Way Entrance and Exit
You’ll be transported to the exit whirlpool. (Entrance) – And the Whirlpool one way exit is the exit of the whirlpool.

Battle Sites
These are often guarded by the enemies; you’ll have to kill them to claim/collect the treasures.

Barbarian Camp
This is the camp of a maraudng Orcs.

Hellgate
A number of Demons are guarding this gate which leads to Sheogh which has something good inside.

Pyramid
This is a holy site to the Necromancers, so they have deployed a small army to protect the relics inside.

Ruins
Heavily guarded, it has all the looted items.

Dwellings
Every dwellings have different sort of creatures, some are neutral and some are offensive. The creatures of a dwelling can be recruited once you have taken control of it.

Barracks
Core Haven Creatures’ weekly growth is increased.

Keep
Elite Haven Creatures’ weekly growth is increased.

Temple of Heavens
Champion Haven Creatures’ weekly growth is increased.

Scorching Pools
Core Inferno Creatures’ weekly growth is increased.

Infernal Chambers
Elite Inferno Creatures’ weekly growth is increased.

Chambers of Voracity
Champion Inferno Creatures’ weekly growth is increased.

Tomb
Core Necropolis Creatures’ weekly growth is increased.

Crypt
Elite Necropolis Creatures’ weekly growth is increased.

Mausoleum of Death
Champion necropolis Creatures’ weekly growth is increased.

Coral Cavern
Core Sanctuary Creatures’ weekly growth is increased.

Coral Altar
Elite Sanctuary Creatures’ weekly growth is increased.

Altar of Serpents
Champion Sanctuary Creatures’ weekly growth is increased.

Altar of Minions
Core Stronghold Creatures’ weekly growth is increased.

Altar of Masters
Elite Stronghold Creatures’ weekly growth is increased.

Cyclops Chamber
Champion Stronghold Creatures’ weekly growth is increased.

Mines

The name says it all – wood, gold, crystal and ore are the raw materials for refining and creating other items. You will have to take control onto these mines to be powerful.

Crystal Cavern
1 blood crystal every day.

Collapsed Crystam Mine
Takes you to the excavation tunnels.

Gold Mine
500 gold every day.

Stone Mine
2 stones per turn

Ore Pit
2 ore every day.

Sawmill
2 wood per turn.

Unique Buildings

Each faction has 4 different unique buildings, that are part of Might & Magic Heroes VI Map Locations; they can build two in the city. These buildings are also shown on the adventure map so your enemy may know what you are up to.

Altar of Destruction
The enemies will be damaged by a firestorm in the next battle, you can use this once every week.

Chaos Portal
The hero will be teleported to the town which is controlling the area.

Choral of Believers
You can visit this before a combat, +5 Leadership and Magic Power

Hall of Raiders
You get a gold bonus after every combat.

Galeon Wreck
This will be guarded by the undead. After you win a battle, you will get a precious item, or a troop will join you.

Souls Well
+10 magic power till the end of the week. You may only use this once per week

Meditation Temple
+10 Initiative and +5 Might Power for the next combat, can be visited before every combat.

Shrine of Elemental Water
A water shield protects the friendlies in the next combat

Statue of Revelation
Each hero can use it once to reveal a specific target area on the map.

Time Control
The visiting hero’s movement is decreased by 20 percent, but the enemy creatures have -10 initiative in the next combat, you can visit it once per 7 days.

Wake of Chaos
You’ll be helped by some worms that will eat out the enemies randomly; the enemy has the power to counter/kill these worms to rescue themselves. Each hero can use this once.

Warpath Lodge
The hero receives some bonus movement after each combat, depending on the number of buildings.

War Ancient
This will get you +5 to leadership, Destiny and movement points for your upcoming fight, but only once in a battle.

Magic Streams Orb
You can send messages to players

Wasting Grounds
The enemies will have -10% might damage and health debuff in the next combat. You can visit it once before every combat.

For more help on Might & Magic Heroes VI, read our Artifacts Guide and Crashes Fixes.

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