Hideo Kojima Is Hiring Former Konami Developers For Death Stranding

It seems that Hideo Kojima really wants his team to be the best possible, as more Konami members have been hired by him in the past days.

We already talked about Kojima hiring ex-Konami members, such as Shinji Hirano, the former President of Konami Europe. These moves stress how difficult it is right now to deal with the company, as even more members have been hired by Hideo Kojima himself.

He managed to hire Yasuhiro Kawakami (cinematic artist), Masaki Saito and Jackie Tan (game designers), Chihoko Uchiyama (senior character designer), and last but not least, also Akio Sakamoto has joined Kojima Productions. He was one of the men working on the FOX Engine, so it’s very good for the company to have a talented member like him to for the development of Death Stranding.

One of the main characters of Death Stranding will be Norman Reedus. He’s known for playing Daryl Dixon on The Walking Dead but, according to Hideo Kojima, the game will show different sides of him.

This is what Hideo Kojima said during a chat with Sugoi-Japan:

With the very first trailer, I wanted to show a different side of Norman Reedus by having him in tears and hugging an infant. Most people only know him as Daryl from ‘The Walking Dead’, however, this time, Norman… is butt naked! [laughs].

Death Stranding will use the Decima Engine, made by Guerrilla Games. Kojima has said it’s a fantastic engine and the game will be photorealistic.

Decima is a fantastic engine, but there’s no point if we create the same world as Guerrilla Games. Horizon: Zero Dawn has an impressive artistic vision, but we are more aiming for a photorealistic style instead.

Death Stranding is an action game being released by Kojima Productions for PS4 and PS4 Pro. It will probably launch in 2018.