XCOM 2 Proving Ground Facility Guide – Overview, Engineering Projects, Items

By   /   Feb 13, 2016
XCOM 2

Scientific research isn’t the only way to acquire awesome new equipment in XCOM 2. A new inclusion in the sequel comes in the form of an Engineering associated research facility called Proving Ground.

For more help on XCOM 2, read our Dark Events Guide, Enemies Guide, Combat Strategy Guide and Keyboard Shortcuts List.

XCOM 2 Proving Ground Facility Tips

XCOM 2 Proving Ground facility has its own unique set of researches that can be carried out to give you new and exciting gadgets and tools.

However, the Proving Ground works slightly differently to the conventional Research. This guide gives you an overview of the Proving Ground facility, and also covers all Proving Ground researches.

XCOM 2 Proving Ground Facility
The Proving Ground facility is created as a part of the main story missions early on. It’s where Shen (the head engineer) will come with experimental techniques to come up with new gadgets that can be used on the battlefield.

Proving Ground isn’t entirely an independent research facility though; majority of the researches (termed as Engineering Projects) available at the Proving Ground are unlocked through scientific research carried out in the default Research facility.

What Proving Ground does is use the research findings to create newer, unconventional equipment. Another unique aspect about the Proving Ground is that engineering projects here can be carried out multiple times.

Many of the projects yield different equipment every time they are carried out, so it’s not a bad idea to re-do the same research multiple times.

As with all research, every project in Proving Ground takes a certain amount of days. You can assign an engineer to the facility to speed up the project by 50% if you wish. Note though that unlike conventional researches, Proving Ground projects consume Supplies.

Proving Ground Engineering Projects

E.X.O Suit
This project creates a powerful unique armor called the E.X.O Suit. This suit offers extra armor, and also houses a wrist-mounted rocket launcher. The project time is approximately one week.

Unlocks
Each research yields one E.X.O Suit.

Prerequisites
Conduct the Plated Armor research project.

Spider Suit
This project creates a high mobility armor called the Spider Suit. The spider suit has a grapple that costs no action, and also increases your Dodge stat. The project takes approximately 8 days to complete.

Unlocks
Each research yields on Spider Suit.

Prerequisites
Conduct the Plated Armor research project.

W.A.R Suit
The W.A.R Suit is an advanced exo-suit that offers high protection, high armor, and a powerful wrist-mounted rocket launcher.

Unlocks
Each time this project is conducted it yields one W.A.R Suit.

Prerequisite
Complete the Powered Armor Research Project.

Wraith Suit
The Wraith suit is an advanced suit that allows you to pass through objects. This mobility enhancing ability can be activated twice per mission by a soldier wearing the suit. It also greatly increases Dodge stats, and has a grappling hook that costs no action.

Unlocks
Each time this project is conducted it yields one Wraith Suit.

Prerequisites
Complete the Powered Armor Research Project.

Skulljack
The Skulljack is a device that can be used on ADVENT troops and (later on) other enemies to gain access to the ADVENT network. It is an essential part of the game’s story.

Unlocks
Each time this project is conducted it yields one Skulljack. The first time the project is conducted, it also unlocks the Skullmining Engineering Project.

Prerequisites
None

Skullmining
Unlock an upgrade, more potent version of the Skulljack.

Unlocks
Upgarded Skulljack

Prerequisites
Skulljack

Experimental Ammo
Experimental Ammo project yields unique ammunition that can be equipped by the soldiers to give them an edge over aliens.

Unlocks
The Experimental Ammo project unlocks one the following (in random order) whenever it is conducted:

  • P. Rounds
  • Dragon Rounds
  • Talon Rounds
  • Tracer Rounds
  • Venom Rounds

Prerequisites
None

Experimental Grenades
The Experimental Grenades project yields unconventional explosives that have specific effects.

Unlocks
The Experimental Grenades project unlocks one the following (in random order) whenever it is conducted:

  • Acid Grenade
  • Gas Grenade
  • Incendiary Grenade
  • Acid Bomb
  • Gas Bomb
  • Incendiary Bomb

Prerequisites
None

Experimental Armor
This project yields special vest armors that give added benefits to the wearer.

Unlocks
The Experimental Armor project unlocks one the following (in random order) whenever it is conducted:

  • Stasis Vest
  • Hazmat Vest
  • Plated Vest

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