Torchlight 2 Embermage Builds Guide – Inferno, Frost and Storm


Set ‘em on fire, freeze their faces to oblivion, or shock the living life out of them – these are the things you can do with the powerful Embermage in Torchlight 2.

For more help on Torchlight 2, read our Outlander, Berserker and Engineer Builds.

Torchlight 2 Embermage Builds

This guide will give you 4 different builds for the class, each at level 100, 145 points in skills and 495 in stats. Note that the Stats of the builds are not hard-and-fast, and are meant only to give you an idea of the point distribution.

Torchlight 2 Embermage Build #1

Stats:

  • Strength 5
  • Dexterity 130
  • Focus 310
  • Vitality 126

Skills:

Inferno:

  • Magma Spear (15/15)
  • Blazing Pillar (15/15)
  • Firestorm (15/15)
  • Charge Mastery (15/15)
  • Elemental Attunement (15/15)
  • Fire Brand (15/15)

Frost:

  • Elemental Boon (15/15)
  • Staff Mastery (15/15)

Storm:

  • Prismatic Rift (15/15)
  • Wand Chaos (10/15)

Pyromaniacs, it’s time for your dreams to be fulfilled! The Embermage is the master of elemental forces – three of them, I might add, of which the one that seems to be oh-so-attractive is none other than fire.

With 90 points invested in Inferno, you give yourself the opportunity to pick the best skills. It’s important to note that all the passives of the Embermage’s Inferno tree are very, very good. Thus, for a full-on fire-oriented mage, we take them all.

Those three combine fantastically with Magma Spear, Blazing Pillar, and Firestorm – which should be used in that very order in a skill rotation, mind you.

The Elemental Boon will further buff your elemental abilities, and Staff Mastery is a must-have for anyone using them. In Storm, we’re only investing points in the passives. The 10 points in Wind Chaos are arbitrary, so if you feel they should belong somewhere else then let it be so.

Torchlight 2 Embermage Build #2

Stats:

  • Strength 5
  • Dexterity 130
  • Focus 310
  • Vitality 126

Skills:

Inferno:

  • Charge Mastery (15/15)
  • Elemental Attunement (10/15)

Frost:

  • Staff Mastery (15/15)

Storm:

  • Prismatic Bolt (15/15)
  • Thunder Locus (15/15)
  • Arc Beam (15/15)
  • Death’s Bounty (15/15)
  • Shocking Orb (15/15)
  • Prismatic Rift (15/15)
  • Lightning Brand (15/15)

This build really needs little to no explanation. You can clearly see that a huge chunk of the points have gone into Storm, and the build primarily focuses on doing as much Lightning damage as possible, with a bit of assistance from the passives of the other trees.

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By Haider Khan

One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation. Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.


Around The Network
    • Titania

      can dual-wield wand increase the damage?

    • Erik Emanuel Persson

      Is it possible to have like a “Battlemage”-type of character with Shield and wand equipped?
      Or would that be too wonky?

      • Kilgore Trout

        An ice mage with shield and wand is actually the optimal way too build an embermage. Unless you do not plan on playing on elite that is….

    • mingbling

      you get skill points when you lvl up fame too

    • Jake

      I like the 1st skill build but why is it u dont get the lvl 28 skill inferno? and the max lvl is 100 right? so u have 100 sp? are yu sure 100 sp is enough for the skill build

    • CC

      when the embermage wears dual wands, magma spear will NOT trigger staff mastery. only when the staff is equipped (and active!).

    • Answerser

      yes

    • Sh@dow

      Hi,i have a question about the Build#1 i like!
      Here my doubts:
      A dual wands Embermage is capable to trigger Staff Mastery?
      Magma Spear will trigger Staff Mastery?

      Thanks in advance