In these waves try to focus on the lesser threat first. So, in ordinance of preference, you would go like Construct Warrior, then Construct Adjunct, and then Construct Champion in the last. Always focus the Champs in the last so you can pay your full attention. Watch out for the attacks of the Champions – dodge them, deal damage, and then dodge again.
From wave 6-10 you’ll encounter some Stingers, Stalkers and Prowlers. These are fairly easy to get rid of, especially the Stingers. In any relevant wave, you should always focus on the Stalkers first, and then the other enemy types. Note that Stalkers can’t be Deathgripped, so use it instead on the lesser enemies while you slash away at them.
Waves 11 to 15 bring in more Constructs – this time they’re some Tainted ones, and also Sentinels. Again, in any given wave with Champions, try to take out the other Construct enemies first while keeping in view the Construct Champions. Make sure you don’t get overwhelmed; otherwise the combined attacks of lesser enemies and more powerful enemies may finish you off in seconds.
When you encounter the Sentinel, shoot him first and then go to the Champions. For wave 15, Gharn can go kamikaze, so it’s best to force it into doing so; combine it with a witty dodge to save yourself, and then focus on the Tainted Construct.
Waves 18 can be a little difficult because of the overpowered Savage Stalker. Quickly dispatch the Stingers with your Redemption, and then focus on the Stalker as if it were a boss. In wave 20, once one of the Stalkers falls to around 50% health, the Construct Champ (tainted version) will spawn. Deal with the Champ first, and then resume your go with the Stalkers.
For wave 22, the Corrupted Custodian’s only real threatening attack is the whirlwind spin it does. He will turn around clockwise to initiate it, so immediately dodge and run away to avoid getting hurt badly. Once he’s done with that, the rest of its attacks are quite predictable. Be careful of Ghorn and Gharn in wave 24, and watch out for Ghorn’s lava attacks – dodge them when he channels the attack (by pounding the ground), and be very careful from Ghorn’s explosion, as it causes fire-damage afterwards.
Wave 25 is ridiculous because if you are grabbed by Gorewood’s roots while near a Champ, you are doomed. Make sure that DOES NOT happen. Otherwise, it seems to be a fairly easy fight.
This level is all about skeletons, nightmarish creatures, and a few other baddies like the Wraiths and Liches. The first few waves (26-30) are fairly easy, as you’ll fight Skeleton Warriors, Skeleton Archers, and Skeleton Champions. Make sure to take out the Archers first – this should be a thumb rule for any wave that has them.
This is because the Archers deal a good amount of damage, tend to have a good aim, and they always stay far away. Finish them off, and then concentrate on the melee foes.
From wave 31-35 you’ll come across some Nightmare Prowlers. Deathgrip works great against prowlers, and these variants are no exception. The Nightmare Stalkers on the other hand are something different. These guys do a good amount of damage, and their size can be overwhelming when combined with Skeleton Champions, as is the case with wave 34. Equipment that can freeze your foes is ultra useful here.
On wave 35, you’ll come across two Undead Guardians. These shouldn’t be a problem by themselves, because they are sort of slow and their attacks can be dodged easily.
Wave 36-40 introduces you to the more grotesque enemies, such as the Lich, Tormentors, Scarabs, and their Hulk variants. You should try and focus on Liches first in whichever wave they are encountered. Wave 38 might seem intimidating with 20 Scarabs, but these guys can be shot with Redemption easily.
The real thing to look out for is wave 40. Kill the Scarabs first, and then go after the Scarab Hulks. Avoid their jumps and make sure you don’t get caught by another Scarab Hulk when one blocks your attacks. Just be patient, dodge, attack, and you should be able to get rid of them.
From wave 41-45, you’ll face some more Scarab Hulks, Skeletons, and also Abominations. Be careful of the AoE damage of the Abominations, as that can suck up your health real fast. However, getting close will automatically put you in their AoE radius, so you’ll have to slice your way through while taking constant damage. Thus, it’s best to fight the rest and then focus on the Abominations.
Wave 45 is a joke wave with the solo Bone Giant. The beast shouldn’t be much of an issue at all by itself, so just slice away at it. Waves 46-50 are also ridiculously easy – you’ve faced much meaner stuff than this before, so this should really be a cakewalk.
Level 4 starts off with some simple waves, but gets more and more difficult, and includes wave 70, which is one of the toughest waves in the Crucible.
Waves 51-55 are quite simple, with Corrupted Angels and a few Ayfid. You’ll fight an Ayfid and a few Corrupted Angels in wave 53, in which you should focus on slaying the Ayfid first. The rest of the waves in this set of 5 are really simple.
Wave 56-60 is also quite simple, though you should be wary of the Sycophants. They generally have low health, but what makes them dangerous is the shock they release after dying, which can be very damaging. Be careful about this especially in wave 57, as after two Sycophants you will also fight three Corrupted Construct Adjunct.
In wave 58, make sure you kill the Angels first, and then go over to the Corrupted Champion. Make sure those Champs don’t deal out too much damage before the Angels fall. Wave 59 is sort of harsh because of the sheer number of the enemies. Just rely on your agility and reflexes and take them out.
From wave 61 to 65 you’ll be revisited by enhanced version of older enemies; try to keep the formula the same as before. Things don’t get hefty until wave 66. Wave 66 gives you 3 Legion Soldiers to fight against. These guys can do a hell lot of damage, so make sure you are avoiding attacks and dealing damage.
Wave 67 is sort of similar, except that it has a Legion Champion, which does even more damage. Take out the Solider first, and then focus on the Champ. Go full-out offensive against the Champ, and when it blocks, use Harvest. Similarly, wave 68 gives you 5 Legion Soldiers to fight against.
Wave 69 and 70 are quite tough. In wave 69, you’ll face the Maelstrom, which is a very deadly enemy. Focus on this guy first before the Soldiers, and make sure you do not get hit by its Fire Orbs ability. This enemy is tough, but what is tougher is wave 70.
Wave 70 is super-difficult because of the combination of the Legion Champion and the Maelstrom, two of the strongest enemies you have faced so far. The Soldier seems like a child in front of these two. The best bet against these guys is the Reaper form.
One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation.
Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.