Star Wars: The Old Republic is a huge game and if you are new to MMO, you may be overwhelmed by the number of options you have. Easy way to get started is by referring to our SWTOR class-guides.
I’ll be explaining the specializations of the Imperial Sniper in this guide, focusing on the Skill Tree and build. But first, let me explain the basics, which apply to all classes:
The skill tree is a tree through which you can make your character stronger by adding points to certain abilities. For those acquainted to games like League of Legends, the closest thing would be Masteries. However, in SWTOR, the skills trees contain both active and passive skills/attributes that can be enhanced.
The skill tree itself is further distributed into three categories, specializations, or simply trees. The first two categories or trees are specific or exclusive for the character class type. For example, for the Sith Assassin, the specific/exclusive skill trees are Darkness and Deception.
The third category or tree is one that is shared among the parent class’s specializations, that is, it is not exclusive to the character class type at hand, but is available for at least one other class as well. Keeping the Sith Assassin as an example, the third category or tree is Madness, which is also the third category for the Sith Sorcerer; both the Sith Assassin and Sith Sorcerer belong to the parent class ‘Sith Inquisitor’.
Now, if I wish to distribute points among the trees, I would designate it like (XX,XX,XX), where the ‘XX’ is the number of points, and the commas separate the three categories/trees.
For example, if I wish for a Darkness oriented Sith Assassin, I would opt for configurations like (31,0,10) or similar, indicating 31 points for Darkness, 0 for Deception, and 10 for Madness. In total, there will always be a maximum of 41 points available at the max game level.
Now that we sort of understand how the trees are distributed, and the way you add points to them, let’s have a look at how you can tweak them to your needs, and specialize in a given desired category.
Imperial Agent Sniper
The Imperial Agent Sniper consists of the following specializations/trees:
- Lethality (shared)
Series of Shots
Reactive Shot/ Ambush
- Reactive Shot/ Ambush
Series of Shots
Recommended PvE/PvP Build: (35,4,2), (32,5,2)
These are fairly standard final PvE builds. Due to the specialization’s DPS oriented nature, it can be used just as effectively in PvP games. You can switch out a point from Pillbox Sniper and put it into Deadly Directive if alacrity becomes an issue.
In case you aren’t at a very high level, it is best to take Heavy Shot if Cover Pulse isn’t accessible. In the engineering tree, make sure to prioritize Gearhead in early levels, as it will give you 9% additional cunning, which is extremely essential for both forms of the Imperial Agent.
However, be sure to make a wise choice between Power and Crit. Crit will give you a lot of burst damage, but will remove the aggro from any fellow tank, which may be dangerous for you, particularly in PvE games.
Serious of Shots
Recommended PvE Build: (7,31,3)
The engineering build is generally the easiest of the three specializations, because of its availability earlier on in the levels. So for anyone looking for a decent start, I’d recommend working your way to make the above mentioned build.
The first thing to keep in mind is to actually focus on getting your Energy Tanks, Gearhead, and Explosive Engineering points in place as quickly as possible. If you’re looking for survivability, opt for Ballistic Dampers while sacrificing some burst damage.
Recommended PvP Build: (7,31,3), (3,31,7)
You could use the same PvE build for PvP games, but it would definitely be a worthwhile sacrifice if Ballistic Dampers are chosen. The latter build, (3,31,7), gives you additional mobility, but trades off a few offensive and defensive abilities for it. Choose this if you think you’d need better maneuverability.
- Corrosive Grenade
Recommended PvE/PvP Builds: (4,6,31), (0,18,23)
The (0,18,23) build is more of a hybrid build, utilizing the burst from the Engineering tree and utility of Lethality. However, a Lethality Sniper is generally NOT a great idea, as it has serious energy issues in PvE games. Even for PvP, it is better to go for Marksmanship (the ideal build for Snipers) or even Engineering.
A Lethality sniper is generally one which will be forced to play in close ranges – an obvious downside to an otherwise brilliant class. So my recommendation is to avoid the Lethality Sniper, unless of course you’re feeling brave and dangerously adventurous.