Zombie Army 4: Dead War Best Weapons

From bone-shattering shotguns to lightning-crackling rifles, we'll delve into the strengths and weaknesses of each weapon, crafting the perfect loadout...

From bone-shattering shotguns to lightning-crackling rifles, we’ll delve into the strengths and weaknesses of each weapon, crafting the perfect loadout for any play style. Whether you’re a headhunting sniper or a shotgun-wielding berserker, this guide will ensure you face the tide of the undead with confidence and firepower. So, grab your bolt-action rifle, sharpen your bayonet, and prepare to send Hitler’s legion screaming back to the depths of hell. The fate of Europe and your sanity rests on your trigger finger.

Zombie Army 4: Dead War Best Rifles

There are a total of three rifles in Zombie Army 4. These guns have a decent range, a large magazine, and a fast reload speed. Further modifications make Rifles perfect for wiping out hordes without letting them get any closer to you.

Gewehr 43

The Gewehr is a semi-automatic gun that we would not recommend in its vanilla form. With an adequate magazine size and quick reload speed, the weapon does not quite cut it in the damage department.

LevelRankBarrelsMagazinesScopes
1NoneIncendiary Mod (Incendiary Shot once barrel heats up)Extended Mag (15 Rounds)X4 scope
210Incendiary Mod (Greater radius of incendiary blast)Extended mag (20 Rounds)X8 scope
320Recoil Grip (Reduce gun recoil)Extended Mag (30 Rounds)Vampir Scope (Critical hits heal)
320Incendiary Mod (Even greater effectiveness and radius of incendiary blast)Full Auto (Unlocks Automatic Mode for gun)Electric Bayonet (Melee attacks deal electric damage when charged)

M1 Garand

LevelRankBarrelsMagazinesScopes
1NoneIncendiary Mod (Incendiary Shot once barrel heats up)Clip Mod (10 Rounds)X6 scope
210Incendiary Mod (Greater radius of incendiary blast)Clip Mod (12 Rounds)X10 scope
320Recoil Grip (Reduce gun recoil)Clip Mod (16 Rounds)Vampir Scope (Critical hits heal)
320Incendiary Mod (Even greater effectiveness and radius of incendiary blast)Reload Anytime (Reload without having to fire all your shots)Flame Bayonet (Melee attacks deal fire damage when charged)

Mosin-Nagant M91/30

Mosin-Nagant has great stopping power with 10 rounds. It’s not great for crowd control but can show zombies a good time.

LevelRankBarrelsMagazinesScopes
1NoneExplosive Mod (Once charged, fire an explosive shot)Bolt Mod (10 Rounds)X8 scope
210Explosive Mod (Increased blast radius)Bolt Mod (12 Rounds)X12 scope
320Explosive Mod (Increased blast radius)Bolt Mod (16 Rounds)Vampir Scope (Critical hits heal)
320Explosive Mod (Increased damage)Bolt Mod (Reload without having to empty your magazine)Heavy Bayonet (Greatly increases melee damage with a chance of knocking enemies down)

M1895 Repeater

LevelRankBarrelsMagazinesScopes
1NoneIncendiary Mod (Barrels heat up, and when it starts to glow, the next round will be an incendiary shot)Extended Magazine (6 shells)Scope x8
25Incendiary Mod (Increased incendiary blast)Extended Magazine (7 shells)Scope x12
37Incendiary Mod (Mod expanded to increase incendiary blast)Extended Magazine (10 shells)Ammo attachment increase (Ammos increase longer)
310Semi-auto Mod (Increased critical hits)Rapid Fire Grip (Modified grip to increase fire rate)Flame Bayonet (Once heated, the next melee will ignite targets)

Zombie Army 4: Dead War Best Secondary Weapons

If you run out of ammo from your primary gun in Zombie Army 4, do NOT try to reload it between your fight with the horde. Switch to your secondary and keep going.

M30 Drilling

Who doesn’t love shotguns? These 12-gauge barrels are the only thing you’ll need to wipe out zombie hordes ASAP.

LevelRankBarrelsRangeDamage
1NoneIncendiary Mod (Incendiary Shot once barrel heats up)Gun Sight (Slight increase in range)Damage Mod (Increased number of pellets)
210Incendiary Mod (Greater radius of incendiary blast)Gun Sight (Greater increase in range)Damage Mod (Greater number of pellets)
320Sawn Off (Shorten barrel, increase spread, reduce recoil and increase reload speed)Trigger Mod (Three round burst shot on one pull)Damage Mod (Even greater number of pellets)
320Incendiary Mod (Even greater effectiveness and radius of incendiary blast)Flame Bayonet (When fully charged, melee attack will burn enemies)Slug Damage (Pellets are now replaced with high powered slugs)

MP44

With a moderate amount of control, a decent rate of fire, and good reload speed, this weapon stands out as one of the better ones on the list of secondary weapons.

LevelRankBarrelsAccuracyDamage
1NoneExplosive Mod (Once charged, fire an explosive shot)Grip (Greater accuracy with reduced recoil)Damage Mod (Increased damage)
210Explosive Mod (Increased blast radius)Grip (Even greater accuracy with lesser recoil)Damage Mod (Greater increase in damage)
320Explosive Mod (Increased blast radius)Vampir Scope (Critical hits heal)Extended mag (45 Rounds)
320Semi-Auto Mod (Get Semi-Automatic mode with greater chances of critical hits)Scope (Attack a scope)Heavy Bayonet (Greater melee damage with a chance of knocking down enemies)

Thompson

Everyone’s favorite Tommy Gun (Thompson) is in Zombie Army 4. Due to its high rate of fire and low recoil, this Zombie Army 4 gun is great at short ranges for clearing out a bunch of zombies.

LevelRankBarrelsMagazinesDamage
1NoneDivine Mod (After charging, gun deals double damage)Extended Mag (30 Rounds)Damage Mod (Increased damage)
210Divine Mod (Increase in number of divine shots)Extended Mag (40 Rounds)Damage Mod (Greater damage)
320Divine Mod (Increase in number of divine shots)Drum Magazine (60 Rounds)Grip (Increased accuracy and reduced recoil)
320Rapid Firebolt (Increased rate of fire)Serrated bayonet (Increased melee damage with a chance of dismemberment)Ammo Attachment Mod (Greater durability of Ammo Attachments)

Trench Gun

The Trench Gun deals a lot of damage but with a slow rate of fire. Make sure to line up your shots with as many zombies as possible.

LevelRankBarrelsMagazinesDamage
1NoneElectric Mod (When charged, the next round will be electric)Cartridge Rail (6 shells)Damage Mod (Increased damage)
210Electric Mod (Greater damage)Cartridge Rail (7 shells)Damage Mod (Greater damage)
320Electric Mod (Arcs will jump between zombies)Cartridge Rail (8 shells)Damage Mod (Even greater damage output)
320Speed Grip (Greater rate of fire)Electric Bayonet (Melee damage will deal electrical damage after being charged)Slug Damage (Pellets are now swapped with slugs)

Zombie Army 4: Dead War Best Pistols

Pistols are your last resort once you run out of ammo in Zombie Army 4. Effective if you line up headshots. Use them if you want to conserve ammo for hordes.

C96 Pistol

LevelRankBarrelsMagazinesDamage
1NoneIncendiary Mod (Incendiary Shot once barrel heats up)Extended Mag (15 Rounds)Damage Mod (Increased number of pellets)
210Incendiary Mod (Greater radius of incendiary blast)Extended Mag (20 Rounds)Damage Mod (Greater number of pellets)
320Incendiary Mod (Even greater radius of incendiary blast)Drum Magazine (30 Rounds)Damage Mod (Even greater number of pellets)
320Full Auto (Unlock full-auto mode for C96)Flame Bayonet (Once charged, next melee attack will burn enemies)Recoil Grip (Reduced Recoil)

M1911

LevelRankBarrelsMagazinesDamage
1NoneDivine Mod (After charging, the gun deals double damage)Extended Mag (8 Rounds)Damage Mod (Increased damage)
210Divine Mod (Increase in number of divine shots)Extended Mag (9 Rounds)Damage Mod (Greater damage)
320Divine Mod (Increase in number of divine shots)Extended Mag (12 Rounds)Grip (Increased accuracy and recoil)
320Scope (Attack a scope)Barrel Mod (Increased range)Serrated Bayonet (Greater melee damage and chances of dismemberment)

Webley MKVI

LevelRankBarrelsAccuracyRecoil
1NoneExplosive Mod (Once charged, fire an explosive shot)Sight Mod (Increased accuracy)Grip (Increased accuracy and reduced recoil)
210Explosive Mod (Increased blast radius)Sight Mod (Greater accuracy)Grip (Greater accuracy and lesser recoil)
320Explosive Mod (Increased blast radius)Sight Mod (Even greater accuracy)Grip (Even greater accuracy and much lesser recoil)
320Damage Mod (Increased damage output)Speed Loader (Better reload speed)Heavy Bayonet (Increased melee damage with a chance of knocking down enemies)

Luger P08

LevelRankBarrelsMagazinesDamage
17Electric Mod (Charge volves over time, and once fully charged, the next round is an electric shot)Extended Magazine (significant increase in rounds)Damage Mod (Increased damage)
212Electric Mod (Expanded mod with increased electrical arcs from zombie hits)Extended Magazine (medium increase in mag drum)Damage Mod (Greater damage)
316Electric Mod (Additional volves with increased electrical arcs)Extended Magazine (great increase in mag drum)Electric bayonet (once fully charged, next melee electrifies enemies)
316Gun sight (Increases shot accuracy)Burst fire mod (multiple fire rounds)Grip (Grip added to reduce recoil)

Tanky Build

If you want to run around and attention whore yourself out to the zombies, then this is the perfect Zombie Army 4 build for you. Make the zombies run after you so your teammates can deal with them for you.

RifleAutomatic Rifle, preferably Gewehr 43 with Full-Auto mod
Secondary WeaponTrench Gun
Melee TypeDivine Blast
PerksInsulated, Heavy, Iron Clad, Bulletproof
Item ModsBait Grenade and Trip Mine

Fast and Mobile Build

It is recommended to stay in motion and keep your movement swift and precise to fight the hordes of zombies. For this, we recommend.

RifleGewehr 43 (Full-Auto Mod)
Secondary WeaponThompson
Melee TypeElectricity
PerksEnhanced Stamina, Rejuvenation, Machine Gun Ammo Pouch, and Vampirism
Item ModsFrag Grenade and Artillery
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Talha Bin Rizwan is a reader, writer, journalist, and most importantly a gamer. He is a junior editor of SegmentNext.com and has previously worked for GameRant. He is passionate about all things geeky, music, gaming, ...