From bone-shattering shotguns to lightning-crackling rifles, we’ll delve into the strengths and weaknesses of each weapon, crafting the perfect loadout for any play style.
Whether you’re a headhunting sniper or a shotgun-wielding berserker, this guide will ensure you face the tide of the undead with confidence and firepower.
So, grab your bolt-action rifle, sharpen your bayonet, and prepare to send Hitler’s legion screaming back to the depths of hell. The fate of Europe and your sanity rests on your trigger finger.
Zombie Army 4: Dead War Best Rifles
There are a total of three rifles in Zombie Army 4. These guns have a decent range, a large magazine, and a fast reload speed. Further modifications make Rifles perfect for wiping out hordes without letting them get any closer to you.
Gewehr 43
The Gewehr is a semi-automatic gun that we would not recommend in its vanilla form. With an adequate magazine size and quick reload speed, the weapon does not quite cut it in the damage department.
Level | Rank | Barrels | Magazines | Scopes |
1 | None | Incendiary Mod (Incendiary Shot once barrel heats up) | Extended Mag (15 Rounds) | X4 scope |
2 | 10 | Incendiary Mod (Greater radius of incendiary blast) | Extended mag (20 Rounds) | X8 scope |
3 | 20 | Recoil Grip (Reduce gun recoil) | Extended Mag (30 Rounds) | Vampir Scope (Critical hits heal) |
3 | 20 | Incendiary Mod (Even greater effectiveness and radius of incendiary blast) | Full Auto (Unlocks Automatic Mode for gun) | Electric Bayonet (Melee attacks deal electric damage when charged) |
M1 Garand
Level | Rank | Barrels | Magazines | Scopes | |
1 | None | Incendiary Mod (Incendiary Shot once barrel heats up) | Clip Mod (10 Rounds) | X6 scope | |
2 | 10 | Incendiary Mod (Greater radius of incendiary blast) | Clip Mod (12 Rounds) | X10 scope | |
3 | 20 | Recoil Grip (Reduce gun recoil) | Clip Mod (16 Rounds) | Vampir Scope (Critical hits heal) | |
3 | 20 | Incendiary Mod (Even greater effectiveness and radius of incendiary blast) | Reload Anytime (Reload without having to fire all your shots) | Flame Bayonet (Melee attacks deal fire damage when charged) |
Mosin-Nagant M91/30
Mosin-Nagant has great stopping power with 10 rounds. It’s not great for crowd control but can show zombies a good time.
Level | Rank | Barrels | Magazines | Scopes |
1 | None | Explosive Mod (Once charged, fire an explosive shot) | Bolt Mod (10 Rounds) | X8 scope |
2 | 10 | Explosive Mod (Increased blast radius) | Bolt Mod (12 Rounds) | X12 scope |
3 | 20 | Explosive Mod (Increased blast radius) | Bolt Mod (16 Rounds) | Vampir Scope (Critical hits heal) |
3 | 20 | Explosive Mod (Increased damage) | Bolt Mod (Reload without having to empty your magazine) | Heavy Bayonet (Greatly increases melee damage with a chance of knocking enemies down) |
M1895 Repeater
Level | Rank | Barrels | Magazines | Scopes |
1 | None | Incendiary Mod (Barrels heat up, and when it starts to glow, the next round will be an incendiary shot) | Extended Magazine (6 shells) | Scope x8 |
2 | 5 | Incendiary Mod (Increased incendiary blast) | Extended Magazine (7 shells) | Scope x12 |
3 | 7 | Incendiary Mod (Mod expanded to increase incendiary blast) | Extended Magazine (10 shells) | Ammo attachment increase (Ammos increase longer) |
3 | 10 | Semi-auto Mod (Increased critical hits) | Rapid Fire Grip (Modified grip to increase fire rate) | Flame Bayonet (Once heated, the next melee will ignite targets) |
Zombie Army 4: Dead War Best Secondary Weapons
If you run out of ammo from your primary gun in Zombie Army 4, do NOT try to reload it between your fight with the horde. Switch to your secondary and keep going.
M30 Drilling
Who doesn’t love shotguns? These 12-gauge barrels are the only thing you’ll need to wipe out zombie hordes ASAP.
Level | Rank | Barrels | Range | Damage |
1 | None | Incendiary Mod (Incendiary Shot once barrel heats up) | Gun Sight (Slight increase in range) | Damage Mod (Increased number of pellets) |
2 | 10 | Incendiary Mod (Greater radius of incendiary blast) | Gun Sight (Greater increase in range) | Damage Mod (Greater number of pellets) |
3 | 20 | Sawn Off (Shorten barrel, increase spread, reduce recoil and increase reload speed) | Trigger Mod (Three round burst shot on one pull) | Damage Mod (Even greater number of pellets) |
3 | 20 | Incendiary Mod (Even greater effectiveness and radius of incendiary blast) | Flame Bayonet (When fully charged, melee attack will burn enemies) | Slug Damage (Pellets are now replaced with high powered slugs) |
MP44
With a moderate amount of control, a decent rate of fire, and good reload speed, this weapon stands out as one of the better ones on the list of secondary weapons.
Level | Rank | Barrels | Accuracy | Damage |
1 | None | Explosive Mod (Once charged, fire an explosive shot) | Grip (Greater accuracy with reduced recoil) | Damage Mod (Increased damage) |
2 | 10 | Explosive Mod (Increased blast radius) | Grip (Even greater accuracy with lesser recoil) | Damage Mod (Greater increase in damage) |
3 | 20 | Explosive Mod (Increased blast radius) | Vampir Scope (Critical hits heal) | Extended mag (45 Rounds) |
3 | 20 | Semi-Auto Mod (Get Semi-Automatic mode with greater chances of critical hits) | Scope (Attack a scope) | Heavy Bayonet (Greater melee damage with a chance of knocking down enemies) |
Thompson
Everyone’s favorite Tommy Gun (Thompson) is in Zombie Army 4. Due to its high rate of fire and low recoil, this Zombie Army 4 gun is great at short ranges for clearing out a bunch of zombies.
Level | Rank | Barrels | Magazines | Damage |
1 | None | Divine Mod (After charging, gun deals double damage) | Extended Mag (30 Rounds) | Damage Mod (Increased damage) |
2 | 10 | Divine Mod (Increase in number of divine shots) | Extended Mag (40 Rounds) | Damage Mod (Greater damage) |
3 | 20 | Divine Mod (Increase in number of divine shots) | Drum Magazine (60 Rounds) | Grip (Increased accuracy and reduced recoil) |
3 | 20 | Rapid Firebolt (Increased rate of fire) | Serrated bayonet (Increased melee damage with a chance of dismemberment) | Ammo Attachment Mod (Greater durability of Ammo Attachments) |
Trench Gun
The Trench Gun deals a lot of damage but with a slow rate of fire. Make sure to line up your shots with as many zombies as possible.
Level | Rank | Barrels | Magazines | Damage |
1 | None | Electric Mod (When charged, the next round will be electric) | Cartridge Rail (6 shells) | Damage Mod (Increased damage) |
2 | 10 | Electric Mod (Greater damage) | Cartridge Rail (7 shells) | Damage Mod (Greater damage) |
3 | 20 | Electric Mod (Arcs will jump between zombies) | Cartridge Rail (8 shells) | Damage Mod (Even greater damage output) |
3 | 20 | Speed Grip (Greater rate of fire) | Electric Bayonet (Melee damage will deal electrical damage after being charged) | Slug Damage (Pellets are now swapped with slugs) |
Zombie Army 4: Dead War Best Pistols
Pistols are your last resort once you run out of ammo in Zombie Army 4. Effective if you line up headshots. Use them if you want to conserve ammo for hordes.
C96 Pistol
Level | Rank | Barrels | Magazines | Damage |
1 | None | Incendiary Mod (Incendiary Shot once barrel heats up) | Extended Mag (15 Rounds) | Damage Mod (Increased number of pellets) |
2 | 10 | Incendiary Mod (Greater radius of incendiary blast) | Extended Mag (20 Rounds) | Damage Mod (Greater number of pellets) |
3 | 20 | Incendiary Mod (Even greater radius of incendiary blast) | Drum Magazine (30 Rounds) | Damage Mod (Even greater number of pellets) |
3 | 20 | Full Auto (Unlock full-auto mode for C96) | Flame Bayonet (Once charged, next melee attack will burn enemies) | Recoil Grip (Reduced Recoil) |
M1911
Level | Rank | Barrels | Magazines | Damage |
1 | None | Divine Mod (After charging, the gun deals double damage) | Extended Mag (8 Rounds) | Damage Mod (Increased damage) |
2 | 10 | Divine Mod (Increase in number of divine shots) | Extended Mag (9 Rounds) | Damage Mod (Greater damage) |
3 | 20 | Divine Mod (Increase in number of divine shots) | Extended Mag (12 Rounds) | Grip (Increased accuracy and recoil) |
3 | 20 | Scope (Attack a scope) | Barrel Mod (Increased range) | Serrated Bayonet (Greater melee damage and chances of dismemberment) |
Webley MKVI
Level | Rank | Barrels | Accuracy | Recoil |
1 | None | Explosive Mod (Once charged, fire an explosive shot) | Sight Mod (Increased accuracy) | Grip (Increased accuracy and reduced recoil) |
2 | 10 | Explosive Mod (Increased blast radius) | Sight Mod (Greater accuracy) | Grip (Greater accuracy and lesser recoil) |
3 | 20 | Explosive Mod (Increased blast radius) | Sight Mod (Even greater accuracy) | Grip (Even greater accuracy and much lesser recoil) |
3 | 20 | Damage Mod (Increased damage output) | Speed Loader (Better reload speed) | Heavy Bayonet (Increased melee damage with a chance of knocking down enemies) |
Luger P08
Level | Rank | Barrels | Magazines | Damage |
1 | 7 | Electric Mod (Charge volves over time, and once fully charged, the next round is an electric shot) | Extended Magazine (significant increase in rounds) | Damage Mod (Increased damage) |
2 | 12 | Electric Mod (Expanded mod with increased electrical arcs from zombie hits) | Extended Magazine (medium increase in mag drum) | Damage Mod (Greater damage) |
3 | 16 | Electric Mod (Additional volves with increased electrical arcs) | Extended Magazine (great increase in mag drum) | Electric bayonet (once fully charged, next melee electrifies enemies) |
3 | 16 | Gun sight (Increases shot accuracy) | Burst fire mod (multiple fire rounds) | Grip (Grip added to reduce recoil) |
Recommended Loadouts
Tanky Build
If you want to run around and attention whore yourself out to the zombies, then this is the perfect Zombie Army 4 build for you. Make the zombies run after you so your teammates can deal with them for you.
Rifle | Automatic Rifle, preferably Gewehr 43 with Full-Auto mod |
Secondary Weapon | Trench Gun |
Melee Type | Divine Blast |
Perks | Insulated, Heavy, Iron Clad, Bulletproof |
Item Mods | Bait Grenade and Trip Mine |
Fast and Mobile Build
It is recommended to stay in motion and keep your movement swift and precise to fight the hordes of zombies. For this, we recommend.
Rifle | Gewehr 43 (Full-Auto Mod) |
Secondary Weapon | Thompson |
Melee Type | Electricity |
Perks | Enhanced Stamina, Rejuvenation, Machine Gun Ammo Pouch, and Vampirism |
Item Mods | Frag Grenade and Artillery |