XCOM 2: War of the Chosen Fatigue and Negative Traits Guide

XCOM 2: War of the Chosen Fatigue and Negative Traits Guide to help you learn all you need to know about curing Fatigue and .INI tweaks.

In XCOM 2: War of the Chosen, soldiers can not only level up on the battlefield but also develop negative traits that impact their usefulness during a fight. Apart from this, soldiers can be fatigued throughout the game due to watching their comrades die in the battle which will also impact their performance and could lead to long term negative traits. This XCOM 2: War of the Chosen Fatigue Guide will help you cure them of their negative effects and bring them up to their full potential so they are ready for battle.

For more help on XCOM 2: War of the Chosen, you can check out our All Factions Abilities Guide, Templar Hero Class Guide, and Soldiers Bonding Guide.

XCOM 2: War of the Chosen Fatigue and Negative Traits

We have detailed everything you need to know about curing Fatigue and getting rid of Negative Traits in War of the Chosen.

How to Cure Fatigue/Negative Traits

First of all fatigue and negative traits can be avoided if you properly rest your soldiers and do not take them on missions when they are tired, so keep an eye out on the bar below their health and always take a look at it in the post mission debrief.

In case your soldiers do develop negative traits, you can cure them by building an infirmary facility and using it to cure them. They will be out of action for quite a few days and the infirmary can only house 1 soldier at a time but it is your only option for the long term betterment of your soldiers.

Why shouldn’t Fatigue be ignored?

These can take a big toll on the mental state of your troops and they can end up having negative effects during battle.

The negative traits may range from panic, obsession, to phobia such as toxophobia and phobophobia. Here is a list of all the possible negative traits, and how they can be obtained:

Fear of Fire
This can occur when the troop or a squad mate are burning.

Fear of Poison/Toxophobia
This can occur if the troop or a squad mate is poisoned.

Fear of Missed Shots/Atychiphobia
This fear can make troops panicked if they’ve missed too many shots.

Fear of Psionics
This fear can be obtained if a squad mate took damage from Psionic attacks. This includes the usage of Void Rift or Null Lance on a troop of your own, as a Psi Operative.

Fear of a particular Enemy Unit
This can induce panic in a troop if a certain enemy unit is present on the field. The Chosen can use a sabotage project to inflict this fear in a troop. Fear of the Lost is inflicted on all Lost variants.

Fear of Panic/Phobophobia
This may inflict panic in a troop if a squad mate starts to panic.

Obsessive Reloader/Obsessive Compulsive Disorder
This will make the troop reload obsessively, even if the clip is almost full.

Cautious/Generalized Anxiety Disorder
This may cause for your troops to Hunker Down after their first action or movement.

Overly Aggressive/Conduct Disorder
This may cause your troop to fire on an enemy unit, even if they’re placed on Overwatch.

All of these issues may lead your troops to stop following your commands, or momentarily operating on their own.

This can include your troops refusing to move or shoot, or reloading their weapon over and over again, or emptying the whole magazine towards the direction of the enemies.

If such negative traits are ignored, the troops will develop long-term issues that will require to be treated. They may even be shaken for weeks.

Alternative Solution – Disable Fatigue through .INI XCOM 2 Files

First of all, you need to locate the DefaultGameData.ini file. It is located in:

Game Directory\XCom2-WarOfTheChosen\XComGame\Config

Now bring up the search bar by pressing Ctrl + F and then modify the following lines before you save the file:

  • WillRecoveryDays[eMentalState_Shaken]=(MinDays=0, MaxDays=0)
  • WillRecoveryDays[eMentalState_Tired]=(MinDays=0, MaxDays=0)
  • WillRecoveryDays[eMentalState_Ready]=(MinDays=0, MaxDays=0)
  • MentalStatePercents[eMentalState_Shaken]=0 ; anything less than this value is “shaken”
  • MentalStatePercents[eMentalState_Tired]=0
  • MentalStatePercents[eMentalState_Ready]=100
  • MentalStateTraitModifier[eMentalState_Shaken]=50
  • MentalStateTraitModifier[eMentalState_Tired]=25
  • MentalStateTraitModifier[eMentalState_Ready]=-50

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