This WWE 2K18 MyPlayer Fighting Styles Guide lists the strengths and weaknesses of all of the styles and gives you tips and tricks on which style to choose to depend on who you are as a player.
For more help on WWE 2K18, you can check out our MyPlayer Attributes Guide, Unlockables Guide, and MyPlayer Abilities Guide.
WWE 2K18 MyPlayer Fighting Styles
During the Career mode in the new WWE game, you will have a choice from eight fighting styles. Each of them has their unique characteristics, which may make one style better for you than the others may.
High Flyer
High Flyers are quick and agile. They usually have high-risk moves, which involve the top rope. Many of their moves even drain their own health.
The Best Attributes of the High Flyer are Speed, Athleticism, and Reversals whereas their Starting Skills are Top Rope Diver and Spring Board Diver. Their Starting Ability is the Diving Pin Combo.
Showboat
Showboat style tries to steal the heart of the crowd. They do everything they can to make sure the crowd loves them.
Their Best Attributes are Stamina, Reversals and Promo whereas their Starting Skills are Second Finisher and Comeback. The Starting Ability that they have is Fan Favorite.
Striker
Strikers are all about kicking and punching their way through an unrelenting assault. It is very easy to bruise an opponent when using this class.
Their Best Attributes are Striking and Stamina whereas their Starting Skill is the Combo Striker. Their Starting Ability is the Ring Escape.
Technician
Technicians try to utilize technique and strategy to make sure that they are ahead of their opponents in and out of the ring.
Their Best Attributes are Grappling, Technique and Reversals whereas their Starting Skills are top Rope Diver and Leverage Pin. Their Starting Ability is Technician.
Brawler
Brawlers do all right inside the ring but it is street fights where they really excel. They have no problem fighting anywhere and anytime.
Their Best Attributes are Toughness, Athleticism and Striking whereas their Starting Skills are Comeback and Remove the Turnbuckle. Their Starting Ability Is Ruthless Aggression.
Strong
The strong style is best used for doing whatever it is necessary to win by overpowering their opponent. It is an uncommon style but very effective if used correctly.
Their Best Attributes are Power and grappling whereas their Starting Skills are Fired Up. Their Starting Ability is Pin Combo.
Powerhouse
Powerhouses are not afraid of anything and are willing to take anyone on at any time due to sheer confidence in their strength and abilities.
Their Best Attributes are Power and Grappling whereas their Starting Skills are Fired Up. Their Starting Ability is Pin Combo.
Giant
Wellllllllllllllll…. It’s the BIG SHOWWWW. Giants are as the name suggests. They are tall, scary creatures who everyone fears.
Their Best Attributes are Power and Toughness whereas their Starting Skill is Hammer Throw. Their Starting Ability is Immovable Object.