Wasteland 3 allows players to modify their weapons with a variety of weapon mods for better stats or unique effects. This detailed Wasteland 3 Weapon Mods guide explains what weapon mods are, how to mod said weapons, equip them and gives a brief overview of all their respective effects.
Wasteland 3 Weapon Mods
There are extra slots available on your weapon when you first equip it; these are for the various weapon mods found in Wasteland 3.
These extra slots are used to equip more of the weapon mods found in Wasteland 3 to your weapon and tweak it, these weapon mods help in all aspects of combat like offense and defense.
These mods are something you find as you play and progress through the game, they will be found in chests or might be dropped by enemies when you take them down or will be given to you as mission rewards.
You can also buy these weapon mods from the merchants in the game.
Modding weapons is a commitment in Wasteland 3 as you’ll be using up the slot in your weapon when doing so.
Replacing an old mod with a new mod is possible but at the cost of the previously installed one.
So, you need to be very careful when choosing mods for your weapon as you will be losing the old mods permanently.
Weapon Modding Skill
The Weapon modding skill is what is required for you to be able to change and install mods on your weapon.
There are levels in the weapon modding skill and as the skill level increases you will be able to install a mod with a higher skill level requirement and increase the field scrap stripping by 10% each time (up to 100%).
You can easily level up your weapon modding skill by spending skill points.
There are a total of 28 skill points required to acquire all 10 levels. This is a worthwhile skill point investment as you will be able to install better mods to your weapon.
You will also be able to field strip down your weapon to get more scrap for more parts.
Below we have listed down all the available weapon modifications in Wasteland 3 and their skill level requirement as well as what is the effect that mod will have on your weapon.
Mod Name | Mod Type | Mod Effect | Skill Lvl. Requirement |
Alloy Barrel | Barrel | Damage: +2 | Lvl. 1 Weapon Modding |
Cut-Rifled Barrel | Barrel | Penetration: +1 Min. Damage: -4 Max. Damage: +4 | Lvl. 1 Weapon Modding |
Tactical Light | Under Barrel | Hit Chance: +5% | Lvl. 3 Weapon Modding |
Full Choke | Choke | Range: +1M | Lvl. 2 Weapon Modding |
21MM Magnifying Scope | Scope | Range: +2M | Lvl. 2 Weapon Modding |
Laser Sight | Under Barrel | Critical Damage: +0.1x | Lvl. 2 Weapon Modding |
Tape Grip | Handle | Critical Chance: +5% | Lvl. 1 Weapon Modding |
Balancing Weights | Weight | Penetration: +1 Min. Damage: -4 Max. Damage: +4 | Lvl. 2 Weapon Modding |
Long Mag | Magazine | Magazine Size: +1 | Lvl. 1 Weapon Modding |
Tactical Grip | Handle | Hit Chance: +3% | Lvl. 1 Weapon Modding |
Razor Box | Weight | 50% Chance to apply Bleeding | Lvl. 10 Weapon Modding |
Wide Choke | Choke | Cone Angle: +10 | Lvl. 1 Weapon Modding |
Heavy Weights | Weight | Damage: +4 | Lvl. 5 Weapon Modding |
Toxin Cell | Weight | 100% Chance to apply Poisoned | Lvl. 10 Weapon Modding |
Grooved Grip | Handle | Hit Chance: +5% | Lvl. 3 Weapon Modding |
Overmolded Grip | Handle | Hit Chance: +7% | Lvl. 6 Weapon Modding |
Cylinder Choke | Choke | Cone Angle: +15 | Lvl. 3 Weapon Modding |
Plasma Linkage | Under Barrel | Converts to Energy Damage | Lvl. 6 Weapon Modding |
Red Dot Scope | Scope | Critical Chance: +5% | Lvl. 3 Weapon Modding |
Extended Mag | Magazine | Magazine Size: +2 | Lvl. 2 Weapon Modding |
Columbium Barrel | Barrel | Damage: +4 | Lvl. 3 Weapon Modding |
Broach-Rifled Barrel | Barrel | Penetration: +2 Min. Damage: -8 Max. Damage: +8 | Lvl. 4 Weapon Modding |
Rubber Grip | Handle | Critical Chance: +10% | Lvl. 4 Weapon Modding |
Symmetrical Weights | Weight | Penetration: +2 Min. Damage: -8 Max. Damage: +8 | Lvl. 5 Weapon Modding |
Ultraviolet Laser Sight | Under Barrel | Critical Damage: +0.2x | Lvl. 6 Weapon Modding |
38MM Magnifying Scope | Scope | Range: +6M | Lvl. 6 Weapon Modding |
Max Capacity Mag | Magazine | Magazine Size: +4 | Lvl. 3 Weapon Modding |
Extra Turkey Choke | Choke | Range: +3M | Lvl. 6 Weapon Modding |
Hammerforge-Rifled Barrel | Barrel | Penetration: +3 Min. Damage: -16 Max. Damage: +16 | Lvl. 7 Weapon Modding |
Spec-Ops Laser Sight | Under Barrel | Critical Damage: +0.1x | Lvl. 6 Weapon Modding |
32MM Magnifying Scope | Scope | Range: +4M | Lvl. 4 Weapon Modding |
Extra Full Choke | Choke | Range: +2M | Lvl. 4 Weapon Modding |
Sound Suppressor | Barrel | Penetration: +3 Sneak Attack Dmg.: +20.0% | Lvl. 5 Weapon Modding |
Incendiary Linkage | Under Barrel | Converts to Fire Damage | Lvl. 3 Weapon Modding |
Counterforce Weights | Weight | Penetration: +3 Min. Damage: -16 Max. Damage: +16 | Lvl. 9 Weapon Modding |
Fiberglass Grip | Handle | Critical Chance: +15% | Lvl. 8 Weapon Modding |
Cryocell Linkage | Under Barrel | Converts to Cold Damage | Lvl. 4 Weapon Modding |
This is all you need to know about the weapon modifications in the Wasteland 3 about how to equip them and what are the perks they offer