Prepare to face the horrors of the 41st millennium in Warhammer 40,000: Inquisitor – Martyr, an action RPG where you take on the mantle of a relentless Inquisitor, purging the galaxy of heretical scum in the name of the Emperor. Brace yourself for a brutal odyssey through diverse landscapes, from the gothic cathedrals of opulent Shrine Worlds to the blighted wastelands of ravaged industrial planets. This guide contains a list of Perks, Skill Trees, and Attributes associated with each class type to beat the unformidable opponent with ease.
These perks are chosen at the beginning of the game and unlocked according to classes as you progress through the game. You can fill the slot for 3 perks. These unlocked perks will not be exclusive to a class you can have multiple characters level up to get these perks equipped. This lets you focus on multiple characters without having any restrictions or drawbacks.
Warhammer 40,000: Inquisitor – Martyr Crusader
The class deals with three main attributes throughout its progression. The accuracy attribute increases the damage for both melee and ranged attacks, while the bloodlust attribute will boost both the adrenaline and critical hit chances.
The survival stat boosts HP and defense while increasing the chances of successfully dodging and evading attacks.
Subclasses
Crusaders can choose from three subclasses: Assault, Tactical, and Heavy Gunner. All are focused on being front on the battlefield and dealing damage up close.
Subclass | Perk | Damage | Skill Tree |
Assault | Rabble Slayer | More than 20% melee damage | Close Combat, Hit Point, and Defense |
Tactical | Run and Gun | More than 35% ranged damage bonus for 2 seconds after moving | Ranged Combat, Support, Movement, and Single-Target DPS. |
Heavy Gunner | Exalted Crusader | More than 5% damage bonus for 5 seconds. Stacks 10 times | Improved the Ranged Combat, Support, Defense and Area of Effect |
Weapons
The Crusader class has a variety of weapons at their disposal, including melee weapons like chainsaws, two variations of Warhammer, two variations of an axe, a power sword, a storm shield for defense, and an Eviscerator.
Attack Types | Types of Weapons | Weapons |
Ranged Attacks | Pistols and Rifles | Plasma and Grav Pistol, Grenade Launcher, Shotgun, and Bolt Gun |
Mass Destruction | Heavy weapons | Heavy Flamer, Heavy Bolter, Plasma Cannon, and Multimelta |
Warhammer 40,000: Inquisitor – Martyr Assassin
The class carries the same unlockable and upgradeable attributes as that of the Crusader class. The Accuracy, Survival and Bloodlust attributes, if developed, will improve qualities in battle.
Subclasses
Three available subclasses for Assassin are infiltrator, sniper, and eradicator.
Subclass | Perk | Attribute | Skill Tree |
Infiltrator | Evasive Ambush | Dodges 3% more for every surprise kill for 10 seconds Indefinite Stacks | Close Combat, Support, Hitpoint, and Defense Stats |
Sniper | Run and Gun | More than 100% damage bonus for 1 second after moving | Ranged Combat, Single-Target DPS, Aimed Shots, and Movement |
Eradicator | Tactical Mastery | Swap weapons reduces cooldown by 66% and reload ammo | Ranged Combat, Area of Effect, Critical Strikes, and Defense |
Weapons
In the melee class, Assassin can use the powerful Death Cult blades, the power sword and chainsaws, the arc blade, and the null rod.
He can also use the pistols that Crusaders handle, the Laspistol, Auto Pistol, and Inferno Pistol. No difference between the choices of rifles between the two of these classes.
They can equip Lasgun, Plasma Gun, Melta Gun, Autogun and more. Finally, snipers can use the standard sniper rifle, Longlas rifle, Needler rifle, and Exitus rifle.
Warhammer 40,000: Inquisitor – Martyr Psyker
A Psyker can increase his damage output by progressing in the Force attribute. His resilience level will indicate how resistant he is to Warp, and an improvement in resilience will increase HP and suppression.
The Psy Focus is a unique attribute that increases the severity of critical strikes and max warp heat.
Subclasses
Three available subclasses for Psyker are empyreanist, aetherwalker, and Scryer.
Subclass | Perk | Attribute | Skill Tree |
Empyreanist | Mind Rift | Deals with 45% more damage in imperiled warp heat state | Ranged Combat, Area Effects, Psychic Debuffs, and Psychic Combat |
Aetherwalker | Anointment | More than 10% damage bonus for every Psychic Power Buff | Close Combat, Hit Points, Psychic Debuffs, and Psychic Combat |
Scryer | Blood Driven | 20% movement speed for on-kill for 5 seconds | Ranged Combat, Single DPS, Psychic Combat, and Movement |
Weapons
His melee weapons include a biomantic sword, a Pyrokinetic Staff, an Aether blade and some powerful rods like Force, Warp, and Telekinetic.
For ranged encounters, Psyker can use the same pistols as Crusader and Assassin, including Grav Pistol, Plasma Pistol, and Bolt Pistol.
Powers
In addition to the weapons and skills at disposal, the Psyker can also make use of his mage-style abilities or powers. These come in four categories: Biomancy, Pyromancy, Divination, and Telekinesis.