EA and Respawn leaked a lot from the mistakes they made with Titanfall. The sequel that is coming out later this year is the same but a very different game.
With the essence of Titanfall intact, there are changes made to the game. The game now comes with a single player campaign along with changes made to its multiplayer mode.
According to devs, they learned a lot from the feedback provided by players post-Titanfall. Titanfall 2 is going feature a relatively slow multiplayer. Face paced multiplayer had to be adjusted after fan feedback.
We started by addressing the fact that you move so fast. You can’t shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they’re thinking more like, “This match and this mode, this map, etc.” They go, what things in the loadout menu will best help me fulfill that purpose.
There’s a much greater sense of purpose for players, so now they are thinking in terms of planning ahead, in terms of “I want to do this. This is my goal, this is my identity of how I am as a player.” There’s a huge difference, because all the different modes now kind of necessitate the player proactively thinking about what they want to do.
Titanfall 2 is coming to PlayStation 4, Xbox One and PC on October 28.