Tiny Tina’s Wonderlands Stabbomancer Builds Guide

In this Tiny Tina’s Wonderlands guide, we'll tell you about the best builds for the Stabbomancer by highlighting key skill point choices.

Stabbomancer is one of the six classes in Tiny Tina’s Wonderlands. In this Tiny Tina’s Wonderlands guide, we will tell you about the best build you can create for the Stabbomancer by highlighting key skill point choices.

Tiny Tina’s Wonderlands Stabbomancer Builds

The Stabbomancer class in Tiny Tiny’s Wonderlands comes with two amazing action skills called From the Shadows and Ghost Blade.

From the Shadows makes the Stabbomancer invisible whilst the Ghost blade lets you throw a spinning blade that deals damage to enemies. With these skills, the Stabbomancer is suited to getting in close and dishing out crits.

The Stabbomancer is viable in both co-op and Solo mode given its speed and damage potential with the right skills.

Below we have created some of the best builds for Stabbomancer in Tiny Tina’s Wonderlands.

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Best Starting Stats For Stabbomancer

Strength
Stabbomancer primarily focuses on dealing Critical Hits to the enemy. Therefore, start off by investing as many points into strength to make the build as powerful as possible.

Dexterity
Dexterity also plays a huge role in increasing the Critical Hit chance of each attack you perform using the Stabbomancer.

Since Stabbomancer is a hard-hitting class, it needs the Dexterity to deal Critical Hits to the enemy. Until you’ve unlocked the second Action Skill, you’re free to invest as much in Dexterity as possible.

Constitution
Stabbomancer being an assassin will be put in front of any battle to get the first attack. During this process, its health will be affected.

Therefore, the need for health will be essential, which is where Constitution will do its job by providing the class with Maximum Health and Ward. So, it’s best to invest points into this stat on each level.

Best Skills For Stabbomancer

Level 0-10
Arsenal: It is a skill that will increase your Gun Damage, Melee Damage, and Spell Damage. You will be investing 5 Skill Points into this.

Follow Up: With this skill when you deal with Gun Damage your Melee Damage for this next attack will be increased. You will be investing 3 Skill Points into this.

Swift Death: This will increase the damage while moving. The faster you move the more damage you do to your opponents. You will be investing just 2 Skill points into this.

Level 11-20
Exploit Their Weakness: The enemy affected by the Status Effect will take more damage for a short time. You will be investing 3 Skill Points into this.

Shadow Step: This is a killing skill that guaranteed that the next melee attack will do the critical hit for a short time. You will be investing 1 Skill point into this.

Nimble Fingers: After dealing melee damage your fire rate and spell damage will be increased for a short time. You will be investing 1 Skill Point into this.

Sneak Attack: This will increase the critical hit damage done by your attacks. You will be investing 5 Skill Points into this.

Level 21-30
Elusive: With this, you can attack and sprint at the same time. You can easily evade incoming damage while running. You will be investing 1 Skill point into this.

Swift Death: This will increase the damage while moving. The faster you move the more damage you do to your opponents. You will be investing just 3 Skill points into this.

Nimble Fingers: After dealing melee damage your fire rate and spell damage will be increased for a short time. You will be investing 2 Skill Points into this.

Alchemical Agent: Melee Critical hit will apply a random Status Effect on the enemies. You will be investing 1 Skill Point into this.

A Thousand Cuts: Critical Hits will increase the damage dealt for a short time. You can also stack up this effect up to 10 times. You will be investing 3 Skill Points into this.

Level 31-40
A Thousand Cuts: Critical Hits will increase the damage dealt for a short time. You can also stack up this effect up to 10 times. You will be investing 2 Skill Points into this.

Executioner’s Blade: Spell and Gun Critical hit has a chance to create an Ethereal Blade over the Target that can impale them after a short time. You will be investing 1 Skill Point into this.

You can invest your remaining points in maxing out any skill that is left. This is already a quite strong build so even if you don’t invest more points, it is still a quite deadly build.

Best Weapons For Stabbomancer

For this Stabbomancer build, the best and the highly recommended weapon to use is the level 40 Snowballing Liquid Cooling of Nerves.

This weapon helps nearby allies defend themselves against enemies by increasing your and the allies’ Gun damage output by 113%.

Furthermore, to make the shots more lethal, it adds a 40% Fire Rate to each hit, making this weapon one of the deadliest weapons to use for the Stabbomancer build.

Best Gear For Stabbomancer

Armor
Smart Armor: An ideal choice for Stabbomancer. It increases each critical hit damage in exchange for your Critical Hit chance.

Ring
Focused Annulus of The Bladewall: Increases 15%-gun damage and health of allies when equipped.

Shield
Triggering Ancient Deity: A legendary shield used to increase 10% movement speed and overall Frost Damage output.

Spell
Jacketed Impaling Ice Spike: Increases 100% critical damage along with a 130% Spell Rate and a 17% reduction in spell cooldown.

Enchantments
On Action Skill Start: Increases Gun damage and damage dealt.

Best Secondary Class For Stabbomancer

The first class to combine with this assassin is the Graveborn as it will massively boost its strength and constitution stats which will help it perform Critical hits.

Best Starting Stabbomancer Build

Stats

  • Strength: 18
  • Dexterity: 20
  • Intelligence: 7
  • Wisdom: 10
  • Constitution: 10
  • Attunement: 10

Skills
Exploit Their Weakness: The enemy affected by the Status Effect will take more damage for a short time. You will be investing 3 Skill Points into this.

Shadow Step: This is a killing skill that guaranteed that the next melee attack will do the critical hit for a short time. You will be investing 1 Skill point into this.

Nimble Fingers: After dealing melee damage your fire rate and spell damage will be increased for a short time. You will be investing 1 Skill Point into this.

Best Mid/Late Stabbomancer Build

Stats

  • Strength: 20
  • Dexterity: 20
  • Intelligence: 10
  • Wisdom: 10
  • Constitution: 10
  • Attunement: 10

Skills
Nimble Fingers: After dealing melee damage your fire rate and spell damage will be increased for a short time. You will be investing 2 Skill Points into this.

Alchemical Agent: Melee Critical hit will apply a random Status Effect on the enemies. You will be investing 1 Skill Point into this.

A Thousand Cuts: Critical Hits will increase the damage dealt for a short time. You can also stack up this effect up to 10 times. You will be investing 3 Skill Points into this.

Stabbomancer and Graveborn Build

Stats

  • Strength: 38
  • Dexterity: 10
  • Intelligence: 7
  • Wisdom: 30
  • Constitution: 24
  • Attunement: 10
  • Action Skill: Reaper of Bones

Skills
Essence Drain: This is a kill skill that will decrease the spell cooldown time by 55%. You will be investing 5 Skill Points into this.

Faithfull Thralls: Damage Dealt by a companion is increased by 3%. You will be investing 3 Skill Points into this.

Sanguine Sacrament: This will increase health regeneration by 5%. You will max out this skill by investing 3 Skill Points.

Stain of the Soul: Dark Magic Damage is increased by 4%. You will be investing 5 Skill Points into this.

Dark Hydra: This skill has a 60% chance of summoning the Dark Hydra companion. You will be investing 3 Skill Points into this.

Ascension: This skill will increase the max health and spell damage by 2%. You will be investing 3 Skill Points into this.

Lord of Edges: Both damage dealt and damage reduction is increased by 25%. You will be investing 1 Skill Point into this.

Blast Gasp: This will increase ability damage by 20% and spell damage by 10%. You will be investing 5 Skill Points into this.

Morhaim’s Blessing: This will activate the kill skill while casting a spell. You will be investing 1 Skill Point into this.

Arsenal: This will increase the Melee, Spell, and Gun Damage by 3%. You will be investing 2 Skill Points into this.

Haste: Melee Attack Speed and Movement speed is increased by 4%. You will be investing 3 Skill Points into this.

Swift Death: This will increase the damage while moving. The faster you move the more damage you do to your opponents. You will be investing just 5 Skill points into this.

Exploit Their Weakness: The enemy affected by the Status Effect will take more damage for a short time. You will be investing 3 Skill Points into this.

Nimble Fingers: After dealing melee damage your fire rate and spell damage will be increased for a short time. You will be investing 2 Skill Points into this.

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Arslan Shah is junior editor at SegmentNext.com, a video games addict with more than a decade spent honing the craft. He is a roleplaying video games enthusiast and loves a good story driven RPG.