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SWTOR Scoundrel Build
Recommended (PvE and PvP)
Scar Tissue: Adds 5% damage reduction. Damage reductions really helps in affecting every type of damage received. Therefore, even the smallest amount can become a game changer.
Smuggled Get-up: Decreases 30% area of effect damage received. Highly recommended for PvE and PvP, against teams or players who receive a great amount of AOE damage.
Recommended (PvP) / Situational (PvE)
Dirty Escape: Decrease 15 seconds from the cooldown of Dirty Kick and helps in controlling your opponent’s actions.
Useful (PvE) / Situational (PvP)
Let loose: 25% additional damage dealt by Lacerating Blast. Mostly it can be used if the enemy’s group either has melee or they’re lured side by side by the player and deal the AOE damage. However, because of push backs, it’s quite difficult to manage as it can make it useless. When stacked up, PvE can possibly kill adds.
Situational (PvP) / Useless (PvE)
Holdout Defense: 50% of your movement speed is added for 3 seconds, after striking the opponent with Blaster Whip or Bludgeon as it provides you with the Hit and Run. It also helps in benefiting the versus players with kiting habits.
Anatomy Lessons: Decreases 5% energy cost of Dirty Kick/Tendon Blast and sets up the and Tendon Blast as the target for 2 seconds. Mostly it’s used for the opponents that want to escape in order to heal back to max or LoS for avoiding any further damage.
Curbing Strategies: The movement speed of the targets is decreased by 40% for 6 seconds by Quick Shot and Lacerating Blast. Also, Flash Bang drops Flash Powder which decreases the precision of the target by 20% for 8 seconds.
Almost Useless (PvP) / Useless (PvE)
Sneaky: Adds 15% movement speed and increases the effective health level by 3. This utility can only come handy in guarding cap points for distracting the guarding player and stealing.
Recommended (PvP and PvE)
Med Screen: 5% of your max health is needed to get healed by your Defense Screen, once it collapses. Aside from mitigating damage, you’re given immediate healing after it’s usage.
Recommended (PvE) / Useful (PvP)
Free the Scene: Decreases 30 seconds from the cooldown of Disappearing Act and increases the movement speed of activating Disappearing Act by 50% for 6 seconds.
Recommended (PvP) / Useful or Situational (PvE)
Supplemented Medpac: 3% of your damage reduction is increased per stack when your Slow-release Medpac is active. This utility offers Bonus Damage Reduction and there’s a slight possibility that it can even be useful in PvE.
Dirty Trickster: When activated, Surrender purges every movement-impairing effect. Also, after the Tranquilizer is used, Sedatives strike the target and decrease 50% of all the damage dealt for the 10 seconds. This utility helps you against all movement debuff/root. Also, it enables the player to burst and stack the heals and defenses before receiving damage.
Recommended or Useful (PvE) / Useless (PvP)
Keep Cool: Cool Head restores +15 energy. Selecting this utility as the energy management is not necessarily due to it being easy even after the nerf.
Useful (PvP) / Situational (PvE)
Skedaddle: Disappearing Act provides 2 seconds of Dodge after activation. This utility can be useful for duels but highly recommended with Advanced Cloaking.
Useless (PvP and PvE)
Get the Bulge: Upper Hand in now granted by Tendon Blast which is useless for lethality. Also, the rotation itself doesn’t recommended the users to use this ability.
K.O: The opponent is knocked down for 3 seconds by Backblast and Point Blank when used from stealth. But instead of getting knocked down, opponents are immobilized for 3 seconds.
Recommended (PvE and PvP)
Scramble: 3 seconds of your active cooldown’s Dodge is reduced when you get attacked. Note that this effect can’t take place more than once every 1.5 seconds.
Smuggled Defenses: 30 seconds of the cooldown of Escape, 5 seconds of Defense Screen and 60 seconds of Smuggle is reduced.
Recommended (PvP) / Useful (PvE)
Back At Ya: The Activation of Dodge gives you Back At Ya and takes 150% direct single target tech/Force damage received, back to the attacker during the activation of Dodge.
Surprise Comeback: Surprise Comeback are being distributed by Pugnacity that restore 5% overall health every 3 seconds. Heals health up to 25%. Also, reduces 20% received damage for the time period.
Recommended (PvE) / Situational (PvP)
Sleight of Foot: Decreases Trick Move ‘s cooldown by 10 seconds and enables it to get used when still immobilized. It provides an Upper Hand once activated and requires good sense to function properly.
Situational (PvE) / Useless(PvP)
Hotwired Defenses: Increases 30% of the damaged taken by the Defense Screen. It’s useless because it should’ve been in a Lower Tier instead of being in the Heroic Tier.