Sea of Thieves launched last month for PC and Xbox One with mixed reception partly due to the lack of any meaningful content in the game, however, despite that Sea Of Thieves has managed to become the fastest-selling Rare game in the history of the studio.
This is according to the NPD Group, who noted that Sea Of Thieves sold through the first month of its launch faster than any Rare title since the tracking began in 1995.
Sea of Thieves was the second best-selling game of March, and is the eighth best-selling game of 2018 year-to-date,” NPD analyst Mat Piscatella wrote. “Sea of Thieves generated the highest launch month sales for any title produced by developer Rare since tracking by The NPD Group began in 1995.
However, these figures for the game only include the digital and retail sales and don’t include the Game Pass, a subscription-based model from Microsoft.
As for the overall ranking, Sea of Thieves stands at number 8 among the best-selling games of 2018. This shows that Xbox community yearns for an exclusive that is worthy of their time.
As we mentioned earlier, the game launched without ay meaningful content which was partly the reason why it got a mixed reception, however, the studio has noted that it will bring more content to the game through future updates.
According to the studio, the upcoming updates for the game will focus on adding more raw gameplay, maps, enemies, and more events.
Also, shortly after the launch of the game, developer Rare has noted that it has shifted its focus for the game towards an improved and more entertaining gameplay experience.
In May, the studio will be introducing new materials including The Hungering Deep which focuses on a “new AI threat” and special event.
Sea Of Thieves is an online-multiplayer game developed by Rare for PC and Xbox One.