Rise of the Tomb Raider Difficulty Modes and Controls Detailed

Rise of the Tomb Raider will release with four difficulty levels. New images show UI and Options menu from the Xbox One version of the game.

Rise of the Tomb Raider will not only test Lara’s limits, but the player’s as well. The game will ship with four different difficulty levels for both seasoned and average raiders. Of course, you can crank it down a notch to make like easy in Siberia or Syria.

The levels in question are as follows:

Adventurer:

  • Aim assistance is enabled
  • Enemies have lower health and damage

Tomb Raider:

  • Aim assistance is disabled
  • Enemies have normal health and damage

Seasoned Raider:

  • Aim assistance is disabled
  • Heath regeneration only occurs outside of combat
  • Enemies have increased health, damage, and senses

Survivor:

  • Aim assistance is disabled
  • Health regeneration is disabled
  • Enemies have increased health, damage, and senses
  • More challenging enemy types will be present
  • Resources are more scarce, and upgrades are more expensive
  • Using a camp requires resources

We also have control schemes for Xbox One:

You can also see the options menu below:

Rise of the Tomb Raider (1)
Rise of the Tomb Raider will release for Xbox One and Xbox 360 in November. Meanwhile, the PC version will release a little later on.

Which difficulty level are you going to choose? Let us know in the comments.

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.