One of the interesting yet challenging parts in Pathfinder: Wrath of the Righteous is character creation and builds. Your end mission is clear, but you must forge your path to glory by making the right choices. That’s where our guide comes in to help you choose by suggesting some great builds to use in Pathfinder Wrath of the Righteous!
Character creation in Pathfinder WotR is very flexible, as players have many options to choose from. Each choice has an effect on your character and game. Choosing the right combo of Attributes, Skills, Class, etc. will help you a lot during your journey.
We have listed down some Pathfinder: Wrath of the Righteous builds with all the important information to help you get your desired results.
- Wandering Marksman Hunter Build
- Monk Build
- Warrior of Holy Light Paladin Build
- Master of All Build
- Deliverer Build
- Unsworn Shaman Build
- Empyreal Sorcerer Build
- Proclaimer Build
- Elemental Specialist Build
- Mad Dog Build
- Grenadier Build
- Flame Dancer Build
- Pure Zen Archer Build
- Rowdy Rogue Build
Wandering Marksman Hunter Build
A Ranged build is preferred for this class. Proficient with all weapons, shields and armor except heavy stuff.
Race: Human/Dwarf
Background: Nomad
Ability points
Ability Name | Points |
STR | 8 |
DEX | 20 |
CON | 10 |
INT | 12 |
WIS | 16 |
CHA | 8 |
Leveling Guide
Level | Special |
1 | Animal Companion, Animal Focus, Nature Sense |
2 | Precise Companion |
3 | Planned Distraction |
6 | Self-reliance |
8 | Second Animal Focus |
9 | Emergency Swap |
10 | Raise Animal Companion |
15 | Imminent Attack |
17 | One with the Wild |
20 | Master Hunter |
Allocating Skills
- Athletics
- Stealth
- Knowledge (World)
- Lore (Nature)
- Perception
- Persuasion
Others
Feat: Animal companion – Boar
Spells: Hurricane Bow
Alignment: Any
Traditional Monk Build
They are proficient with bare fists and other weapons. They are a very fast and durable class.
Race: Human
Background: Oblate Acolyte
Ability points
Ability Name | Points |
STR | 14 |
DEX | 16 |
CON | 16 |
INT | 7 |
WIS | 14 |
CHA | 9 |
Leveling Guide
Level | Special |
1 | Monk Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Stunning Fist, Monk Bonus Feat, Flurry of Blows |
2 | Monk Bonus Feat, Evasion |
3 | Ki Pool, Ki Strike – Magic, Fast Movement |
4 | Stunning Fist: Fatigue, Still Mind |
5 | Style Strike, Purity of Body |
6 | Monk Bonus Feat, Ki Power: Wholeness of Body |
7 | Ki Strike – Cold Iron and Silver |
8 | Stunning Fist: Sicken, Abundant Step |
9 | Improved Evasion, Style Strike |
10 | Monk Bonus Feat, Ki Strike – Lawful, Diamond Body |
12 | Diamond Soul |
13 | Style Strike |
14 | Monk Bonus Feat, Quivering Palm |
16 | Ki Strike – Adamantine |
17 | Style Strike |
18 | Monk Bonus Feat |
20 | Ki Power: Perfect Self |
Allocating Skills
- Athletics
- Mobility
- Stealth
- Knowledge (World)
- Lore (Religion)
- Persuasion
- Perception
Others
Feat: Unarmed Strike
Second Feat: Two weapon Fighting
Monk bonus Feat: Dodge
Spells: Irori
Alignment: Any
Warrior of the Holy Light Paladin Build
Healing and causing huge damage against evil are the two best things Paladins are good at. Their expertise is not limited to the one mentioned only. This class is reliable as they are proficient with armors and heavy stuff too.
Race: Human/Half-elf
Background: Craftsman Smith
Ability points
Ability Name | Points |
STR | 16 |
DEX | 10 |
CON | 16 |
INT | 12 |
WIS | 8 |
CHA | 16 |
Leveling Guide
Level | Special |
1 | Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil |
2 | Divine Grace, Lay on Hands – Others |
3 | Aura of Courage, Divine Health, Mercy |
4 | Smite Evil – Additional Use, Channel Positive Energy, Power of Faith |
5 | Divine Bond |
6 | Mercy |
7 | Smite Evil – Additional Use |
8 | Aura of Resolve, Power of Faith |
9 | Mercy |
10 | Smite Evil – Additional Use |
11 | Mark of Justice |
12 | Mercy, Power of Faith |
13 | Smite Evil – Additional Use |
14 | Shining Light |
15 | Mercy |
16 | Smite Evil – Additional Use, Power of Faith |
17 | Aura of Righteousness |
18 | Mercy |
19 | Smit Evil – Additional Use |
20 | Holy Champion, Power of Faith |
Allocating Skills
- Athletics
- Knowledge (World)
- Lore (Religion)
- Persuasion
Others
Feat: Armor Focus – Heavy Army Focus
Spells: Torag
Alignment: Lawful Good
Master of All Build
They are good with simple weapons and light armor. This class is a master of skill checks.
Race: Half-Elf
Adaptability: Skill Focus – Knowledge (World)
Racial Heritage: Base
Background: Osirion Historian
Ability points
Ability Name | Points |
STR | 14 |
DEX | 18 |
CON | 13 |
INT | 16 |
WIS | 9 |
CHA | 8 |
Leveling Guide
Level | Special |
1 | Sneak Attack, Trapfinding, Rogue Proficiencies, Weapon Finesse, Bardic Knowledge |
2 | Evasion, Rogue Talent |
3 | Danger Sense, Finesse Training, Skill Focus |
4 | Debilitating Injury, Uncanny Dodge, Rogue Talent |
5 | Sneak Attack |
6 | Danger Sense, Rogue Talent |
7 | Sneak Attack |
8 | Improved Uncanny Dodge, Rogue Talent |
9 | Danger Sense, Skill Focus |
10 | Advanced Talent, Rogue Talent |
11 | Finesse Training, Sneak Attack |
12 | Rogue Talent, Danger Sense |
13 | Sneak Attack |
14 | Rogue Talent |
15 | Skill Focus, Danger Sense |
16 | Rogue Talent |
17 | Sneak Attack |
18 | Rogue Talent, Danger Sense |
19 | Sneak Attack, Finesse Training |
20 | Master Strike, Rogue Talent |
Allocating Skills
- Mobility
- Trickery
- Stealth
- Knowledge (Arcana)
- Knowledge (World)
- Perception
- Persuasion
Others
Feat: Two weapon fighting
Deity: Pharasma
Alignment: Neutral
Deliverer Build
This class maintains a good balance between High damage and high burst. They are good with light to medium weapons.
Race: Human/Half-Ore/Half-elf
Background: Varisian Explorer
In the case of Half-elf or Half-ore choose Racial Heritage–Base.
Ability points
Ability Name | Points |
STR | 14 |
DEX | 20 |
CON | 14 |
INT | 12 |
WIS | 8 |
CHA | 8 |
Leveling Guide
Level | Special |
1 | Slayer Proficiencies, Studied Target, Deity Selection |
2 | Determined Zeal |
3 | Sneak Attack |
4 | Slayer Talents |
5 | Studied Target |
6 | Slayer Talents, Sneak Attack |
7 | Studied Target (Swift) |
8 | Slayer Talents |
9 | Sneak Attack |
10 | Studied Target, Advanced Talents, Divine Anathema |
12 | Slayer Talents, Sneak Attack |
13 | Slayer’s Advance |
14 | Slayer Talents, Quarry |
15 | Studied Target, Sneak Attack |
16 | Slayer Talents |
17 | Slayer’s Advance |
18 | Slayer Talents, Sneak Attack |
19 | Improved Quarry |
20 | Studied Target, Slayer Talents, Master Slayer |
Allocating Skills
- Mobility
- Trickery
- Stealth
- Perception
- Persuasion
Others
Feat: Weapon Finesse
Second Feat: Two-weapon fighting
Deity: Pharasma
Alignment: Neutral Evil
Unsworn Shaman Build
Race: Human
Background: Nomad
Ability points
Ability Name | Points |
STR | 10 |
DEX | 10 |
CON | 10 |
INT | 12 |
WIS | 19 |
CHA | 16 |
Leveling Guide
1 | Spirit Animal, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor) |
6 | Wandering Spirit |
Allocating Skills
- Knowledge (Arcana)
- Lore (Nature)
- Lore (Religion)
- Persuasion
Others
Feat: Spell Focus
Second Feat: Spell Penetration
Spirit Animal: Hare Familiar
Deity: Gozreh
Alignment: Any
Empyreal Sorcerer build
They are really proficient with light weapons. They focused heavily on fire damage.
Race: Human/Half elf
Background: Oblate – Acolyte
Ability points
Ability Name | Points |
STR | 8 |
DEX | 16 |
CON | 8 |
INT | 12 |
WIS | 20 |
CHA | 10 |
Leveling Guide
Level | Special |
1 | Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Empyreal Bloodline, Heavenly Fire, Bloodline Arcana, Class Skill – Lore (Religion) |
3 | Bless, Celestial Resistances |
5 | Resist Energy |
7 | Protection from Energy, Bloodline Feat Selection |
9 | Remove Curse, Channel Positive Energy |
11 | Flamestrike |
13 | Bloodline Feat Selection, Dispel Magic Greater |
15 | Banishment, Conviction, Wings |
17 | Sunburst |
19 | Bloodline Feat Selection, Summon Monsters IX |
20 | Ascension |
Allocating Skills
- Knowledge (Arcana)
- Lore (Religion)
- Persuasion
- Use Magic Device
Others
Second Feat: Spell penetration
Feat: Spell Focus
Spells: Magic Missile and Summon Monster I
Deity: Nethys
Alignment: Neutral
Proclaimer Build
They can handle any weapon even the heaviest things in the game.
Race: Human/Dwarf/Asimars
Background : Oblate – Acolyte
Ability points
Ability Name | Points |
STR | 17 |
DEX | 13 |
CON | 16 |
INT | 10 |
WIS | 14 |
CHA | 10 |
Leveling Guide
Level | Special |
1 | Deity Selection, Weapon Focus, Blessings, Sacred Weapon |
2 | Cleanser of Evil |
3 | Bonus feat |
4 | Sacred Weapon, Zone of Sanctification |
6 | Bonus feat |
7 | Cleanser of Evil, Zone of Sanctification |
8 | Sacred Weapon |
9 | Bonus feat |
12 | Bonus feat, Sacred Weapon |
13 | Cleanser of Evil, Zone of Sanctification |
15 | Bonus feat |
16 | Sacred Weapon |
18 | Bonus feat |
19 | Cleanser of Evil, Zone of Sanctification |
20 | Aspect of War, Sacred Weapon |
Allocating Skills
- Athletics
- Lore (Religion)
- Persuasion
Others
Feat: Toughness
Second Feat: Warrior Priest
Deity: Shelyn
Blessings: Luck and Protection
Alignment: Neutral Good
Elemental Specialist Build
Race: Elf
Racial Heritage: Base
Background: Nexian Scholar
Ability points
Ability Name | Points |
STR | 8 |
DEX | 18 |
CON | 8 |
INT | 20 |
WIS | 10 |
CHA | 10 |
Leveling Guide
Level | Special |
1 | Arcane bond, cantrips, Detected Magic, Wizard Bonus Feat, Specialist School – Evocation, Wizard Proficiencies, Opposition School, Focused Element |
5 | Wizard Bonus Feat |
10 | Wizard Bonus Feat |
15 | Wizard Bonus Feat |
20 | Wizard Bonus Feat |
Allocating Skills
- Knowledge (Arcana)
- Knowledge (World)
- Lore (Nature)
- Lore (Religion)
- Persuasion
Others
Feat: Greater Spell Focus
Arcane Bond: Duck Familiar
Opposition School: Conjuration
Focus Element: Fire
Spells: Burning Hands, Flare Blunt, Snowball and Summon Monster I
Deity: Any
Alignment: Neutral
Mad Dog Build
Race: Human
Background: River Kingdoms Daredevil
Ability points
Ability Name | Points |
STR | 20 |
DEX | 12 |
CON | 16 |
INT | 10 |
WIS | 8 |
CHA | 8 |
Leveling Guide
Level | Special |
1 | Fast movement, Barbarian Proficiencies, Animal Companion |
2 | Pack Tactics |
3 | Trap sense +1 |
4 | Rage power, Rage |
5 | Ferocious Fetch |
6 | Trap sense +2 |
8 | Rage power |
9 | Trap sense +3 |
10 | Damage reduction 1/— |
11 | Greater rage |
12 | Rage power, trap sense +4 |
13 | Damage reduction 2/— |
14 | Throat Cutter |
15 | Trap sense +5 |
16 | Damage reduction 3/—, rage power |
17 | Tireless rage |
18 | trap sense +6 |
19 | Damage reduction 4/— |
20 | Mighty rage, rage power |
Allocating Skills
- Athletics
- Mobility
- Lore (Nature)
- Perception
Others
Feat: Endurance
Second Feat: Toughness
Animal companion: Giant Centipede
Deity: Gorum
Grenadier Build
Race: Human/Half Lings/Elf
Background: Alkenstar Alchemist
Ability points
Ability Name | Points |
STR | 10 |
DEX | 16 |
CON | 8 |
INT | 20 |
WIS | 10 |
CHA | 10 |
Leveling Guide
Level | Special |
1 | Throw Anything, bomb 1d6, mutagen, Martial Weapon Proficiency, Alchemist Proficiencies |
2 | Discovery, Alchemical Weapon, Precise Bomb |
3 | Bomb 2d6 |
4 | Discovery |
5 | Bomb 3d6, poison resistance +2 |
6 | Discovery, Directed Blast |
7 | Bomb 4d6 |
8 | Discovery, poison resistance +4 |
9 | Bomb 5d6 |
10 | Discovery, Staggering Blast |
11 | Bomb 6d6 |
12 | Discovery |
13 | Bomb 7d6 |
14 | Discovery, persistent mutagen |
15 | Bomb 8d6 |
16 | Discovery |
17 | Bomb 9d6 |
18 | Discovery |
19 | Bomb 10d6 |
20 | Discovery |
Allocating Skills
- Trickery
- Knowledge (Arcana)
- Knowledge (World)
- Lore (Nature)
- Perception
- Persuasion
- Use Magic Device
Others
Feat: Ability Focus- Bombs
Second Feat: Extra Bombs
Spells: True Strike, Bomber’s Eye, Cure Light Wounds, Dismiss Spell and Sheild.
Deity: Abadar
Alignment: Neutral
Flame Dancer Build
Race: Human/Elf/Halfling/Asimar
Background : River Kingdoms Daredevil
Ability points
Ability Name | Points |
STR | 8 |
DEX | 16 |
CON | 8 |
INT | 12 |
WIS | 10 |
CHA | 20 |
Leveling Guide
Level | Special |
1 | Bard Proficiencies, Cantrips, Inspire Courage, Bardic Knowledge, Detect Magic |
2 | Bard Talent, Well-Versed |
3 | Fire Dance |
5 | Fascinate, Inspire Courage |
6 | Bard Talent, Fire Dance |
7 | Bardic Performance (Move Action) |
8 | Fan the Flames |
9 | Inspire Greatness |
10 | Jack of All Trades, Bard Talent |
11 | Inspire Courage, Fire Dance |
12 | Soothing Performance |
13 | Bardic Performance (Swift Action) |
14 | Bard Talent |
15 | Inspire Heroics |
17 | Inspire Courage |
18 | Bard Talent |
20 | Deadly Performance |
Allocating Skills
- Mobility
- Trickery
- Lore (Nature)
- Perception
- Persuasion
- Use Magic Device
Others
Feat: Point Blank Shot
Second Feat: Lingering Performance
Spells: Cure Light Wounds
Deity: Abadar
Alignment: Neutral Good
Pure Zen Archer Build
Race: Mongrelman
Background: Monk (Zen Archer)
Ability Points
Ability Name | Points |
STR | 22 |
DEX | 20 |
CON | 14 |
INT | 11 |
WIS | 20 |
CHA | 09 |
Leveling Guide
Level | Special |
1 | Zen Archer Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Perfect Strike, Flurry of Blows, Zen Archer Bonus Feat |
2 | Zen Archer Bonus Feat, Way of the Bow |
3 | Ki Pool, Ki Strike – Magic, Fast Movement, Point Blank Master, Zen Archery |
4 | Stunning Fist: Fatigue, Ki Power, Still Mind |
5 | Ki Arrows |
6 | Ki Power, Zen Archer Bonus Feat |
7 | Ki Strike – Cold Iron and Silver |
8 | Stunning Fist: Sicken, Ki Power |
10 | Ki Strike – Lawful, Zen Archer Bonus Feat |
12 | Ki Power |
13 | Bomb 7d6 |
14 | Ki Power, Zen Archer Bonus Feat |
16 | Ki Strike – Adamantine, Ki Power |
18 | Ki Power, Zen Archer Bonus Feat |
20 | Ki Power: Perfect Self |
Allocating Skills
- Mobility
- Athletics
- Persuasion
- Lore (Religion)
- Knowledge (World)
- Perception
- Stealth
Others
Feat: Improved Unarmed Strike, Combat Reflexes
Second Feat: Rapid Shot, Improved Abundant
Spell: Divine Favor
Deity: Iomedae
Rowdy Rogue Build
Race: Human
Background: Rogue (Rowdy)
Ability Points
Ability Name | Points |
STR | 22 |
DEX | 18 |
CON | 12 |
INT | 14 |
WIS | 22 |
CHA | 10 |
Leveling Guide
Level | Special |
1 | Sneak Attack, Trapfinding, Rogue Proficiencies, Vital Strike, Vital Force |
2 | Evasion, Rogue Talent |
3 | Danger Sense, Sneak Attack |
4 | Delilitating Injury, Uncanny Dodge, Rogue Talent |
5 | Sneak Attack |
6 | Danger Sense, Rogue Talent, Improved Vital Strike |
7 | Sneak Attack |
8 | Improved Uncanny Dodge, Rogue Talent |
9 | Danger Sense, Sneak Attack |
10 | Advanced Talent, Rogue Talent |
11 | Sneak Attack, Greater Vital Strike |
12 | Rogue Talent, Danger Sense |
13 | Sneak Attack |
14 | Rogue Talent |
15 | Sneak Attack, Danger Sense |
16 | Rogue Talent |
17 | Sneak Attack |
18 | Rogue Talent, Danger Sense |
19 | Sneak Attack |
20 | Master Strike, Rogue Talent |
Allocating Skills
- Mobility
- Athletics
- Persuasion
- Perception
- Trickery
Others
Feat: Point Blank Shot
Second Feat: Combat Reflexes, Deceitful
Spell: Haste
We have only mentioned a few key Feats for the Rowdy Rogue build but it lets you choose many others so; you are free to tailor your character according to your playstyle.