Mages might seem like an underpowered playstyle but with the right combination of weapon and skills, they can be a devastating “class” to try out in both PvE and especially PvP. In this guide, we will go over some of the best Mage builds in New World to get you ready for battle.
New World Best Mage Builds
Playing a mage in New World can feel a bit underwhelming due to their weak armor, reliance on mana for even basic attacks and limited weapon choices.
However, we have outlined two of the Best Mage builds below that are sure to be extremely effective, especially in PvE.
New World doesn’t have many magical weapons, only 3 to be precise and one of them is more of a healing weapon. However, with a good secondary weapon you can enjoy the mage playstyle in New World and own every combat scenario.
Fire and Ice Mage
This build is set up to play at the backline of your Guild, providing the maximum area damage with Meteor Shower and Fireball.
Best Fire Staff Masteries
For Fire staff, we have listed down the skills and their passives of fire staff with the order they should be unlocked.
Meteor Shower
It channels a spell that can rain down Meteors. It deals with a weapon damage of 34% on initial impact and an additional weapon damage of 20% per second while the target remains in the AOE.
Passive Skills to Unlock in Order
- Immolation: Gives 1.0% of your max mana of initial hit for each target hit.
- Fiery Determination: It adds Grit while casting Meteor shower.
- Judgment of Helios: After initial impact, all hits deal with 25% weapon damage.
Fireball
Fire a heavy fireball that deals with a 140% weapon damage on impact. It also leaves a 3m burning field that lasts 6 seconds. This burning field deals with 10% weapon damage per second.
Passive Skills to Unlock in Order
- Scorched Earth: The burning field of fireball continues for 9 seconds.
- Catch: Hits with fireball gives you 10% of your maximum mana and reduce firestaff cooldowns by 7.0%.
Burnout
When you dash through the target, you deal 129% of the weapon damage. Passing through the target will set the target on fire and the burn of that fire will deal a 10% weapon damage for 8 seconds.
Passive Skills to Unlock in Order
- All in: Cooldowns of Fire Staff are reduced by 5.0% for each enemy hit by Burnout
- Heat is up: Burnout further increases by 50%.
For the rest of the passive masteries to focus on, refer to the image below
Best Ice Gauntlet Masteries
The secondary weapon used in this New World Mage build is Ice Gauntlet. We have listed down the active skills required for this build with their passives.
Ice Storm
A ranged attack which deals with 17% weapon damage every 0.25 seconds. It also slows enemies in 5-meter radius frosted area.
Passive Skills to Unlock in Order
- Weakening Gust: If the enemy’s health is below 50%, incoming damage is increased by 50% for 3 seconds.
- Storm Summoner: Mana cost of ice storm is decreased by 80% at full mana.
- Punishing Storm: Damage done to enemies in Ice Storm is increased by 10%.
Ice Pylon
An Ice pylon fires iced projectiles. It deals 50% weapon damage of enemies within a 20m range for 15 seconds. It creates a 1-meter radius which enables frost power.
Passive Skills to Unlock in Order
- Great Pylon: For slower targets, damage of ice pylon is increased by 10%.
- Pylon Regen: Ice pylon is regenerated to full health 5 seconds after the latest damage.
- Pylon Dodge: In case of a successful hit, ice pylon’s lifetime is extended by 1s.
Entombed
Players can enter an ice state to become invulnerable to all damage and greatly increase mana regen for 10s. The ice tomb can be destroyed by enemies.
Passive Skills to Unlock in Order
- Strengthened Tomb: After breaking out of Entombed, increases defense by 25% for 3 seconds.
- Cleansing Tomb: When Entombed, cleanse all debuffs.
Below are the remaining passive masteries to focus on for the Ice Gauntlet if you are going with this mage build in New World
Recommended Armor
The recommended gear for this build is light armor (perhaps a medium chest) and Rally 4 or Opportunist Gems.
The Fire and Blade Build
In this New World Mage build, we will be using Sword and Shield combined with the Fire Staff.
Best Sword and Shield Masteries
Whirling Blade
All enemies within 2 meters are dealt 145% weapon damage.
Passive Skills to Unlock in Order
- Opportunity: 5% rend for 10 seconds.
Shield Bash
It deals 50% weapon damage and stuns all the enemies in front of you for 2 seconds.
Passive Skills to Unlock in Order
- Intimidating Bash: Increases threat and damage increased by 100%
- Concussive Bash: Duration of shield bash increased by 1 second.
Defiant Stance
Incoming base damage from attackers is reduced by 30% for 8 seconds.
Passive Skills to Unlock in Order
- Final Countdown: Damage reduction is decreased by 20% if health is above 50%.
- Restoration: Gain 15% of your maximum health.
Below are the remaining passive masteries to focus on for the Sword and Shield if you are going with this mage build in New World
Best Firestaff Masteries
The Fire Staff will be the secondary weapon paired with the Sword for this build.
Fire Ball
Fire a heavy fireball that deals 140% weapon damage on impact. It also leaves a 3m burning field that lasts 6 seconds. This burning field deals with 10% weapon damage per second.
Passive Skills to Unlock in Order
- Scorched Earth: The burning field of fireball continues for 9 seconds.
- Catch: Hits with fireball gives you 10% of your maximum mana and reduce Fire Staff cooldowns by 7.0%.
Incinerate
It deals 130% weapon damage with an explosion. It also pushes enemies back for 3 meters. Apart from this, it catches enemies on fire dealing a 3% weapon damage for 6 seconds.
Passive Skills to Unlock in Order
- Scorched: Causes additional burning on each hit.
- Cauterize Wounds: Restores 20% of incinerated damage as health.
- Flame Out: Doubles the incinerate rate.
Burnout
When you dash through the target, you deal 129% of the weapon damage. Passing through the target will set the target on fire and the burn of that fire will deal a 10% weapon damage for 8 seconds.
Passive Skills to Unlock in Order
- All in: Cooldowns of Fire Staff are reduced by 5% for each enemy hit by Burnout
- Heat is up: Burnout further increases by 50%.
For the rest of the passive masteries to focus on, refer to the image below