Here’s Why The Witcher 3: Wild Hunt is Using Umbra 3, Tech Demo Inside

We are all really excited about the culminating installment in the Geralt-saga: The Witcher 3: Wild Hunt, and it seems we have enough reason to be. At this year’s GDC, the developer CD Projekt RED was showing off how the game is treading better with Umbra 3, and we got our hands on the video for you.

The presentation in question was led by Jasin Bushnaief, lead programmer at Umbra Software and Przemyslaw Czatrowski, the engine programmer at CD Projekt RED. Titled “Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3,” the presentation tells exactly why the developer chose Umbra 3.

One of the key reasons why I (and of course they) regard Umbra 3 as the right choice is the reduced graphic card load. Interestingly, Umbra 3 only renders the objects that are visible to the character’s eye in the game.

For example, if Geralt is standing beside a wall, he can naturally not see what is on the other side of it. Hence, everything on the other side of the wall will be rendered only when it is in the area of visibility of the player.

Check out the video above and see how it’s done. The Witcher 3: Wild Hunt releases to Windows, PlayStation 4 and Xbox One sometime in February next year.

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.