In Fire Emblem Fates, your Boon and Bane aid your character’s development. Boon is the first stat-altering ability. Boon determines which of your stats will be your highest base stat and which will have the highest possibilities of growth when you level up.
The second stat-altering characteristic is called Bane. As its name suggests, Bane determines which stat will be the lowest basic stat and which stat will have the lowest probability of earning points when a character levels up.
All Boon And Bane Traits In FE Fates
The table below enlists all the boon and bane traits:
Trait | Boon Word | Bane Word | HP | Str | Mag | Skl | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|---|---|---|
HP | Robust | Sickly | +15/-10 | +/-5 | +/-5 | |||||
STRENGTH | Strong | Weak | +15/-10 | +/-5 | +/-5 | |||||
MAGIC | Clever | Dull | +20/-15 | +/-5 | +/-5 | |||||
SKILL | Sturdy | Fragile | +/-5 | +25/-20 | +/-5 | |||||
SPEED | Calm | Excitable | +/-5 | +15/-10 | +/-5 | |||||
LUCK | Deft | Clumsy | +/-5 | +/-5 | +25/-20 | |||||
DEFENCE | Lucky | Unlucky | +/-5 | +10/-10 | +/-5 | |||||
RESISTANCE | Quick | Slow | +/-5 | +/-5 | +10/-10 |
Here is a quick guide on what boons and banes you should choose in each situation if you wish to purchase all three Fates tales:
Best Boon
Speed is the tried-and-true path for the Boon, in my opinion in FE Fates. Since all of the HP stats in Fates are significantly damaged, HP is a good alternative.
Since the Dragonstone and both of the Nobles’ secondary weapons depend on their magic stats, I can highly recommend learning magic. The defense would be an extremely good early game strategy, as it always is. However, the following are the three best boons :
- If you’re a Master Ninja, choose +Skill for Lethality.
- Choose +Mag for the Dark Knight.
- Malig Knight, my loadout was +Res.
Although these boons will help you best in most cases in FE Fates however it also depends on what you want out of your character.
Best Bane
The benefit of having more HP is that your stats are generally better, and your Bane becomes less of a bother. I typically use + HP and – Strength/Magic (Depending on whether it will be a physical or magical unit). Following are the three best Banes in FE Fates:
- Master Ninja, go with -Str since Lethality will cover for that.
- Dark Knight chooses -Def because most equestrian units have a strong defense rating in any case.
- Malig Knight, I had a skill loadout. However, I could never come up with the ideal Malig loadout.
Fire Emblem Fates Boon And Bane For Beginners
I advise the Calm and Dull combination for less experienced players. This enables you to take full advantage of the Avatar’s base class and makes it easier to survive magic damage, a significant aspect of this game.
Because Magic damage is a major annoyance in Fates and having low HP isn’t pleasant, I recommend avoiding the Sickly or Excitable traits if feasible. However, they are advised if you want to create a glass cannon character or make the game more challenging.