FIFA 20 Gameplay Changes Include A.I. Defending, Shooting, Passing And More

EA Sports has now detailed upcoming FIFA 20 gameplay changes which include A.I. defending, improved finishing, scoring, passing and more.

EA has now outlined FIFA 20 gameplay changes ahead of the game’s reveal at EA Play. Like every other year, EA Sports FIFA 20 gameplay changes include better A.I. defending, improved finishing, scoring, passing, manual goalkeeping in online mode and more.

Recently, Electronic Arts published a new post called “Pitch Notes” for FIFA fans, so they know what to expect from the next entry in FIFA franchise. EA Sports FIFA developers mentioned that the team has been listening to player feedback since FIFA 2019 and many gameplay changes will be done in the upcoming game. Furthermore, EA confirms that it is receiving more FIFA 20 feedback than ever before as they are letting professional and casual players play the game early to adjust it before public FIFA 20’s release date.

As for the upcoming changes, the developer is putting particular attention to EA Sports FIFA 20 A.I. defending. EA said that A.I defending was “point of community concern” during FIFA 19. With that in mind, the following changes have been made to EA Sports FIFA 20.

A.I Defending

  • Renewed Defending System the defending systems are being renewed, with revised positioning and adjustment to the cadence and flow on the pitch. Manual defending will be emphasized and result in more rewarding results for those who do so.
  • Planned Tackling is a new system that favors manual tackling by making sure that the defender that tries the tackle does so in a favorable context to your team (like recovering the ball or kicking the ball to a nearby teammate when tackling, for example).
  • Contain and Secondary Contain Effectiveness will be reduced, keeping the positioning of players/AI Teammates at a further distance and having a slower reaction to directional changes from the dribbler, rarely resulting in an auto-tackle or an auto-block. This will make manual defending not only more effective but also more rewarding.
  • Improved Jockey System will be implemented with more agility and precision, rewarding players that decide to take control of their defenders.

1v1 Shooting Consistency

  • 1v1 Shooting Accuracy will be improved, resulting in more shots on target and better consistency in easy situations inside the box.
  • Open Goal Situations will also be addressed and will see players being rewarded for 1v1 situations and creating greater chances of scoring “easy goals” – as pointed out in many community examples.
  • Goalkeeper Reactions will also be tuned – specifically against 1v1 situations – resulting in less ‘superhuman’ reactions, which will humanize the goalkeepers movements and result in better scoring opportunities for the attacker.
  • Outside of the Foot Shot situations will be improved and should only happen for players with the Outside of the Foot trait.
  • Shot Elevation/Power Tuning will allow for low powered shots to result in shots similar to Driven Shots, creating more consistency, and resulting in better scoring opportunities.

Timed Finishing

  • Green Timing Window for timed shots will be reduced (from 2-4 frames to 2 frames for all shots), which will make it harder and require more skill to perform.
  • Timed Shot Accuracy will be tuned to result in slightly less precise shots, although Green Timed Shots will still be more accurate than ‘non-timed shots’.
  • Difficult 180° shots will be tuned to result in less powerful shots, even when timed perfectly.

Volley Crossing and Shooting

  • Increased Difficulty and Error – Crosses coming from lob balls/volleys will have less accuracy and more variable results.
  • 2-Player Headers will have more variety as players jumping/colliding for the ball mid-air will make it more difficult for the attacker to score in such situations.
  • Decreased Volley Shot Accuracy – Shots originating from a volley shot will have less accuracy and more variable results.

Various changes have been made to goalkeeping as well in the upcoming game. Goalkeepers in FIFA 20 will have less-superhuman reactions. Further, controlling your goalkeeper won’t be effective as it was in FIFA 19. That’s because the team is working on to make goalkeepers move at a slow and more realistic speed in the upcoming game.

EA has also detailed other aspects of the game being adjusted which include passing, player switching, chained skill moves, set-piece positioning, volley crossing and more. Interested folks can read full EA pitch notes to learn more about FIFA 20 gameplay changes.

There’s no EA Sports FIFA 20 release date yet but we can expect it to release in September 2019. To know more about the game, we will have to wait until EA Play, which takes place on June 8.

Veteran Gamer, Trophy Hunter, And a Youtuber.