Cyberpunk 2077 is the upcoming project from developer CD Projekt Red. Despite having no release date yet, fans of the game are more than excited to know about the game. Recently, game’s Lead Designer, Miles Tost, talked about the length of the game including the emergent Cyberpunk 2077 gameplay and other topics in detail.
During an interview with GamingBolt, CD Projekt Red confirmed that the studio will not pad out the game to extend its play-time.
Miles Tost got asked by GamingBolt about the emergent Cyberpunk 2077 gameplay mechanics. If you don’t know, emergent gameplay mechanics are the elements in the game’s designed to allow payers to do things which even the developers did not intend. According to Tost:
It’s too early to really talk about this. If it makes sense, and if we could pull it off in a way that feels organic and meets our quality standards, then maybe. But we’re certainly not going to be artificially extending the playtime by pushing more content into the game. If it can add to our story-driven experience in a meaningful way, we’re not closed off to anything. Personally, I think our strength lies in creating handcrafted experiences.
GamingBolt also took the opportunity to talk about the rumors surrounding the possible downgrade of the game while referring to the drama of Witcher 3 in the past.
The demo gameplay video was recorded from a work in progress version of the game and we were a bit uncertain if we should release it to the general public as we didn’t want to commit to any particular design. A lot can change between now and launch, but you can be certain that we’re not going to release a game we’re not happy with.
CD Projekt Red has a very positive approach to their upcoming sci-fi game and they already have a very good reputation for bringing unique experiences instead of repetition. After Witcher 3 and its success, we are expecting the same from Cyberpunk 2077.
There’s no Cyberpunk 2077 release date yet. Though there are rumors that the game will release next year.