Dishonored: Death of the Outsider Safe Combinations Guide

Dishonored: Death of the Outsider Safe Combinations Guide will help you find all the safes and combinations that should allow you to unlock them

Dishonored: Death of the Outsider features a total of five missions, and throughout the game, you’ll be able to unlock locked doors and safes that give you unique items and rewards. However, finding these safes and locks isn’t easy, and working out their codes can be even tougher.

In this guide, we will examine all the safes in Dishonored: Death of the Outsider, including their combinations and rewards.

Mission 1 – One Last Fight

The first mission in Dishonored: Death of the Outsider is called One Last Fight, and it has only one safe.

Safe #1

You would be able to see a balcony above the train tracks. You must move up the pipes to the left and exit from the open window.

The safe would be next to the door, and get inside the window to find the safe. The combination is 451, and several items are inside, including a health potion and 395 coin value.

Mission 2 – Follow the Ink

This second mission is titled Follow the Ink, and it has three safes

Safe #1

dishonored death of the outsider safe codes

It is located inside Ivan Jacobi’s home. You need to get to his house and then find the incriminating notes. After this, hand over the notes to Christopher Jeorge, and he will give you the combination in return.

Safe #2

This is not safe, but it does need a code. It is a door that takes you to the Black market. Behind it, there is a sign with a hole in a grate. You would be able to use this hole for your Foresight. The code is 398.

Safe #3

dishonored death of the outsider safe codes

Found inside Shan Yun’s house. Learn the secret knock when you visit the Florist Shop. Find the musical note in one of the music devices in the house by disabling the electric floor in one of the rooms – using a whale oil container in the room with a breakable door.

The note will be present in the second-floor gallery and when you play this note near the safe, it will open up.

Mission 3 – The Bank Job

This mission is called The Bank Job, and it has 4 safes

Safe #1

This lockbox is inside the Inner Atrium’s sub-basement, in company with other lockboxes.

It is Christopher Jeorge’s lockbox, and its code is on a crumpled note near the desk in the operations manager’s office. Christofer Jeorge combination is 379.

Safe #2

dishonored death of the outsider safe codes

This lockbox is present next to the previous one and belongs to Morgan Yu. Its code is 315.

Safe #3

This is also present among the lockboxes that we opened before. It belongs to Luigi Galvani, and to open it, you have to use the code 287.

Safe #4

dishonored death of the outsider safe codes

This is present in the main vault, a collection of five safes. The code to the safes is a Fibonacci sequence.

People who know what this sequence is, know that it is made by adding the previous two numbers. We have written down the codes for you to save you the hassle. They are written in the sequence of the safe:

  1. 011
  2. 235
  3. 813
  4. 213
  5. 455
  6. 891

Mission 5 – A Hole in the World

This mission, A Hole in the World, has two locks.

Lock #1

This lock on the door takes you to the Shindaery North Mining Quarry. There is a building next to the gate; go inside it and go to the top floor using the stairs.

You will see a red cloth in front of a crawlspace. On the other side, you will find the key alongside a Supervisor’s note.

Lock #2

dishonored death of the outsider safe codes

Malchiodi has a lock on his chest. You must locate his body in the void, get the key, and go back to his room.

There are several marks of Outsiders everywhere in this room, and there are numbers and other runes.

You must find the three runes that combine to make the Mark. They would be on the upper left, middle, and right. Enter the number of the corresponding runes, and you can open this lock.

Ali Hasan is writer at SegmentNext.com with a deep love for immersive action role-playing games and well-crafted narratives. His weapons of choice include controllers and keyboards.