In Child of Light, Oculi is the art of creating gemstones by combing 2 or more gems. These gemstones have various effects which can be equipped on your Timeline, Weapon, and Armor.
For more help on Child of Light, read our Confessions Locations, Aurora’s Companions and Lemurian Requests Guide.
Child of Light Oculi Crafting
The qualities of these gemstones are divided into Rough, Tumbled, Faceted, and Brilliant.
- Rough + Rough + Rough = Tumbled
- Tumbled + Tumbled + Tumbled = Faceted
- Faceted + Faceted + Faceted = Brilliant
The quality of these gemstones determines the overall stat increase that you can get from these gemstones.
You will find all the possible crafting recipes for creating gemstones below! I will be listing the stats increase as per quality in the following manner:
Rough – Tumbled – Faceted – Brilliant
Sapphire
This gemstone can be found throughout the game world.
Weapon: It adds Water Damage to the weapon and increases the attack speed by 0% – 8% – 12% – 16%
Armor: It increases Water Damage resistance by 8% – 14% – 18% – 24%
Timeline: While casting, it increases the chances of evading an attack by 5% – 10% – 15% – 20%
Ruby
This gemstone can be found throughout the game world.
Weapon: It adds Fire Damage to the weapon and increases the attack speed by 0% – 8% – 12% – 16%
Armor: It increases Fire Damage resistance by 8% – 14% – 18% – 24%
Timeline: It increases max HP by +4 – +8 – +12 – +16
Emerald
This gemstone can also be found in the game world.
Weapon: It adds Lightning Damage to the weapon and increases the attack speed by 0% – 8% – 12% – 16%
Armor: It increases Earth Damage resistance by 8% – 14% – 18% – 24%
Timeline: It increases max HP by +2 – +4 – +6 – +8
Tourmaline
Sapphire + Emerald = Tourmaline
Weapon: It adds effects to paralyze an enemy for a few seconds [exact values are not known as of now]
Armor: It decreases magical damage by 5% – 10% – 15% – 20%
Timeline: It increases magic for a few seconds [exact values are not known]
Amethyst
Sapphire + Ruby = Amethyst
Weapon: It considerably increases the Physical Damage when you get below 20% HP.
Armor:It greatly reduces magic damage resistance.
Timeline: It considerably increases the Magical Damage when you get below 20% HP.
Citrine
Ruby + Emerald = Citrine
Weapon: It increases attack power and adds Light damage to the weapon.
Armor: It increases your chances of dodging when you are trying to defend a particular turn.
Timeline: It increases Magic Damage after your health drops below 20%.
Diamond
Sapphire + Ruby + Emerald = Diamond
Weapon: It increases Attack Speed.
Armor: After a battle is over, XP gain is increased by 5% – 10% – 15% – 20%.
Timeline: It increases the casting speed of your character.
Onyx
Amethyst + Tourmaline + Citrine = Onyx
Weapon: It considerably increases the spell power of your character [exact value is not known].
Armor: It increases your Physical and Magical damage after your HP drops below 20%.
Timeline: While your HP is below 20%, you will receive increased chances of dodging during casting.
Spinal
Diamond + Onyx = Spinal
Weapon: It increases the attack power of your character.
Armor: It increases speed by a couple of turns whenever your character is interrupted.
Timeline: The final effect will allow you to start every turn at least 5% ahead on the Timeline.
Found anything missing or confusing, let us know in the comments below!