Ashraf Ismail, the director of Ubisoft’s Assassin’s Creed: Origins, has said that the game will be focusing on quality over quantity this time around. He has also said the whole world will be available to explore from the beginning, and Bayek will be very customizable throughout the whole game.
We saw a bit of gameplay for Origins back at E3 2017, which showed Bayek infiltrating a compound and eluding guards before finding and killing his target. Since then more details have been coming out about Origins, and Ubisoft has now decided to weigh in as well.
Many previous Assassin’s Creed games focused a lot on the collecting aspect of the game, putting things like Animus shards and treasure chests all around the map for players to collect, along with all of the other side activities that come with a game set in an entire city.
Ashraf has said that the main city of Assassin’s Creed: Origins is around twice the size of Havana, the largest city in Assassin’s Creed: Black Flag. Ashraf has said that, rather than along with there be a lot to do in the cities, they’re putting more emphasis on making the cities feel alive.
In addition to the better cities, players will be able to explore the entirety of Egypt as soon as you get done with the introduction of the game, and will be able to customize Bayek to your preferences. We already saw some of that in the E3 demo, where Bayek was able to loot a better bow than his starting one off of a dead guard.
What all else will be available to use to customize Bayek in the future remains to be seen, but hopefully Assassin’s Creed: Origins will be able to revitalize that spirit that the first Assassin’s Creed games had as it takes us into the origins of the Assassin Brotherhood.