More and more details on Cyberpunk 2077 continue to pour in. The game from CD Projekt Red continues to take shape in front of our eyes.
A recent interview with a Spanish outlet involved Mateusz Tomaszkiewicz, quest director of Cyberpunk 2077 where he revealed some new details about the game.
Regarding how the game’s quests, story and world will work, he emphasized on how different it was from the Witcher 3. Specifically, how less linear the story was.
This is what he specifically had to say about that:
“There are many ways to complete missions based on how you’ve created your character, [the] tools you use, etc. And I think this is something that makes our game different from The Witcher. Because in The Witcher we had a basic loop in the gameplay, finding non-linearity in the missions section. This time the gameplay will also have a non-linear character. I think this is where the big difference lies in terms of the complexity of our missions.”
So this has to do with how the player actions and decisions will be impacting the main storyline of the game. In the Witcher 3, quests often had major decisions to be made, but the way to complete them was always specific.
In Cyberpunk 2077, this isn’t the case at all. Missions will be progressed in a multitude of ways depending on how the players structure their character. Furthermore, every decision and action will change the world around you.
You won’t be seeing any game over screens unless your character literally dies. Players will need to be very careful with what they do and how they do it.
The quest director of Cyberpunk 2077 also expressed how the game takes inspiration from other RPGs such as Deus Ex. Deus Ex was also popular for how many ways you could go about completing a mission.
A release date for Cyberpunk 2077 remains unannounced. CD Projekt Red has confirmed, however, that the game will release on the PlayStation 4, Xbox One and PC platforms.