Rockstar is under fire since the reveal of several 100-hour work weeks during Red Dead Redemption 2 development. Another ex-Rockstar employee has now shared his horrible experience of working at the studio. The ex-Rockstar employee notes that he had to work 7 days a week.
Developers around the world are now coming forward to share their experiences for one of the biggest studios in the gaming industry.
Job J Stauffer is the founder of Orpheus Self-Care Entertainment. He also happens to be ex-employee of RockStar and Telltale Games. Kotaku‘s Jason Schreier reached out to him to share his experience.
According to Stauffer, during the GTA IV era, he was working 7 days a week. He added that he felt like the studio had a gun on his head. Furthermore, he had to work Saturdays and Sundays.
Stauffer then posted another Tweet to share his story when he needed a day off.
According to Rockstar, the studio doesn’t force overtime on anyone whether it’s a senior or a junior. That additional effort is a choice and they believe that their passion shows in the games they release.
I’m just not one of them! No one, senior or junior, is ever forced to work hard. I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work.
As for the game, Rockstar has now confirmed that Red Dead Redemption 2 is going to take around 60 hours to complete the game’s story.
Rockstar Games has also revealed the game file size. Red Dead Redemption 2 is going to take 88 GB on Xbox One and 105 GB on PlayStation 4.
The massive file size is not surprising as the game consists of the massive map covering a significant part of the United States.
Red Dead Redemption 2 will release on October 26 for Xbox One and PS4.