We have repeatedly heard about Destiny 2 addressing the issue of scarcity of single-player content that plagued the original installment in the franchise. Today, we get to know just how Bungie plans to make amends.
According to the latest issue of Edge Magazine (via Reddit), the story content of Destiny 2 is much greater in volume. There are reportedly over eighty player-versus-environment (PvE) activities for players to go through. This includes the familiar story missions, Strikes, Patrols, Adventures, Lost Sectors, and World Quests from the original. However, in comparison, each will be “substantial in length, challenge, story, and reward” to make the experience more engaging and personal.
At one point in development, the story content of Destiny 2 was so much that early testers were taking around fifty-five hours to reach the end of the campaign, and there was still more stuff left to go through. Since then, Bungie has made a few adjustments to create more of a “drip-feed” experience over the course of the whole game.
Last week, the developer reiterated that the PC version of the game will not be a console port. Players will have access to a frames-per-second (FPS) counter and be able to adjust the upper limit of frames through the configuration file.
Destiny 2 is scheduled to launch on September 6 for PlayStation 4 and Xbox One. The PC version will see to a slight delay and arrive on October 24. The added time will ensure that the development team fully polishes the game for Windows, alongside incorporating all the necessary features that players are expecting from the highly anticipated sequel.