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Xbox Project Scorpio High Fidelity VR Removed From Official Site
Two of the major highlights and selling points of Xbox Project Scorpio was that the console would be capable of native 4K gaming at 60 FPS and that it would provide high-fidelity VR. While some sources are assuming that 4K will not be native now we are noticing that the mention of high-fidelity VR has also been removed from the official site.
Also check out: New Xbox One Scorpio Leak Shows ESRAM Gone, Reveals GPU Specs
Microsoft has not been very clear when it comes to Xbox Project Scorpio and we have also seen some trickery in words that move from native 4K to true 4K. We know what native 4K means but true 4K could be anything. It could be what the PS4 offers. The previous wording on the site was as follows:
The most powerful console in history, with 6 teraflops of graphics processing power. The first and only console to play in real 4K and virtual reality high fidelity.Compatible with all your Xbox One games and accessories.
Now, however, the wording has been changed to the following:
The most powerful console ever designed, with 6 teraflops of graphics processing power, allowing to play in real 4K and compatible with the games and accessories of the Xbox One.
This is making all of us wonder what on earth is going on behind the scenes. Is it possible that Microsoft has bitten on more than it can chew? Reports claim that documents have been sent out to developers that guide them as to how they should develop games in 4K for the Xbox Project Scorpio and it seems that what Microsoft is doing with Scorpio is similar to what Sony has done with the PS4 Pro.
Reports even state that examples of Mark Cerny were given as guides to what Microsoft wants developers to do when making games for the Xbox Project Scorpio. I do not know what is going on but it is very fishy. What do you think is happening?