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God of War Will Not Have Tough Moral Choices and Branching Storylines
The new God of War was definitely the highlight of Sony’s E3 2016 media briefing and while the studio did not share much, we now have some details from the game’s Creative Director Cory Barlog.
According to Barlog, the first enemies that Kratos will encounter during his adventures will the ‘Draugr’ – the creatures who have also appeared in The Elder Scrolls games. However, during the course of the game, Kratos will visit a total of 9 realms of Norse Mythology, during which he will encounter numerous other monsters.
In addition to this, he also stated that enemy count on screen will reach as much as 100 enemies on the screen at the same time. Moreover, as mentioned earlier, Kratos’ son’s mother will play an important role in the game.
Barlog also confirmed that unlike many modern games, the upcoming God of War will not incorporate a system of moral choices. Since the game will not force players to make complicated, moral choices in the game, there will be no branching storylines that players will witness.
You can check out the entire video interview attached above and share your impressions with us in the comments section below!
In relevant God of War news, the game’s Lead Gameplay Engineer Jeet Shroff recently discussed the combat system. One of the things that we noticed right off the bat was the game doing away with Kratos’ signature chained blades in the favor of battle axes. According to Shroff, players will be able to chain together different combos using the combat axe which will provide a fun experience overall.
In addition to this, Kratos’ son will have a dedicated button and will be able to fight alongside Kratos as the game progresses. To read up more, head over to the post!
The new God of War is being developed exclusively for Playstation 4. The game currently remains without a release date, but we can hope to learn more during the upcoming GamesCom or Playstation Experience conferences.