Rise of the Tomb Raider will not only test Lara’s limits, but the player’s as well. The game will ship with four different difficulty levels for both seasoned and average raiders. Of course, you can crank it down a notch to make like easy in Siberia or Syria.
The levels in question are as follows:
Adventurer:
- Aim assistance is enabled
- Enemies have lower health and damage
Tomb Raider:
- Aim assistance is disabled
- Enemies have normal health and damage
Seasoned Raider:
- Aim assistance is disabled
- Heath regeneration only occurs outside of combat
- Enemies have increased health, damage, and senses
Survivor:
- Aim assistance is disabled
- Health regeneration is disabled
- Enemies have increased health, damage, and senses
- More challenging enemy types will be present
- Resources are more scarce, and upgrades are more expensive
- Using a camp requires resources
We also have control schemes for Xbox One:
You can also see the options menu below:
Which difficulty level are you going to choose? Let us know in the comments.