DOOM 3 BFG Errors, Crashes, Freezes, FOV, Graphics Fixes and Dev Console


Doom 3 BFG edition is basically a re-mastered version of the classic horror series. The package not only contains much improved and expanded version of DOOM 3, but also the original Doom and Doom 2.

Being a fan of the franchise, if you have bought the BFG edition on PC, then there are chances that you may find some issues that may not allow you to play or run the game properly.

However, to address your problems/game breaking issues, we have this troubleshooting guide to get your game running.

#1 Doom 3 BFG – Bad Frame Rates
If you haven’t tried it yet, then you must be running your system on two monitors option. Try changing it to one to boost the performance to normal. And if you are using a Radeon card, try disabling the Catalyst AI.

#2 Doom 3 BFG Doesn’t Work – White/Black Screen
This can be due to multiple issues. If you are sure that you are running updated drivers for your hardware, you can try out the following to resolve the issue:

Disable the on-screen display of any hardware tool you might be using like MSI Afterburner or Rivatuner, etc.

If you are running SLI/Crossfire, check if the game runs fine on the single GPU. If yes, then there must be something fishy with the drivers that isn’t letting you play the game using both the GPUs.

#3 DOOM 3 BFG – How to Change FOV
By default, the FOV is capped to 60, which can be annoying for many PC gamers. If you want to change it, you should use the following command in the launch parameters:

+set g_fov XX

XX here is the FOV value you want to use.

#4 DOOM 3 BFG – How to Enable Console/Commands
Console is disabled by default in the game, but you can access it by using the following command line in the launch option:

+seta com_allowconsole 1

#5 DOOM 3 BFG Error – Failed to initialize OpenGL
The problem is related to the software/drivers. Make sure that you have up to date drivers installed properly. And if you are using a Nvidia card, I will recommend that you re-install the PhysX again. You can also try installing the OpenGL manually.

#6 DOOM 3 BFG – Can’t View Stereoscopic 3D in Windowed Mode
Doom 3 BFG does not support the stereoscopic mode in windowed mode.

#7 Can’t Change Setting in Doom or Doom 2 After Running Doom 3 BFG
The setting in Doom 3 BFG will also affect the settings of Doom and Doom 2. So if you want to change anything, you will have to do it first in Doom 3 BFG.

#8 Doom 3 BFG – How to Enable Stereoscopic 3D
Following are the recommended configurations you should use:

If the Nvidia Vision is being used, select “Quad Buffer” and select a 120hz full screen mode (if your monitor supports it).

If you are using NVIDIA 3DTV Play connected to a 3D TV with HDMI 1.4, select “Quad Buffer” and select 1280×720 fullscreen.

And if you are using an AMD 6000 series card or higher connected to a 3D TV with HDMI 1.4, select “Quad Buffer” and select 1280×720 full screen.

#9 Doom 3 BFG – Quick Save Fix
If all of your save slots are filled, you won’t be able to overwrite the previous ones. So make sure that you have empty slots while using the Quick Save option.

#10 Doom 3 BFG Error – The game is Already Running
You will most probably face this problem if you are running Windows XP (64 bit) which is not supported by default. Otherwise, if you face this issue, then try killing the DOOM 3 BFG process using the task manager.

#11 Doom 3 BFG Screen Tearing Problem
Some Nvidia Card users may face the screen tearing even if the in-game vsync is on. In such situation, you need to force the Vsync option through Nvidia control panel.

If you come across any other issues in the game, let us know by commenting below and we will try to help you out!

By Ali Asif

Being the managing editor, Ali manages a lot of the editorial duties as well as publishing stories for you. A long-time gamer, his favorite game series is the Gears of War but when he's not gaming he likes to kick back with a few popular animes like Naruto.

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    • Rayven

      http://cloud-4.steampowered.com/ugc/29590272598210555/7E25D0B6290822783CD746E292A930FCF6950C88/
      Look at it…. computer screens are busted and showing constant static… Tried reinstalling… flashlights bugged too.
      Was working fine at the start then suddenly broke… Help please

    • Deep

      I’m having a problem with doom 3 bfg edition. When Istart the game i get a message (idJointBuffer::MapBuffer:failed

    • Roman

      Hy!

      I have following problem and my game dosn’t run!

      Pleas help me!!!!!!!!!

      QA Timing INIT: 000000ms
      D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
      2200 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
      4096 MB System Memory
      1024 MB Video Memory
      Winsock Initialized
      Found interface: {76235492-1674-41C9-8C60-7E2356A22D50} bob – 10.62.173.171/255.255.255.255
      Found interface: {78D11515-9DEA-45C5-9BEF-2E6192F7198C} Microsoft Virtual WiFi Miniport Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {AFAD04D1-D8F9-4237-AA64-F04C521F1B28} Atheros AR9285 Wireless Network Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {8AC338E2-F201-426A-AD5D-B05A271A3DD6} Realtek PCIe GBE Family Controller – 0.0.0.0 NULL netmask – skipped
      Sys_InitNetworking: adding loopback interface
      doom using MMX & SSE for SIMD processing
      enabled Flush-To-Zero mode
      enabled Denormals-Are-Zero mode
      —— Initializing File System ——
      Loaded resource file _common.resources
      Loaded resource file _ordered.resources
      Loaded resource file _sound_pc.resources
      Loaded resource file _sound_pc_en.resources
      Loaded resource file _sound_pc_fr.resources
      Loaded resource file _sound_pc_gr.resources
      Loaded resource file _sound_pc_it.resources
      Loaded resource file _sound_pc_jp.resources
      Loaded resource file _sound_pc_sp.resources
      Current search path:
      C:Program Files (x86)Bethesda SoftworksDoom 3 BFG Edition/base
      C:UsersRauhoferSaved Gamesid SoftwareDOOM 3 BFG/base
      file system initialized.
      ————————————–
      WARNING: Unable to open resource file maps/_startup.resources
      —– Initializing Decls —–
      ——————————
      Couldn’t open journal files
      execing default.cfg
      couldn’t exec D3BFGConfig.cfg
      couldn’t exec autoexec.cfg
      —– R_InitOpenGL —–
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:0
      …registered window class
      …registered fake window class
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      X..WGL_EXT_swap_control_tear not found
      …created window @ 0,0 (1296×758)
      Initializing OpenGL driver
      …creating GL context: failed to create OpenGL 3.2 context
      created OpenGL 2.0 context
      succeeded
      …making context current: succeeded
      X..WGL_EXT_swap_control_tear not found

      ——- Input Initialization ——-
      Initializing DirectInput…
      mouse: DirectInput initialized.
      keyboard: DirectInput initialized.
      freespace_version: 0.6
      0 freespace devices
      ————————————
      OpenGL Version: 2.1
      OpenGL Vendor : NVIDIA Corporation
      OpenGL GLSL : 1.2
      …using GL_ARB_multitexture
      …using GL_EXT_direct_state_access
      …using GL_ARB_texture_compression
      …using GL_EXT_texture_compression_s3tc
      …using GL_EXT_texture_filter_anisotropic
      maxTextureAnisotropy: 16.000000
      …using GL_EXT_texture_lod_bias
      X..GL_ARB_seamless_cube_map not found
      X..GL_ARB_framebuffer_sRGB not found
      …using GL_ARB_vertex_buffer_object
      Couldn’t find proc address for: glBindBufferRange
      …using GL_ARB_map_buffer_range
      …using GL_ARB_vertex_array_object
      X..GL_ARB_draw_elements_base_vertex not found
      …using GL_ARB_fragment_program
      X..GL_ARB_uniform_buffer_object not found
      …using GL_EXT_depth_bounds_test
      X..GL_ARB_sync not found
      …using GL_ARB_occlusion_query
      X..GL_ARB_timer_query not found
      …using GL_EXT_timer_query
      Couldn’t find proc address for: glGetQueryObjectui64vARB
      X..GL_ARB_debug_output not found
      ——— Game Map Shutdown ———-
      ————————————–
      0: Speakers (Realtek High Definition Audio)
      2 channels, 48000 Hz
      Front Left and Front Right
      Default Console Device, Multimedia Device, Communications Device, and Game Device
      1: Digitalaudio (HDMI) (High Definition Audio Device)
      2 channels, 48000 Hz
      Front Left and Front Right
      Using device 0
      ********************
      ERROR: GL_ARB_draw_elements_base_vertex not available
      ********************
      Error during initialization
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): success
      …deleting GL context: success
      …releasing DC: success
      …destroying window
      …shutting down QGL
      …unloading OpenGL DLL

    • tom

      i picked doom up today and when i launch it i get This
      QA Timing INIT: 000118ms
      D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
      2527 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
      3888 MB System Memory
      1722 MB Video Memory
      Winsock Initialized
      Found interface: {E80CE33B-F609-4239-B4BB-2FD122A7AD43} Microsoft Virtual WiFi Miniport Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {30656B33-A4DB-4F3F-99D9-AC6972C6C139} Bluetooth Device (Personal Area Network) – 0.0.0.0 NULL netmask – skipped
      Found interface: {56FDDC7A-DFCC-46BE-B8ED-560251FE49A6} Realtek PCIe GBE Family Controller – 0.0.0.0 NULL netmask – skipped
      Found interface: {325EDB96-D27E-4E97-A146-4781CEAC1FCE} Atheros AR9285 Wireless Network Adapter – 192.168.2.5/255.255.255.0
      Sys_InitNetworking: adding loopback interface
      doom using MMX & SSE for SIMD processing
      enabled Flush-To-Zero mode
      enabled Denormals-Are-Zero mode
      —— Initializing File System ——
      Loaded resource file _common.resources
      Loaded resource file _ordered.resources
      Loaded resource file _sound_pc.resources
      Loaded resource file _sound_pc_en.resources
      Reading resource CRCs…
      Current search path:
      C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
      C:\Users\Huw\Saved Games\id Software\DOOM 3 BFG/base
      file system initialized.
      ————————————–
      WARNING: Unable to open resource file maps/_startup.resources
      —– Initializing Decls —–
      ——————————
      Couldn’t open journal files
      execing default.cfg
      couldn’t exec D3BFGConfig.cfg
      couldn’t exec autoexec.cfg
      —– R_InitOpenGL —–
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …registered window class
      …registered fake window class
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      X..WGL_EXT_swap_control_tear not found
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0×5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0×3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1366
      dmPelsHeight : 768
      dmDisplayFlags : 0×0
      dmDisplayFrequency: 60
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0×5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0×3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0×0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …SetPixelFormat failed
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): failed
      …releasing DC: failed
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      X..WGL_EXT_swap_control_tear not found
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0×5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0×3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1366
      dmPelsHeight : 768
      dmDisplayFlags : 0×0
      dmDisplayFrequency: 60
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0×5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0×3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0×0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …SetPixelFormat failed
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): failed
      …releasing DC: failed
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL
      Unknown command ‘vid_restart’
      Unable to initialize OpenGL
      Shutting down OpenGL subsystem
      …shutting down QGL

      Read more: http://segmentnext.com/2012/10/16/doom-3-bfg-errors-crashes-freezes-fov-graphics-fixes-and-dev-console/#ixzz2H1SGaZvv
      Aswell

    • Jack B

      Another problem. Loaded Doom and tried to play, then the following:

      Please help!!

      QA Timing INIT: 000118ms
      D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
      2527 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
      3888 MB System Memory
      1722 MB Video Memory
      Winsock Initialized
      Found interface: {E80CE33B-F609-4239-B4BB-2FD122A7AD43} Microsoft Virtual WiFi Miniport Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {30656B33-A4DB-4F3F-99D9-AC6972C6C139} Bluetooth Device (Personal Area Network) – 0.0.0.0 NULL netmask – skipped
      Found interface: {56FDDC7A-DFCC-46BE-B8ED-560251FE49A6} Realtek PCIe GBE Family Controller – 0.0.0.0 NULL netmask – skipped
      Found interface: {325EDB96-D27E-4E97-A146-4781CEAC1FCE} Atheros AR9285 Wireless Network Adapter – 192.168.2.5/255.255.255.0
      Sys_InitNetworking: adding loopback interface
      doom using MMX & SSE for SIMD processing
      enabled Flush-To-Zero mode
      enabled Denormals-Are-Zero mode
      —— Initializing File System ——
      Loaded resource file _common.resources
      Loaded resource file _ordered.resources
      Loaded resource file _sound_pc.resources
      Loaded resource file _sound_pc_en.resources
      Reading resource CRCs…
      Current search path:
      C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
      C:\Users\Huw\Saved Games\id Software\DOOM 3 BFG/base
      file system initialized.
      ————————————–
      WARNING: Unable to open resource file maps/_startup.resources
      —– Initializing Decls —–
      ——————————
      Couldn’t open journal files
      execing default.cfg
      couldn’t exec D3BFGConfig.cfg
      couldn’t exec autoexec.cfg
      —– R_InitOpenGL —–
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …registered window class
      …registered fake window class
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      X..WGL_EXT_swap_control_tear not found
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0x5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1366
      dmPelsHeight : 768
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0x5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …SetPixelFormat failed
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): failed
      …releasing DC: failed
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      X..WGL_EXT_swap_control_tear not found
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0x5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1366
      dmPelsHeight : 768
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: Intel(R) Graphics Media Accelerator HD
      StateFlags : 0x5
      DeviceID : PCI\VEN_8086&DEV_0046&SUBSYS_150A10CF&REV_02
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{0D2C00CC-4AFB-411A-A9DF-88F395185B85}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\LGD02DC\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}000
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …SetPixelFormat failed
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): failed
      …releasing DC: failed
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL
      Unknown command ‘vid_restart’
      Unable to initialize OpenGL
      Shutting down OpenGL subsystem
      …shutting down QGL

    • BSurgeon

      Hello

      I installed BFG Edition correctly, however, in the middle of playing, i see my weapon firing without me touching the fire button!
      It happens quite often dont know why…

    • ali-r

      hi
      where can i download Doom3 bfg edition save file?
      Could anybody upload it please?

    • Deimos

      On your computer (in this case Windows 7), go to C:\Users\\Saved Games\id Software\DOOM 3 BFG\base. You will find a file called D3BFGConfig.cfg there.

      2. Open this file using notepad (right click and use the OPEN WITH command if you need to, and choose Notepad).

      3. Scroll down until you find a command line that says set r_fullscreen “1” . This is going to sound strange, but you want to change the 1 to a 3 (set r_fullscreen “3”) and it should work. Save the CFG file and run the game. Within the game, be sure to make any resolution setting changes under “Monitor 3″ or for windowed mode “0” which works all the time.

    • Deimos

      For all the people who are confused, here is the solution of the opengl crash, I personally have a gts450 which has dvi x2 and hdmi mini output, now folks listen up, when i connect my lg tv 32 inch with the hdmi cable, doom 3 bfg crashes, when I connect it through DVI with a conversion to vga and a vga cable to my lg tv well then it works like a charm like it never happened. Sow I think they dont updated it very well or it’s something else but the game isn’t happy with hdmi.

    • David

      Will Doom 3 BFG be compatible with my Dell Inspiron N7010 Laptop?

    • David

      To be more specific I have a Dell Inspiron N7010 and I get the OpenGL Error will Doom 3 BFG be compatible if my computer?

    • David

      I bought the Doom 3 BFG Edition and I have a Inspiron 17R Dell Laptop and I get the OpenGL Error will this game work on my laptop? Please give me a step by step instructions on how to get this game running.

    • DrProHalbert

      I’m having a problem that I’ve yet to find the solution for. It’s a Steam error. “Application load error 3:0000065432″ Any idea how to fix this particular problem?

    • Jah

      I have an AMD Ahthlon XP 2600X processor, and it doesn’t support SSE2, which it tell’s me as an error, when i run DOOM3 BFG. that means that i can’t play that game at all?

    • Rob

      This is the error I get:

      Error during initialization

      QA Timing INIT: 000000ms
      D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
      2404 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
      2048 MB System Memory
      256 MB Video Memory
      Winsock Initialized
      Found interface: {CAEFAA3A-185B-49E9-A16E-C463EDBB9F54} Microsoft Virtual WiFi Miniport Adapter #2 – 0.0.0.0 NULL netmask – skipped
      Found interface: {CE3C141A-4FAA-489A-B608-80363F866A0D} Microsoft Virtual WiFi Miniport Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {FA25C9E0-7BAA-47C0-8E73-C6C004A1C3E1} 802.11bgn 1T1R Wireless Adapter – 0.0.0.0 NULL netmask – skipped
      Found interface: {B54F9BF4-349E-463E-9964-141ADD824735} Bluetooth Device (Personal Area Network) – 0.0.0.0 NULL netmask – skipped
      Found interface: {5605204E-1CE6-44DD-B7C7-4DE1510C46B2} Realtek RTL8168B/8111B Family PCI-E Gigabit Ethernet NIC (NDIS 6.20) – 192.168.1.2/255.255.255.0
      Sys_InitNetworking: adding loopback interface
      doom using MMX & SSE for SIMD processing
      enabled Flush-To-Zero mode
      enabled Denormals-Are-Zero mode
      —— Initializing File System ——
      Loaded resource file _common.resources
      Loaded resource file _ordered.resources
      Loaded resource file _sound_pc.resources
      Loaded resource file _sound_pc_en.resources
      Current search path:
      F:\DOOM 3 BFG Edition PC full game nosTEAM\DOOM 3 BFG Edition/base
      C:\Users\Robby\Saved Games\id Software\DOOM 3 BFG/base
      file system initialized.
      ————————————–
      WARNING: Unable to open resource file maps/_startup.resources
      —– Initializing Decls —–
      ——————————
      Couldn’t open journal files
      execing default.cfg
      couldn’t exec D3BFGConfig.cfg
      couldn’t exec autoexec.cfg
      —– R_InitOpenGL —–
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …registered window class
      …registered fake window class
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      …using WGL_EXT_swap_control_tear
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: NVIDIA GeForce 7600 GT
      StateFlags : 0x5
      DeviceID : PCI\VEN_10DE&DEV_0391&SUBSYS_22221682&REV_A1
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{89181CD0-570F-459E-A056-2EA61DBD0BC4}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\PHL000D\{4d36e96e-e325-11ce-bfc1-08002be10318}007
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}007
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1024
      dmPelsHeight : 768
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 85
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: NVIDIA GeForce 7600 GT
      StateFlags : 0x5
      DeviceID : PCI\VEN_10DE&DEV_0391&SUBSYS_22221682&REV_A1
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{89181CD0-570F-459E-A056-2EA61DBD0BC4}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Generic PnP Monitor
      StateFlags : 0x3
      DeviceID : MONITOR\PHL000D\{4d36e96e-e325-11ce-bfc1-08002be10318}007
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}007
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …creating GL context: failed to create OpenGL 3.2 context
      created OpenGL 2.0 context
      succeeded
      …making context current: succeeded
      …using WGL_EXT_swap_control_tear

      ——- Input Initialization ——-
      Initializing DirectInput…
      mouse: DirectInput initialized.
      keyboard: DirectInput initialized.
      freespace_version: 0.6
      0 freespace devices
      ————————————
      OpenGL Version: 2.1
      OpenGL Vendor : NVIDIA Corporation
      OpenGL GLSL : 1.2
      …using GL_ARB_multitexture
      …using GL_EXT_direct_state_access
      …using GL_ARB_texture_compression
      …using GL_EXT_texture_compression_s3tc
      …using GL_EXT_texture_filter_anisotropic
      maxTextureAnisotropy: 16.000000
      …using GL_EXT_texture_lod_bias
      X..GL_ARB_seamless_cube_map not found
      X..GL_ARB_framebuffer_sRGB not found
      …using GL_ARB_vertex_buffer_object
      Couldn’t find proc address for: glBindBufferRange
      …using GL_ARB_map_buffer_range
      …using GL_ARB_vertex_array_object
      X..GL_ARB_draw_elements_base_vertex not found
      …using GL_ARB_fragment_program
      X..GL_ARB_uniform_buffer_object not found
      …using GL_EXT_depth_bounds_test
      …using GL_ARB_sync
      …using GL_ARB_occlusion_query
      …using GL_ARB_timer_query
      Couldn’t find proc address for: glGetQueryObjectui64vARB
      X..GL_ARB_debug_output not found
      ——— Game Map Shutdown ———-
      ————————————–
      0: Speakers (SoundMAX Integrated Digital HD Audio)
      4 channels, 44100 Hz
      Front Left, Front Right, Back Left, and Back Right
      Default Console Device, Multimedia Device, Communications Device, and Game Device
      1: Digital Audio (S/PDIF) (SoundMAX Integrated Digital HD Audio)
      2 channels, 44100 Hz
      Front Left and Front Right
      Using device 0
      ********************
      ERROR: GL_ARB_draw_elements_base_vertex not available
      ********************
      Error during initialization
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): success
      …deleting GL context: success
      …releasing DC: success
      …destroying window
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL

      If anyone could help I would be most appreciative.
      Note, all my drivers are up to date, running windows 7 64 bit.

    • Roro

      Hi, well i guess i have the same problem like Kozake,and when i update my adabter what will happene to the computer ,it will change something? sorry if im assking a stupide question but actually i m afraid to do it ,So just i need to know if its a good idea?Please reply?

      • sizo

        it will update it to newest version

    • Destiny

      Same problem as luke, I WANNA KILL DEMONS, y u no let me?

    • lol

      X..GL_ARB_debug_output not found
      ——— Game Map Shutdown ———-
      ————————————–
      0: Speakers (High Definition Audio Device)
      2 channels, 44100 Hz
      Front Left and Front Right
      Default Console Device, Multimedia Device, Communications Device, and Game Device
      1: Digital Audio (S/PDIF) (High Definition Audio Device)
      2 channels, 44100 Hz
      Front Left and Front Right
      Using device 0
      ********************
      ERROR: GL_ARB_draw_elements_base_vertex not available
      ********************
      Error during initialization
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): success
      …deleting GL context: success
      …releasing DC: success
      …destroying window
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL

    • luke

      SOOOOOOOOO…. I get the OpenGL initilization error, anyone know how to fix it? im still very confused after all this info… please help

      • anthony

        right click on computer (in the sub folders of window explorer)
        click on properties then go to device manger then to display adapters and update your graphics card.

        • David

          I tried doing this but nothing happens am i doing it right? How do you update your graphics card?

          • Jason

            I have the same problem, updated drivers I get the failure to initialise openGL problem. from what I have read it would appear to be a resolution problem. I only have intel HD graphics card with icore 3 but other games with similar demanding graphics still work on it… any ideas?

    • denizen65

      THANKS MATE FOR THIS INFO

    • Kozak

      QA Timing INIT: 000003ms
      D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
      2199 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
      1792 MB System Memory
      256 MB Video Memory
      Winsock Initialized
      Found interface: {667706F9-43DB-465D-BCDD-1D046A5A7488} Dispositivo Bluetooth (Red de área personal) #2 – 0.0.0.0 NULL netmask – skipped
      Found interface: {9166FB31-3C21-41AB-AB93-B68861F4DFE9} Realtek 8185 Extensible 802.11b/g Wireless Device – 0.0.0.0 NULL netmask – skipped
      Found interface: {735D2322-4FD7-4340-B8D6-8E3ADA1DBAB3} NVIDIA nForce Networking Controller – 192.168.1.65/255.255.255.0
      Sys_InitNetworking: adding loopback interface
      doom using MMX & SSE for SIMD processing
      enabled Flush-To-Zero mode
      enabled Denormals-Are-Zero mode
      —— Initializing File System ——
      Loaded resource file _common.resources
      Loaded resource file _ordered.resources
      Loaded resource file _sound_pc.resources
      Loaded resource file _sound_pc_en.resources
      Loaded resource file _sound_pc_fr.resources
      Loaded resource file _sound_pc_gr.resources
      Loaded resource file _sound_pc_it.resources
      Loaded resource file _sound_pc_jp.resources
      Loaded resource file _sound_pc_sp.resources
      Current search path:
      C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base
      C:\Users\Araceli\Saved Games\id Software\DOOM 3 BFG/base
      file system initialized.
      ————————————–
      WARNING: Unable to open resource file maps/_startup.resources
      —– Initializing Decls —–
      ——————————
      Couldn’t open journal files
      execing default.cfg
      couldn’t exec D3BFGConfig.cfg
      couldn’t exec autoexec.cfg
      —– R_InitOpenGL —–
      Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
      …registered window class
      …registered fake window class
      …initializing QGL
      …calling LoadLibrary( ‘opengl32′ ): succeeded
      …using WGL_EXT_swap_control_tear
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: NVIDIA GeForce 7100 / NVIDIA nForce 630i
      StateFlags : 0x5
      DeviceID : PCI\VEN_10DE&DEV_07E1&SUBSYS_01371025&REV_A2
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{A565BF99-802E-4880-8C41-75CEEB81AFE9}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Monitor PnP genérico
      StateFlags : 0x3
      DeviceID : MONITOR\ACR000C\{4d36e96e-e325-11ce-bfc1-08002be10318}002
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}002
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1440
      dmPelsHeight : 900
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …calling CDS: ok
      display device: 0
      DeviceName : \\.\DISPLAY1
      DeviceString: NVIDIA GeForce 7100 / NVIDIA nForce 630i
      StateFlags : 0x5
      DeviceID : PCI\VEN_10DE&DEV_07E1&SUBSYS_01371025&REV_A2
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{A565BF99-802E-4880-8C41-75CEEB81AFE9}000
      DeviceName : \\.\DISPLAY1\Monitor0
      DeviceString: Monitor PnP genérico
      StateFlags : 0x3
      DeviceID : MONITOR\ACR000C\{4d36e96e-e325-11ce-bfc1-08002be10318}002
      DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}002
      dmPosition.x : 0
      dmPosition.y : 0
      dmBitsPerPel : 32
      dmPelsWidth : 1280
      dmPelsHeight : 720
      dmDisplayFlags : 0x0
      dmDisplayFrequency: 60
      …created window @ 0,0 (1280×720)
      Initializing OpenGL driver
      …creating GL context: failed to create OpenGL 3.2 context
      created OpenGL 2.0 context
      succeeded
      …making context current: succeeded
      …using WGL_EXT_swap_control_tear

      ——- Input Initialization ——-
      Initializing DirectInput…
      mouse: DirectInput initialized.
      keyboard: DirectInput initialized.
      freespace_version: 0.6
      0 freespace devices
      ————————————
      OpenGL Version: 2.1
      OpenGL Vendor : NVIDIA Corporation
      OpenGL GLSL : 1.2
      …using GL_ARB_multitexture
      …using GL_EXT_direct_state_access
      …using GL_ARB_texture_compression
      …using GL_EXT_texture_compression_s3tc
      …using GL_EXT_texture_filter_anisotropic
      maxTextureAnisotropy: 16.000000
      …using GL_EXT_texture_lod_bias
      X..GL_ARB_seamless_cube_map not found
      X..GL_ARB_framebuffer_sRGB not found
      …using GL_ARB_vertex_buffer_object
      Couldn’t find proc address for: glBindBufferRange
      …using GL_ARB_map_buffer_range
      …using GL_ARB_vertex_array_object
      X..GL_ARB_draw_elements_base_vertex not found
      …using GL_ARB_fragment_program
      X..GL_ARB_uniform_buffer_object not found
      …using GL_EXT_depth_bounds_test
      …using GL_ARB_sync
      …using GL_ARB_occlusion_query
      …using GL_ARB_timer_query
      Couldn’t find proc address for: glGetQueryObjectui64vARB
      X..GL_ARB_debug_output not found
      ——— Game Map Shutdown ———-
      ————————————–
      0: Altavoces (2- Dispositivo de High Definition Audio)
      2 channels, 44100 Hz
      Front Left and Front Right
      Default Console Device, Multimedia Device, Communications Device, and Game Device
      1: Altavoces (2- Dispositivo de High Definition Audio)
      2 channels, 44100 Hz
      Front Left and Front Right
      2: Audio digital (S/PDIF) (2- Dispositivo de High Definition Audio)
      2 channels, 44100 Hz
      Front Left and Front Right
      Using device 0
      ********************
      ERROR: GL_ARB_draw_elements_base_vertex not available
      ********************
      Error during initialization
      Shutting down OpenGL subsystem
      …wglMakeCurrent( NULL, NULL ): success
      …deleting GL context: success
      …releasing DC: success
      …destroying window
      …resetting display
      …shutting down QGL
      …unloading OpenGL DLL
      [help me] [Ayuda]