In Outer Worlds, attributes are the stats of the player. You can choose your attributes yourself when you go to character creation. In this guide, we will explain in detail how attributes work in The Outer Worlds and how changes in attributes affect your character’s abilities and stats.
The Outer Worlds Attributes
Your attributes have levels, given below, that can be modified based on the number of points you have spent in certain areas
- Below Average
- Average
- Good
- High
- Very High
When you level up, the percentage effect of these attributes on your skills increases. Below is a list of the attributes found in Outer Worlds.
Strength
Strength affects melee weapon damage and the amount you can carry, basically, your inventory capacity. Strength affected skills:
- 1-Handed Melee
- 2-Handed Melee
- Heavy Weapons
- Block
- Inspiration
- Intimidate
Attribute Levels | Effects |
Below Average | -10% Melee Damage 60kg Carrying Capacity -100% Tactical Time Dilation Move Time Penalty: Tactical Time Dilation drain for movement is doubled. |
Average | 0% Melee Damage 80kg Carrying Capacity |
Good | +10% Melee Damage 100kg Carrying Capacity |
High | +20% Melee Damage 120kg Carrying Capacity |
Very High | +30% Melee Damage 140kg Carrying Capacity |
Dexterity
Dexterity affects melee attack speed and ranged weapon reload speed. Dexterity affects the following skills:
- 1-Handed Melee
- Handguns
- Dodge
- Block
- Sneak
- Lock pick
Attribute Levels | Effects |
Below Average | -30 Weapon Durability -10% Melee Weapon Attack Speed -25% Ranged Weapon Reload Speed -100% Tactical Time Dilation Move Time Penalty: Weapon Durability Loss is increased |
Average | 0% Melee Weapon Attack Speed 0% Ranged Weapon Reload Speed |
Good | +10% Melee Weapon Attack Speed +10% Ranged Weapon Reload Speed |
High | +20% Melee Weapon Attack Speed +20% Ranged Weapon Reload Speed |
Very High | +30% Melee Weapon Attack Speed +30% Ranged Weapon Reload Speed |
Intelligence
Intelligence affects Critical Hit bonus damage. Skills affected by changes in Intelligence are:
- Long Guns
- Persuade
- Hack
- Medical
- Science
- Determination
Attribute Values | Effects |
Below Average | -20% Critical Damage Penalty: Critical Hit Damage is reduced. Words are hard Thinking No Good Dumb dialog options unlocked |
Average | 0% Critical Damage |
Good | +10% Critical Damage |
High | +20% Critical Damage |
Very High | +35% Critical Damage |
Perception
Perception affects Headshot and Weak spot damage bonuses. Perception affected skills:
- Handguns
- Long Guns
- Heavy Weapons
- Dodge
- Lock pick
- Engineering
Attribute Levels | Effects |
Below Average | -100% Bonus to Extra Headshot/Weakspot Damage Penalty: Headshot and Weakspot Damage hits do not inflict extra damage. |
Average | 0% Bonus to Extra Headshot/Weakspot Damage |
Good | +10% Bonus to Extra Headshot/Weakspot Damage |
High | +20% Bonus to Extra Headshot/Weakspot Damage |
Very High | +35% Bonus to Extra Headshot/Weakspot Damage |
Charm
Charm affects Faction Reputation and Companion Ability cooldowns. Changes in your character’s charm affect your:
- Persuade
- Lie
- Intimidate
- Hack
- Science
- Inspiration
Attribute Levels | Effects |
Below Average | -20% Companion Ability Refresh -35% Positive Faction Reputation Reactions +15% Negative Faction Reputation Reactions Penalty: Reputation Gains are significantly reduced |
Average | 0% Companion Ability Refresh 0% Positive Faction Reputation Reactions 0% Negative Faction Reputation Reactions |
Good | +10% Companion Ability Refresh +10% Positive Faction Reputation Reactions -10% Negative Faction Reputation Reactions |
High | +25% Companion Ability Refresh +20% Positive Faction Reputation Reactions -20% Negative Faction Reputation Reactions |
Very High | +40% Companion Ability Refresh +35% Positive Faction Reputation Reactions -35% Negative Faction Reputation Reactions |
Temperament
Temperament improves your natural health regeneration. The following skills are affected by changes in Temperament
- 2-Handed Melee
- Lie
- Sneak
- Medical
- Engineering
- Determination
Attribute Levels | Effects |
Below Average | 0 Health Regeneration per Second Penalty: No passive health regeneration |
Average | 2 Health Regeneration per Second |
Good | 3.5 Health Regeneration per Second |
High | 5 Health Regeneration per Second |
Very High | 7.5 Health Regeneration per Second |