Shadow Of The Tomb Raider Features “Independent” Difficulty Settings For Combat, Exploration And Puzzles

Eidos Montreal has confirmed that Shadow Of The Tomb Raider Difficulty settings for combat, puzzles, and exploration are "Independent" of each other.

Shadow Of The Tomb Raider is one most anticipated games to release this year and developer Eidos Montreal has been revealing new details about the game. This time the developers have revealed that Shadow Of The Tomb Raider Difficulty settings for combat, puzzles, and exploration are “Independent” of each other.

Recently, developer Eidos Montreal showcased some new gameplay for Shadow Of The Tomb Raider with developer commentary.

During the gameplay commentary, narrative director for the upcoming game confirmed that difficulty settings in the game will be independent for combat, puzzles, and exploration.

What it means is that, if players want to up the challenge in exploration without increasing combat and puzzle difficulty, they can do so.

As shown in the gameplay video, increasing the exploration difficulty removes the white paint from the ledges that Lara can climb.

This is an interesting and useful feature for players that want to just increase the difficulty for certain things in the Shadow of The Tomb Raider instead of increasing difficulty for everything in the game including combat and puzzles.

Shadow Of The Tomb Raider is the third entry in the rebooted Tomb Raider series that sees Lara through her origin and become the Tomb Raider she is destined to be.

However, the upcoming game will not only see Lara Croft becoming the Tomb Raider but, will also be the hardest game in the trilogy. This is according to game director Daniel Chayer-Bisson.

This will be, I would say, the most difficult Tomb Raider of all the Tomb Raiders. That is important because this is a more experienced Lara. This is going to be bigger, it’s going to be harder, and that tomb shows the first ever puzzle you’ll solve and it’s very difficult.

As for the technical aspects of the game, Eidos Montreal has noted that the game will run at native 4K/30 FPS on Xbox One X to ensure better visuals and other enhancements. Furthermore, the studio confirmed that the game will run at 60 FPS on Xbox One X but, only for the 1080p mode.

Furthermore, Nvidia is collaborating with Square Enix for the PC version of the game.

Nvidia announced that it is collaborating with the studios working on the title to improve the game’s performance on PC and introduce PC exclusive enhancement.

What do you think of the independent Shadow Of The Tomb Raider Difficulty settings? Let us know your thoughts in the comments below.

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