Resident Evil 7 PC Tweaks Guide – Improve Graphics, Performance, Config File, FPS Increase

Resident Evil 7 PC Tweaks Guide to help you achieve optimal gameplay experience and do away with random FPS drops and other performance-related issues.

Resident Evil 7 PC Tweaks Guide to help you achieve optimal gameplay experience and do away with random FPS drops and other performance-related issues.

The good news is that the game runs exceptionally well on PC, even if you are not running the best hardware out there. The main purpose of this guide is to make sure that you are getting the optimal gameplay experience without losing much in the graphics department.

For more help on Resident Evil 7 Biohazard, read out our Finding Shotgun Guide, Birthday Puzzle Guide, and Inventory Upgrades Guide.

Resident Evil 7 PC Tweaks Guide

In our Resident Evil 7 PC Tweaks Guide, we have detailed everything you getting the best gameplay experience.

Resident Evil 7 PC Tweaks

High Priority

Sometimes your CPU does not provide enough processing power to the game. In such cases, you need to press Ctrl + Alt + Del and select the Start Task Manager option. Once you are on the new menu, you need to find RE7 Biohazard .exe file and set its priority to High. Doing so should help you get rid of some minor stutters experienced during the game.

Random FPS Drops Fix

First and foremost, you need to make sure that you are running the latest drivers from your vendor i.e. NVIDIA or AMD. Moreover, if you are running the game on Windows 10, make sure to disable programs like Xbox GameDVR as it is known to cause some performance hiccups.

Resident Evil 7 PC Graphics Settings

Ambient Occlusion
This setting basically adds more realism and depth to the environment. You can expect a major hit to the performance with the feature and you do not really need it most of the times because of the game’s dark atmosphere.

If you are playing the game on higher resolutions like 1440p or 2160p, you do not really need this feature. 1080p or lower, on the other hand, require this to present a decent image quality. On top of it, the performance hit is not great which is why you can use it without worrying.

This feature basically allows the light to spread out towards the surrounding areas. In the end, it all comes down to user preference. Performance-wise, it does not make a whole lot of difference.

Chromatic Aberration
Similar to Bloom, it is another feature which has next to none impact on the performance and vastly depends on the user. If you like distorted image which appears to be out of focus – looks really well in RE7 Biohazard – you should go with it.

Depth of Field
This feature essentially allows the user to focus on the object in front and blurs the surroundings. The entire idea is to make the image as close to actual human vision as possible. If you wish to increase it, expect a hit of 2-3 frames per second.

Dynamic Shadows
For some odd reason, Dynamic Shadows in RE7 Biohazard are not at all expensive when it comes to performance. These are basically the shadows which are calculated in real time.

Effects Rendering
This feature basically involves the rendering of special effects such as sparks from electricity, firing, etc. If you wish to save yourself a couple of frames per second, I recommend doing away with it because it does not come into play a lot in RE7 Biohazard.

Mesh Quality
This feature basically dictates how far-off objects are rendered. It basically allows those objects to be rendered at a higher detail. It is something which you should go with even if it means losing 2-3 frames per second.

Motion Blur
Similar to Depth of Field, it all comes down to individual preference when we talk about Motion Blur. We have, however, found around 2 frames per second increase with the effect reduced.

Volumetric Lighting
This feature essentially allows the game to feature more realistic lighting and also alter effects related to smoke, fog, etc. When it comes to performance, you can expect more than 5 frames per second drop with the increased effect.

Texture Quality and Texture Filtering
When it comes to Texture Quality and Texture Filtering, each increase should cost you about 1-2 frames so it all comes down to your individual preference and how much you are willing to sacrifice. If you have a GPU with a lot of VRAM, you should have no issues with cranking up these settings.

Subsurface Scattering
This feature also targets the overall image quality by altering the facial models that appear on the screen. With the effect turned up, you should see softer and more realistic facial images. However, only do so if you are willing to sacrifice 2-3 frames per second.

Shadow Quality
This feature basically alters the resolution of shadows that appear on the screen. If you wish to take the setting all the way to the top, you need to have a decent graphics card with more than enough VRAM. You can expect a difference of about 6-8 FPS between lowest and highest settings.

This feature essentially alters the reflections which are cast on solid objects and water. Similar to Shadow Quality, the feature takes a lot away from the performance if you are on a mid-ranged graphics card. Once again, expect to lose about 5-6 frames per second.

This is everything we have on our Resident Evil 7 PC Tweaks Guide. If there is anything else you would like to add, let us know in the comments section below!

Haider is a freelance contributor, who loves video games, playing guitar, and aviation. He is a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) ...