If there is one thing that Bethesda do well it is creating living breathing worlds that we love to explore. We just have to look at previous Fallout games and Skyrim for examples of that.
What happened in the past though is that we poured hours into this exploration and tended to find everything out there to be discovered. This is what makes Lead Producer Jeff Gardiner’s comments about Fallout 4 interesting when he was spoke to OXM:
“I’ve played the game for probably 400 hours, and I’m still finding stuff that I haven’t seen.”
This sounds impressive, though is a bold statement. What we have to consider though is the crafting system within the game. With so many ways to experiment with the creativity system in the game this could be what makes it so interesting. He also went on to talk about creating things with this system:
“For the larger building stuff it’s not stored in your inventory, it’s in the workbench that you’re using in that area. I de-constructed this and it’s all stored over her and then when I go to build it’s pulling from that inventory of stuff I have.”
On the more visual side of crafting he also said:
“It’s all common sense visual stuff. If it doesn’t connect to the generator, the power doesn’t work. You can actually flag stuff to say ‘I’m looking for this stuff because I want to make this’ which means that when you’re scavenging anything that fulfils the requirement gets flagged in the world. When you connect stuff to the computer terminal you have a lot of control and sort of fine tuning. If you’ve got something that plays music, you can actually define how it’s playing music.”
If this lives up to the potential it seems to have, it appears that we may spend most of the time on the Wasteland finding components to improve our new home bases than on the story itself.
What are your thoughts on the creative system? Let us know your thoughts below.