ESO Item Dupe Bug Gives Exploiters Millions, Apparently a Fix is Out


The ESO item dupe bug has been a troublesome concern of many since the past few days. People have been exploiting glitches in the game to benefit in terms of item duplication for quite some time now. In fact it has been so ever since the game was launched officially on April 4, 2014.

What actually happens is that through the ESO item dupe bug in question, people can deposit an item in the Guild Bank and withdraw the item for virtually infinite times. It is as simple as that.

All you need to do is to get an item once and then keep spamming withdraw and you will keep getting millions on millions of the same item.

There are reports that this bug was identified months ago during the beta phase of the game too. This means that there are people who have been at it since day one – imagine the undue benefits that they would have availed from it until now.

People who are playing the game and wish to stay honest about it are in huge numbers, and this bug is causing a lot of discomfort to them. In fact, we are already seeing the community panicking firstly about the bug itself and secondly about what drastic steps the developer could take to get rid of the effects of the bug.

There is a Reddit thread where it is suggested that a fix for the bug was rolled out through the patch 1.0.4. Here’s the line from the patch notes that apparently concerns the ESO item dupe bug:

UI
General
Changed the functionality of auto-stacking in guild banks. You will now have to stack items in your inventory before placing them in the guild bank.

The thread in question suggests that the fix will stop further exploits, but what of the undue benefits that people have already availed?

In the past a similar issue was experienced by ArenaNet in the case of Guild Wars 2 where the developer simply banned all the players who had exploited the game through the bug.

We are not sure what course of action ZeniMax will take against the exploiters who have benefited from ESO dupe bug, but the fix in question might just have made it possible to stop further exploits.

Have you come across anyone exploiting this bug? Have noticed any changes with the latest patch related to bank? Share your experience with us in the comments below.

By Sarmad Lillah

Sarmad is one of the more refined and cultured among us. His favorite game is Mario, and he once had dreams of going to plumbing school. Now he's 25, a finance major and having the time of his life writing about videogames.

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    • tmod

      Welll this explains people selling stacks of 500+ iron ingets and such….

    • David

      May I be the first to say: wah! Elder Scrolls as a series has had this as a bug in every iteration. Why should we have expected this game to be any different?

      Furthermore, it begs the question and subsequent answer: why did the community only now speak it’s concerns? Because it’s an online version of a once-single-player series, and for once, people feel others can gain an “unfair” advantage over others paying in the same world. Boo. Hoo.

      Elder Scrolls has been wrought with bugs, with glitches, with gameplay problems, and with many other exploitable things over the years. It got bad enough that many people decided that they’re features, and not truly bugs. Morrowind: Soul Trap for permanent buff effects, infinite mana and hp. Oblivion: infinite lockpicks, potion ingredients, and maximize potions. Skyrim: kill dragons in next to no time, cycle enchantments for God Mode-like stats, vendor stealing/adding. Oblivion *and* Skyrim: Item Duplication, arrow regeneration. A very small number of these “features” were ever fixed, and even a few of those cropped up again in a different way. I never played Arena or Daggerfall, so I can’t call out the “features” that players encountered there, but I wouldn’t be surprised if there were some in that, too.

      Repercussions of this glitch in-game: solo players, players without friends, and anyone expecting to try to farm gold well have a more difficult time. Gold selling spam/sites will begin to stop, eventually becoming unable to retain business. Item farmers will only be able to last for mere days after a content update that includes new high-level weaponry. The in-game economy will be fairly non-existent, which will ironically allow everyone to pretty much be on an equal playing field. Players who have low level friends could help them more if they have a difficult-to-get item that’s better, players with high level friends can get help and be more useful, eventually even being able to join their friends faster, guilds can more readily share items and equipment because they won’t have to worry about actually losing them.

      Everyone who is complaining about this “feature” as if it’s a bad thing is looking at it from the viewpoint of the greedy. Do you people really want this games’ economy to be carbon-copy of all the rest? Where the rich and greedy win out 100% of the time, and new players get discouraged as items get more and more ridiculously priced? Or do you want it to be a game that (for the most part) remains fun, regardless of a players’ gold amount or level?

      Possible methods to combat PvP “unfairness” due to this bug: limit use of healing items (count per time or gain per time[which would have to be relevant to level or skills]) scale PvP damage/mitigation to be relevant to level/skills instead of focusing on equipment, make group-v-group matter more, with increased damage/mitigation relevant to the number of people in your group -and- general area. Simple, easy things that would encourage better strategic planning and group dynamic.

      Point trying to be made here: not every bug that gives “unfair advantage” is a guaranteed bad thing, if looked at from every angle, and not every game should be forced to fit into the currently defined perception of what games “should be”. It’s thinking like that that turns good potential games into clones of everything else, and eventually leads to their death and decline.

    • Timothy Tj Reichenbach

      My guild has been using the guild bank since beta, and very often since release. At no point did any of our 100+ members ever experience dupping from the guild bank. While this may have been an exploit, it was not universal, and probably not quite as big of a deal as it sounds.

    • Kieran

      Goes to show how incompetent Zenimax is with regards to handling beta feedback – this has been known for ages, and ffs it’s so bloody simple… how’d the devs even miss it out on their own tests??

      I’m sure as hell bailing on ESO once WildStar’s out.