Halo Infinite is possibly Microsoft’s most ambitious game to date and the first confirmed Xbox Scarlett game.
343 Industries has the challenge of demonstrating that the Halo saga is capable of creating a whole new technological reference of what the new generation of consoles can offer. But this is an intergenerational launch, what happens then with Xbox One players?
Frank O’Connor, team leader of 343 Industries, said in an interview with YouTuber Blackmist523 that Project Scarlett allows Halo Infinite to look and move incredibly, but we don’t have to worry, they did not forget about the Xbox One players.
Obviously the special citizen [for Halo Infinite] will be Scarlett, and we’ve worked with that hardware team to make sure the game shows up amazingly on it, and work with them to make sure that we know how to make sure the game look amazing on it, but it will be for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that’s exciting for us too.
That’s changed the way we develop and the way we think about things, but we are always shooting for the best possible hardware target. This time it’s going to be up to you to decide–is it going to be Scarlett or PC; it kind of depends on your PC at that point. But the Xbox One is not going to be a second-class citizen. We’re building it so it plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we’ve got a few tricks up our sleeves that we’re thinking about.
At the moment it is unknown what kind of technical differences we will find between the different versions of Halo Infinite, but with its hardware target fixed on the Xbox Scarlett, certain aspects will definitely be cut to adapt to the capacities of each machine.
We recall that Halo Infinite will be released next year 2020 and is an Xbox exclusive title, but will also make it’s way to our PC screens.