They are Billions Housing Guide

They Are Billions has you building and securing huge colonies to protect survivors against the forces of infected. In this They Are Billions Housing Guide, we will guide you on different types of housing structures where your survivors which include workers and colonists can live.

Our Housing Guide lists all such structures that you will need for your colonists and workers. After reading this, you will know exactly how you can expand your colony and build any of these housing structures easily

For more help on They are Billions, you can check out our Resources Guide, Economy/Production Guide, and Power Plants Guide.

They are Billions Housing

Accommodative structures like houses and tents are one of the essential components of every They Are Billions gameplay.

Housing make room for the survivors to stay and populate the colony. Plus, they are a source of gold income for your colony.

When you build these colonies, you will need a place for all the survivors that are living in your colony.

You will need special housing structures for them to stay so that they can increase the status of your colony as well as provide you with enough workers so that your production structures can function properly. You have two type of survivors, colonists, and workers.

Colonists do not partake in activities but they are essential for the expansion of your colony.

Some structures require a specific number of colonists before you can build them. Workers, on the other hand, take care of all your production and defensive needs


Tents are the first housing spaces that you will build for your colonists. They have very little health of just 60 HP and defenses life of 15.

Each tent will provide space for 8 Colonist and give you 2 Workers as well as generate 8 Gold for your income every 8 hours.

Each tent will need 4 food, 1 Energy and 30 Gold to construct.

This is an early game housing option so you should focus on food during early-game so that you can afford to build more tents to expand quickly.

Due to the low HP, tents are highly vulnerable to even the lowest zombies. If not placed strategically, a single zombie in contact with the tent district could quickly turn into a hoard.

It is important that you place them in a defended area and plan out a large chunk of land for tents as they take a lot of room. Making masses of tents will earn you a good amount of gold in early game.


Cottages are the first upgrade from the tents. They are more capacitive as each Cottage will accommodate eight Colonists and provide you with 4 workers.

It features 200 Health Points and 50 Defenses Life. It will give you 18 Gold income every 8 hours.

Each Cottage requires 8 Food, 3 Energy, 12 Wood and 120 Gold to be built. However, upgrading a tent to a Cottage will take only half of these resources. Before you can build a cottage, you must research it at the Wood Workshop.

A Cottage uses 50% more energy than a tent but takes up less space so you can pack a lot more in your housing district.

Cottages also tend to influence the earning from a Bank; hence you must place cottage around the Bank.

Stone House

Stone Houses are the biggest of all houses and the most expensive to build. Before building them, you need to research them at the Stone Workshop.

Each Stone House has 500 HP and 125 Defenses Life. 16 Colonists will be added to your colony with each Stone House and you will get 40 gold income from every Stone House that you build.

You will get 8 Workers from one Stone House. Your upkeep costs for one Stone House are 16 Food and 10 Power.

To construct a Stone House, you will initially require 16 Food, 10 Energy, 5 Wood, 10 Stone, and 300 Gold. You can also upgrade a Cottage to a Stone House for half this price.


You can house your colonists and workers in these three building types. The goal is to build them away from the defenses and boundaries of your colony.

Create them at the center of your colonies to make sure they are safe from infected attacks as they are vital for sustaining colonists and workers.

In addition, if they are built closely, you can later build structures such as banks and markets close to them and control the flow of money and food easily.

Markets and banks have a specified set of cells around them, which they can influence. Building closely to these structures will help you in the economy and food management.

Contributor at SegmentNext.