In our Splatoon 2 Sardinium Locations Guide we will help you find all of this resource in Splatoon 2. Sardinium is one of the most important collectible in the game, as you will require it to upgrade your weapons and gear.
Splatoon 2 Sardinium Locations
The very first area of Splatoon 2’s single player campaign contains your first Sardinium. To find it, look for a column to the left of the Boss Kettle entrance when you first head into Area 01.
Head around the column to the back, and you’ll find that it is covered in tarps, preventing the use of Ink to climb up the wall.
Ignore that column for now, and instead, Ink the column directly behind it. You should then be able to climb up, drop some more Ink on the top of this first column, and then Squid-jump across the gap.
Make sure you transform back into Inkling form before passing through the grate though or else you will be unable to proceed to the next area.
Now that you’re on top of the column, toss some Ink onto the wall and climb up to find an orange crate that you can bust open to acquire this piece of Sardinium. This is your first piece of Sardinium.
Lair #1 – Return of the Octarians
The first lair in Tentakeel Outpost contains one Sardinium that can be found just before you pass through a vertical launch pad near the end of the lair. Look for a launchpad at the top of a column, and ignore it.
Instead, ink up the column and swim to the top to find a crate that you can destroy to acquire this Sardinium.
Lair #2 – Welcome to Octopia
The Sardinium hidden in Lair 2 can be found near another vertical launch pad. Look out for a large wooden wall, which you can Ink and climb up. There’s a large sign to the right of the launch pad you need to look out for.
Ink your way past the launch pad and destroy the three orange crates on top of the platform (near an umbrella) to obtain this Sardinium.
Lair #3 – Sunset Octocopter
The Sardinium in this lair can be found after you clear the first area of Ink Pistons. Look for a crate on an isolated platform and then shoot it to reveal this area’s Sardinium. You can then ink the area up to the platform and squid-jump across the gap to obtain this Sardinium.
Using your Ink-gun, blast through the crates to reveal a much larger crate that contains this area’s Sardinium.
Lair #4 – Enter the Octohurler
The Sardinium in the first Lair found in Area 02 can be found just after you encounter the first Rolonium bundles. Just past the launch pad, over the edge of the platform, is a small ledge with two wooden crates in the corner.
Destroy the crates to obtain the Sardinium.
Lair #5 – The Octopark
This Lair’s Sardinium can be found after you ride the rails. Look out for a platform on the left, and hop over to the rail that leads to it. Then you can ride it all the way up to a ledge, where you’ll find the Sardinium.
Lair #6 – Octozeppelin Invasion
The next piece of Sardinium that you can find is in Lair 6. You will want to continue through the level until you reach the mouth of the Octozeppelin base, just past a launch pad. Step off of the moving propeller and aim at the newly spawned enemy.
Use your Hero Charger to take it out, and then swim through the ink that you leave behind immediately, avoiding the launch pad at all costs. Grab the Sardinium and then backtrack before a new Octozeppelin appears in the spawner.
The second piece of Sardinium can be found inside an alleyway between Lairs 6 and 7, behind four crates that you can destroy.
From the entrance to Area 02, head down the ramp and look for a grate off to the right. Ink the ground in front of and behind the grate, and then squid-jump through the grating.
This should lead you to a small drop down to a lower area with four crates stacked on top of each other to your right.
Lair #7 – Back-Alley Cleanup
You can obtain the next piece of Sardinium in Lair 7. You’ll find the collectible item stashed away in a glass box. Unfortunately, the walls of the glass cannot be inked using your weapons, so you must find another way inside.
Locate the nearby key, then use the Ride Rail that it unlocks to rush towards the cube. Leap off at the end of the rail, fly through the ring in the air, and then land safely on the cube to retrieve the Sardinium.
Lair #8 – Spinning Campground
Next Sardinium is in Lair 8. Continue through the level until you reach the first launch pad. Don’t head across it just yet, though. Instead, destroy the nearby crates in the corner and you will find this piece of Sardinium just floating there.
Lair #9 – Octoling Strike
You will have to be quick if you want to grab this next Sardinium, as it is located right beside an Octoling spawn point. Move quickly into the area with the bike off to the right, and ink the ground all around the bike.
This should cause a crate that was previous invisible to appear, allowing you to destroy it and reveal the Sardinium inside.
The Sardinium found in the third area of the game can be found at the top of a tall pillar near Lair 13. You will need the Hero Charger to acquire it, so go ahead, equip this item, and then ride the nearby propeller until you see a Grapplink nearby.
Shoot the Grapplink to get across the gap, and then ink up the side of the pillar to reach the very top, where you can hop over to the pillar that holds this orange crate and the Sardinium inside.
Lair # 10 – Octoseeker Shakedown
After Checkpoint 5. After you get through the path of sponges, break down the orange chests behind the launch pad to reveal the Sardinium!
Lair # 11 – The Floating Garden
After Checkpoint 7. In the area with all the Tentakooks, there are actually two different keys to pick up.
One is for the lock holding the launch pad and the other is for the Sardinium. Each one is with a different Tentakook!
Lair # 12 – Octo-Resort Spring
After Checkpoint 2. Get past the Flooder and climb up the wooden wall. The Sardinium is in the crate!
Lair # 13 – Dancing Floors
After Checkpoint 1. Just before the launch pad is a crate on top of a glass box. You can’t get up to it from the launch pad area. Instead, as your swimming on moving blocks towards the launch pad, ink the one side with the wood and climb up that way.
Lair # 14 – Parking Garage
After Checkpoint 6. After you’re done fighting the Octolings, looking behind the black boxes and the car to find the Sardinium.
Lair # 15 – Octoling Assault
Go to the other side of the map where the opposite team’s spawn point rests. Look for a plastic wrapped orange crate. The Sardinium is inside.
Boss 3 – Lips for Days
After you defeat the boss, claim the Sardinium that was dropped in front of the Zapfish.
Start from the center area and go left. Hit the valve and use the inkfurler on the left. Swim down it, hit the next inkfurler, then jump to it. You should now be at the crates where the Sardinium hides inside.
Lair # 16 – Secret Bowling Alley
After Checkpoint 2. After you take out the Octosniper, look at the lane for the last row of Octoballers. Drop through the grate at the end to find the Sardinium.
Lair # 17 – Octocommander Fortress
After Checkpoint 1. On the second rotating block, take note of the wall on the left. Splash some ink on it and ride it to the top where a crate rests.
Lair # 18 – Towering Heights
After Checkpoint 4. Once you’re on the moving platform, fight off enemies until you reach the halfway point. Blow up the sponge in the center and use it to reach the Sardinium above. Make sure you take out all the enemies first otherwise they’ll shrink the sponge.
Lair # 19 – The Experimentorium
Take the left launch pad. After you hit the red switch, go left and find another red switch on the same block. This will lower the block, giving you the chance to jump onto it. The crate has the Sardinium.
Lair # 20 – Propellerland
After Checkpoint 3. Get the fan moving on the moving platform and have it go all the way. Use the valve to reach the Sardinium in the air!
Lair # 21 – Octolings Ahoy!
Head over to the opposite side of the map. Spray ink just below the other team’s spawn point to uncover a chest holding the Sardinium.
Boss 4 – Sanitizarium
After you defeat the boss, claim the Sardinium that was dropped in front of the Zapfish.
Hop on the UFO to the left of the giant hole. Get off at the checkpoint and look over the edge. Spray some ink at the murky water to reveal an invisible platform. Drop down and destroy the crates hidden within the wall. The Sardinium is inside.
Lair # 22 – Underground Expressway
After Checkpoint 7. On top of the block tower is a vault guarding the Sardinium. You need to get the key from Tentakook that circles the base of the tower. He is quick and trying to catch up with him doesn’t work.
One way to get him is to throw a bomb next to him from above. This will force him to go in the opposite direction, giving you a chance to cut it off.
Lair # 23 – The Octogalaxy
After Checkpoint 7. Hop onto the center ride rail and side hop when needed. Ultimately, you’ll want to stay on the center rail as this one goes to the Sardinium.
When rail is about to end, jump through the hoope and grab the Sardinium. You’ll land down below onto another rail.
Lair # 24 – Transfer Junction
After Checkpoint 1. Behind the first moving wall is the Sardinium. Use the wall once, then splat ink on the back and jump on. Grab it, then hop onto the top and return.
Lair # 25 – Platform Madhouse
After Checkpoint 5. Once you’ve jumped over the giant wall, take a look down below to see a Sardinium sitting on a small patch of grass.
Lair # 26 – Paradise Lanes
After Checkpoint 1. Drop down to the narrow path and turn around to find a small crate with the Sardinium inside.
Lair # 27 – Octoling Workout
Go to the opposite team’s side and look for inkfurler. Use it to swim to a crate above that holds the Sardinium
Boss 5 – Bomb Rush Blush
After you complete the game and watch the credits, a Sardinium will be added afterwards