SimCity 2013 Trade Specialization Guide – Depot, Port, Trade HQ

Trade is an extremely important part of running a state. No country in the world would be able to survive without trade. Thus, it’s natural to expect such an important feature to be incorporated in your city in SimCity.

The Trade specialization is slightly different from the others, simply because this specialization is almost essential regardless of which other one you have. If you’re generating a large amount of crude oil, coal, metals, or manufacturing electronics, then you need to get some profit out of this hard work, and the best way to do so is through trade.

For more help on SimCity, read our Power, Water, Sewage, Zoning and Tourism Guide.

SimCity Trading Specialization

Trading starts off with the two major facilities, called the Trade Depot, and its modified version called the Trade Port. You can almost construct a Trade Deport right away – just make sure you do it once you have start your natural resource extraction.

The Trade Depot requires no water or power to run, so it’s a great and cheap method to start earning some cash quickly.

Trade Depot

  • Cost: 10,000
  • Operational Cost: 75 per hour
  • Global Market Delivery: Every 60 minutes

The Trade Depot is the primary trading facility, and your main portal to the Global Market. However, a trade depot is useless unless it has proper place for storage. For this very reason, you will need to add storage lots for the respective material/resource you wish to store. For example, if you are extracting oil, then you’ll need an oil storage lot.

If you are using an Oil Refinery and extracting fuel, then you will need a fuel storage lot.

This means that you’ll probably end up buying a lot of storage lots as you progress, which isn’t actually a bad investment. The storage lot determines how much of an item you have stored in your city, so that it can be sent to the global market or other cities in the Region.

If you’re generating a lot of resources and happen to have reached the limit of 4 lots per material type, then you can always consider creating another Trade Depot. Trade Depots are fairly inexpensive, and thus a real must-have for just about anyone.

A Trade Depot not only allows you to export whatever you are generating, but also import goods from the global market or the neighborhood. Basically, this is the hub for all import/export materials. Once a Trade Depot is available, enter the building’s Edit Mode to use your own resources, import resources, or export resources.

Remember: the Trade Depot is an extremely active hub and a major player in your city’s economy. This is one facility you should check on as often as possible.

Now, let’s have a look at the storage modules it has to offer:

Freight Truck Garage

  • Adds 1 delivery truck to increase the amount of deliveries
  • Maximum of 4 per Trade Depot
  • Capacity: 5 tons per truck
  • Cost: $3,000
  • Upkeep: $50/hr

Freight Shipping Warehouse

  • Adds a warehouse for shipping freights to
  • Cost: 2,000
  • Operational Cost: 15 per hour
  • Freight Capacity: 54 tons
  • Maximum Modules: 4

Storage Lot

  • Adds capacity for goods based on the type of lot you wish to create
  • Maximum of 4 total storage lots per Trade Depot
  • Cost: $2,000
  • Upkeep: $15/hr

The following are the types of storage lots:

  • Industrial Freight –16.2 tons
  • Coal -20 tons
  • Crude Oil -2,000 barrels
  • Raw Ore -20 tons
  • Metal -20 tons
  • Alloy -20 tons
  • Fuel -2,000 barrels
  • Plastics -2,000 crates
  • Processors -2,000 crates
  • Computers -2,000 crates
  • TVs -2,000 crates

Trade HQ

  • Cost: $37,500
  • Upkeep: $450/hr

Requirements: Town Hall in any city in the Region, 3 different storage lots in Trade Depots, trade at least $72,000 worth of resources in the global market in a single day

Like the other specializations, Trade also has its own headquarters, a tall shimmering skyscraper that grows as you make more and more successful trades. This glorifying structure not only decorates your city, but also provides you with advanced divisions for electronics, petroleum, and metals.

The Trade HQ is probably the largest of all the headquarters, which is why you should select a very large area for it. Not only is the central HQ itself huge, but the divisions also come in the former of impressive skyscrapers (albeit smaller than the central HQ) that take a lot of space and act as beacons of your city’s progression.

The following modules/divisions can be added to the Trades HQ:

Electronics Division

  • Cost: 20,000
  • Operational Cost: 400 per hour
  • Local Access Granted: Plastic, Alloy, Processor, TV, and Computer Storage Lots at the Trade Port
  • Maximum Modules: 1

Metals Division

  • Cost: 20,000
  • Operational Cost: 400 per hour
  • Local Access Granted: Coal, Raw Ore, Metal, and Alloy Storage Lots at the Trade Port
  • Maximum Modules: 1

Petroleum Division

  • Cost: 20,000
  • Operational Cost: 400 per hour
  • Local Access Granted: Crude Oil, Fuel, and Plastic Storage Lots at the Trade Port
  • Maximum Modules: 1

The Trade Port

  • Global market delivery every 60 minutes
  • Cost: $58,000
  • Upkeep: $225/hr

Requirements: Trade HQ, Commerce Division module in Petroleum HQ, Metals HQ, or an Electronics HQ

The Trade Port is the bigger brother of your Trade Depot, allowing you to open ports for import and export via trains, ships, and aircraft. The trade port can act as a replacement for your Trade Depot, but it’s best to use it as a second advanced hub for further trading across the region. It’s generally recommended to create a Trade Port near waterways or a train station, so that there is easy access to freights.

In order to unlock the trade port, you will have to have unlocked the Commerce Division module in the Electronics, Petroleum, or Mining HQ. This is obviously a large demand, but the trade port is an advanced facility that will ensure that your city thrives on the large amount of import/export business you are dealing with.

Another big advantage of the Trade Port is its massive capacity, which is far larger than the Trade Depot. If you don’t have access to water or rail near the port, you can still use it as a storage area for large proportions.

The Trade Port offers similar modules to the depot, except that they are slightly more expensive because of larger capacity.

Heavy Rail Tracks

  • Cost: 6
  • Operational Cost: None
  • Maximum Modules: —-

Delivery Truck Garage

  • Cost: 3,000
  • Operational Cost: 50 per hour
  • Import/Export Deliveries: 2 tons of goods per trip

Maximum Modules: 4

Freight Rail Terminal

  • Cost: 70,000
  • Operational Cost: 400 per hour
  • Global Market Delivery: Every 360 minutes
  • Maximum Modules: 1

Cargo Ship Dock

  • Cost: 100,000
  • Operational Cost: 400 per hour
  • Global Market Delivery: Every 180 minutes
  • Maximum Modules: 1

Freight Shipping Warehouse

  • Cost: 20,000
  • Operational Cost: 150 per hour
  • Storage Capacity: 100 tons
  • Maximum Modules: 6

Storage Lots:

  • Cost: 20,000
  • Operational Cost: 150 per hour
  • Storage Capacity: 10,000 barrels
  • Maximum Modules: 6

The various types of lots are the same as those found in the storage lot of the Trade Depot. However, each lot will require the respective division module from the HQ to be unlocked.

How To Manage Trade Facilities

The Trade specialization is easily the most important specialization of all. If you want to succeed in any of the other specializations, you will have to make sure that your trade facilities are top-notch and your import/export business is healthy.

The specialization is deeply intertwined with that of drilling, mining, and electronics, so it’s extremely important that you constantly upgrade your trade facilities and monitor them closely.

Another very important thing to look out for is safety. You MUST make sure that your Trade Depot has a Fire Station nearby.

If a fire breaks out in your Trade Depot or Trade Port, you will lose a lot of stored products, resulting in a huge amount of financial and resource loss. Thus, make sure that Fire Stations have easy access to the Trade Facilities, and also have close proximity.

With a smart bit of management, good safety measurements, and regular monitoring, you can earn lots of fortunes with the trade specialization, securing your city’s future and ensuring yourself as a distinct candidate for creating Great Works and attaining other glorious achievements.

Haider is a freelance contributor, who loves video games, playing guitar, and aviation. He is a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) ...