Shadow of War story is going beyond Mordor which is why the game is not named Mordor. Developers recently spoke with the official Xbox magazine and revealed where the story is going and the ever expanding scale of this franchise.
In Shadow of War, players will experience the rise of the Dark Lord’s armies. He attacked the human city of Minas Ithil. The city is now turned into Minas Morgul, the tower of the Witch-King. According to Michael de Plater, vice president of creative:
one of the reasons it’s Shadow Of War and not just Mordor is that we’ve expanded beyond Mordor. So the Dark Lord is growing his armies, and his forces – led by the Witch-king – have come out of Mordor and attacked and assaulted the human city of Minas Ithil. They’ve conquered it and turned it into Minas Morgul, which is the tower of the Witch-king. That actually brings the front line of this war out beyond Mordor and all the way forward to the kingdom of Gondor
We are not just in Mordor which a really cool step up from the previous game. The open world is as big as ever; we have snowy mountains, we have forests among other areas in the game.
Art director Phil Straub added:
the first thing to recognize is that we aren’t just in Mordor. That’s a big, cool step up from the previous game.” That means this time the game has “a fair amount of geological variety.
Shadow of War is releasing on PlayStation 4, Xbox One, and PC. The game is now available for pre-order and there are four different varients available.