Sekiro: Shadows Die Twice Tweaks The Bosses Formula From Previous Titles

We’ve established it by now that while Sekiro is indeed being developed by From Software with elements from the Souls series. It’s still its own game. Whether this has been proven by the setting and themes, or the lack of multiplayer, it’s a different game. That of course, also means that the Sekiro: Shadows Die Twice bosses are a little different from what we’re used to.

Gameinformer was recently given some time with Sekiro: Shadows Die Twice ahead of its release date in March. Specifically, they had an experience with one of the game’s many bosses. Lady Butterfly

Lady Butterfly’s story, character and origins remain a mystery until Sekiro: Shadows Die Twice’s release date. What we do know is that she is gonna kick your ass if you’re not careful.

Miyazaki and From Software spoke about how the boss design from the Dark Souls series is different from Sekiro. He recounted how the bosses from the Souls series were designed with several different variables in mind. The amount of players that the boss would be fighting, as well as what playstyles would be brought to the table. Basically, too many different factors to consider regarding what the boss should be prepared for. This shackled the developers on how creative they could be with the bossfights.

In the case of Sekiro: Shadows die twice, there already is an established protagonist. While you CAN customize him and his abilities to some degree, there isn’t as much diversity as the Souls games. This gives the development team a lot more free room on how creative they can be with the design. Including the diversity in how each boss fight works.

“Sekrio, with a fixed protagonist, allows us to hone in on that single-player experience, and tweak the boss battles and the encounters to accomodate for all of these tools at the shinobi’s disposal. So we want players to eventually use every aspect of their arsenal and really use their cunning, and use every aspect of their skillset, to take on these really challenging foes. The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselves. Previously, you would have just had to run around a huge boss’ feet and hack away at his ankles. But now you have all these movement options; you can both fully use the extent of that arena.”

Two Samurai grappling and changing arena levels, all the while clashing swords sounds like an absolutely amazing experience to be had. Something straight out of Samurai Jack, makes the anticipation for the Sekiro: Shadows Die Twice release date all the more tougher.

Besides how they mechanically function, old vibes from the Souls bosses do still carry onto Sekiro. Such as items being directly linked to each one. The Lady Butterfly for example, utilizes illusions during one of her phases. This can be completely negated by consuming an illusion dissipating seed. Working in a fashion similar to the vow of silence against Aldrich in Dark Souls 3.

Not every boss will have the same level of manuverability and lightweight tone, however. As Miyazaki stated that it could make the game monotonous. I trust in Sekiro: Shadows Die Twice to deliver, as should anybody that’s familiar with From Software’s work.

Source: Gameinformer

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