Rocket League Update 1.70 Patch Notes – Blueprint Update

Rocket League received Update 1.70. You can now download Update 1.70 on PS4, Xbox One, and PC. You will find that Update 1.70 is quite a big update.

Rocket League received Update 1.70. You can now download Update 1.70 for Rocket League on PlayStation 4, Xbox One, and PC. You will find that Update 1.70 for Rocket League is quite a big update with a lot of new content. Blueprints, Credits, Competitive Season 13, and more arrive with the Blueprint Update.

Rocket League is a title that combines speed and football. In this installment, the main novelties are improved physics, faster playability, better graphics, unlockables, more vehicles, arenas and customization items, split screen for two, three and four players, dedicated servers and improvements to watch the plays at the most spectacular angle. Below you will find the complete list of Rocket League Update 1.70 patch notes.

THE HEADLINES

  • Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
  • Crates have been converted into Unrevealed Blueprints
  • The Item Shop is now live
  • New feature: Item Archiving
  • Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
  • Rocket Pass 5 begins on December 4

NEW CONTENT

Item Shop

  • The Item Shop is now live
  • From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab.
  • You can find the Esports Shop next to the Featured tab
  • Items here can be purchased for the displayed number of Credits
  • Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits

Rocket Pass 5

  • Rocket Pass 5 begins on December 4
  • Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys

Competitive Season 12 Rewards

Rocket League Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.

Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body

  • Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
  • Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
  • Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
  • Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
  • Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
  • Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals

Grand Champion Rewards

  • Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
  • Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
  • Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
  • Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
  • Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals

General

  • Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms

CHANGES AND UPDATES

Blueprints

  • Blueprints have replaced Crates in Rocket League
  • Each Blueprint can build one item for a displayed number of Credits
  • All Crates in your inventory have been converted into unrevealed Blueprints
  • Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
  • Blueprints may drop after select Online Matches
  • You can trade revealed Blueprints to other players

Credits and Bonus Gifts

  • All Keys in Rocket League have been converted into Credits
  • Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
  • Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
  • Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
  • During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
  • All Decryptors have been converted into Bonus Gifts
  • Bonus Gifts are free to open
  • Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series

Item Archiving and Inventory Management

  • You can now archive items in Rocket League you no longer want to view with the rest of your inventory
  • ‘Archived Items’ tab has been added to the Manage Inventory screen
  • This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
  • To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
  • To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
  • ‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
  • All Blueprints will appear in the Blueprint tab, unless archived
  • All Bonus Gifts will appear in the Gift Pack tab, unless archived

Competitive Season 13

  • Competitive Season 13 begins in Rocket League
  • Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
  • Winning half of your placement matches will land you near your previous season ranking
  • League Rankings will be temporarily empty until players complete their placement matches
  • All placement match wins count towards your Bronze Season Reward Level progress
  • With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party’s MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.

BUG FIXES

General

  • Fixed rotor and hub clipping from several Wheel types in Rocket League
  • Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
  • Fixed the appearance of Painted Patriarch Wheels
  • Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
  • Fixed Animus GP Topper placement and Car Body behavior
  • French translation of Quick Play has been fixed
  • Irradiator wheels no longer transparent when looking from the inside out

I remind you that Psyonix’s Rocket League released on July 7, 2015 for PlayStation 4 and PC. It also released on February 17, 2016 for the Xbox One and on November 14, 2017 for the Nintendo Switch.

Andrew is all the way from South Africa. He was born and raised in a small city called Vereeniging. This is where he realized that video games can expand your imagination to endless worlds. Gaming ...